Merged revision(s) 7634 from branches/ja2_source_official_2014:

Fix: NPCs could be handcuffed. This is useless as long as there are no routines that handle their removal and interrogation.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7635 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-11-02 03:11:19 +00:00
parent eee078af6d
commit 7a61eec3e0
4 changed files with 15 additions and 6 deletions
+11 -1
View File
@@ -16170,6 +16170,16 @@ BOOLEAN SOLDIERTYPE::FreePrisoner( )
return FALSE;
}
// can this guy be handcuffed?
BOOLEAN SOLDIERTYPE::CanBeHandcuffed( )
{
// if this is an enemy that has not already been captured, and is not a NPC, we can handcuff and thus capture him
if ( this->bTeam == ENEMY_TEAM && !(this->usSoldierFlagMask & SOLDIER_POW) && this->ubProfile == NO_PROFILE )
return TRUE;
return FALSE;
}
// Flugente: scuba gear
BOOLEAN SOLDIERTYPE::UsesScubaGear( )
{
@@ -19829,7 +19839,7 @@ void SOLDIERTYPE::EVENT_SoldierHandcuffPerson( INT32 sGridNo, UINT8 ubDirection
UINT8 ubPerson = WhoIsThere2( sGridNo, this->pathing.bLevel );
if ( ubPerson != NOBODY && MercPtrs[ubPerson]->bTeam == ENEMY_TEAM && !(MercPtrs[ubPerson]->usSoldierFlagMask & SOLDIER_POW) )
if ( ubPerson != NOBODY && MercPtrs[ubPerson]->CanBeHandcuffed( ) )
{
// we found someone we can handcuff
SOLDIERTYPE* pSoldier = MercPtrs[ubPerson];