Merged revision(s) 7634 from branches/ja2_source_official_2014:

Fix: NPCs could be handcuffed. This is useless as long as there are no routines that handle their removal and interrogation.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7635 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-11-02 03:11:19 +00:00
parent eee078af6d
commit 7a61eec3e0
4 changed files with 15 additions and 6 deletions
+1 -1
View File
@@ -1248,7 +1248,7 @@ INT32 HandleItem( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bLevel, UINT16 usHa
}
// Flugente: handcuffing people
if ( gGameExternalOptions.fAllowPrisonerSystem && HasItemFlag(usHandItem, HANDCUFFS ) )
if ( gGameExternalOptions.fAllowPrisonerSystem && HasItemFlag( usHandItem, HANDCUFFS ) && pTargetSoldier && pTargetSoldier->CanBeHandcuffed( ) )
{
// ATE: AI CANNOT GO THROUGH HERE!
INT32 usMapPos;