- Bugfix: After loading a game, mercs gearkits are bugged and game crashes when hiring a merc (by silversurfer)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6237 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-07-21 21:19:12 +00:00
parent b967890d45
commit 7ae802505c
+9 -9
View File
@@ -5959,19 +5959,19 @@ BOOLEAN LoadSavedMercProfiles( HWFILE hFile )
if(guiCurrentSaveGameVersion < STOMP12_SAVEGAME_DATATYPE_CHANGE && cnt >= NUM_PROFILES_v111)
break;
// silversurfer: What if mercs are added while we are mid game?
// let's load the savegame data into a placeholder
if ( !tempMercProfile.Load(hFile, false, false, true) )
return(FALSE);
// and check if it contains valid merc data
// only then overwrite what we read from the MercProfiles.xml
if ( tempMercProfile.bLifeMax > 0 )
memcpy( &gMercProfiles[cnt], &tempMercProfile, sizeof(gMercProfiles[cnt]) );
/* // Changed by ADB, rev 1513
// let's store the current data in a placeholder
tempMercProfile = gMercProfiles[cnt];
// now load the merc data from savegame
// Changed by ADB, rev 1513
//if ( !gMercProfiles[cnt].Load(hFile, false) )
if ( !gMercProfiles[cnt].Load(hFile, false, false, true) )
{
return(FALSE);
}*/
}
// now check if we loaded a valid merc profile
// if not then overwrite with the previously stored data
if ( gMercProfiles[cnt].bLifeMax <= 0 )
gMercProfiles[cnt] = tempMercProfile;
}
return( TRUE );