From 7a8475fb45115b1b0fdb83d2d65409520553013a Mon Sep 17 00:00:00 2001 From: Wanne Date: Fri, 24 Aug 2012 12:55:59 +0000 Subject: [PATCH] - Bugfix: If loadscreen does not exist, the filename was not outputted git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5519 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Loading Screen.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Loading Screen.cpp b/Loading Screen.cpp index 7657f8bf..f8c46947 100644 --- a/Loading Screen.cpp +++ b/Loading Screen.cpp @@ -418,7 +418,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID ) std::string strLoadscreenImage; BuildLoadscreenFilename(strLoadscreenImage, imagePath.c_str(), 0, imageFormat.c_str()); - strLoadscreenImage.copy(vs_desc.ImageFile, sizeof(vs_desc.ImageFile)-1); + strLoadscreenImage.copy(loadImage, sizeof(loadImage)-1); } else { @@ -434,7 +434,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID ) BuildLoadscreenFilename(strLoadscreenImage, LoadScreenNames[0], 0, "sti"); } - strLoadscreenImage.copy(vs_desc.ImageFile, sizeof(vs_desc.ImageFile)-1); + strLoadscreenImage.copy(loadImage, sizeof(loadImage)-1); }