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Merged revision(s) 7634 from branches/ja2_source_official_2014:
Fix: NPCs could be handcuffed. This is useless as long as there are no routines that handle their removal and interrogation. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7635 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2253,11 +2253,9 @@ UINT8 HandleHandcuffCursor( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT32 uiCurso
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{
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// is there a person here?
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UINT8 usSoldierIndex = WhoIsThere2( sGridNo, pSoldier->pathing.bLevel );
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if ( usSoldierIndex != NOBODY )
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if ( usSoldierIndex != NOBODY && MercPtrs[usSoldierIndex]->CanBeHandcuffed( ) )
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{
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// no handcuffing if the guy is already caught...
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if ( !(MercPtrs[usSoldierIndex]->usSoldierFlagMask & SOLDIER_POW) )
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return( HANDCUFF_GREY_UICURSOR );
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return( HANDCUFF_GREY_UICURSOR );
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}
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}
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