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Initial commit - SVN checkpoint to git branch
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@@ -1842,6 +1842,85 @@ typedef struct
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INT16 iFortificationsBonus;
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// agent missions
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INT8 iDeepDeploymentSuccessChance;
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INT16 iDeepDeploymentRangeNS;
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INT16 iDeepDeploymentRangeEW;
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INT16 iDeepDeploymentRangeNS_Bonus_Covert;
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INT16 iDeepDeploymentRangeEW_Bonus_Covert;
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INT16 iDeepDeploymentRangeNS_Bonus_Scouting;
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INT16 iDeepDeploymentRangeEW_Bonus_Scouting;
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INT16 iDeepDeploymentRangeNS_Bonus_Stealthy;
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INT16 iDeepDeploymentRangeEW_Bonus_Stealthy;
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INT16 iDeepDeploymentRangeNS_Bonus_Survival;
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INT16 iDeepDeploymentRangeEW_Bonus_Survival;
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UINT8 iDeepDeploymentDuration;
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UINT8 iDeepDeploymentDuration_Bonus_Covert;
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UINT8 iDeepDeploymentDuration_Bonus_Scouting;
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UINT8 iDeepDeploymentDuration_Bonus_Stealthy;
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UINT8 iDeepDeploymentDuration_Bonus_Survival;
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INT8 iGetEnemyMovementTargetsSuccessChance;
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UINT8 iGetEnemyMovementTargetsDuration;
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UINT8 iGetEnemyMovementTargetsDuration_Bonus_Covert;
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UINT8 iGetEnemyMovementTargetsDuration_Bonus_Radio;
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INT8 iImproveLocalShopsSuccessChance;
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UINT8 iImproveLocalShopsDuration;
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INT8 iReduceStrategicDecisionSpeedSuccessChance;
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FLOAT fReduceStrategicDecisionSpeedModifier;
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FLOAT fReduceStrategicDecisionSpeedModifier_Covert;
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FLOAT fReduceStrategicDecisionSpeedModifier_Deputy;
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FLOAT fReduceStrategicDecisionSpeedModifier_Snitch;
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UINT8 iReduceStrategicDecisionSpeedDuration;
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UINT8 iReduceStrategicDecisionSpeedDuration_Bonus_Covert;
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UINT8 iReduceStrategicDecisionSpeedDuration_Bonus_Deputy;
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UINT8 iReduceStrategicDecisionSpeedDuration_Bonus_Snitch;
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INT8 iReduceUnalertedEnemyVisionSuccessChance;
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FLOAT fReduceUnlaertedEnemyVisionModifier;
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FLOAT fReduceUnlaertedEnemyVisionModifier_Covert;
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FLOAT fReduceUnlaertedEnemyVisionModifier_Radio;
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FLOAT fReduceUnlaertedEnemyVisionModifier_Stealthy;
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UINT8 iReduceUnalertedEnemyVisionDuration;
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UINT8 iReduceUnalertedEnemyVisionDuration_Bonus_Covert;
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UINT8 iReduceUnalertedEnemyVisionDuration_Bonus_Radio;
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INT8 iSabotageInfantryEquipmentSuccessChance;
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INT8 iSabotageInfantryEquipmentModifier;
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INT8 iSabotageInfantryEquipmentModifier_Auto_Weapons;
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INT8 iSabotageInfantryEquipmentModifier_Covert;
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INT8 iSabotageInfantryEquipmentModifier_Demolitions;
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INT8 iSabotageInfantryEquipmentModifier_Gunslinger;
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INT8 iSabotageInfantryEquipmentModifier_Ranger;
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INT8 iSabotageInfantryEquipmentModifier_Sniper;
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UINT8 iSabotageInfantryEquipmentDuration;
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UINT8 iSabotageInfantryEquipmentDuration_Bonus_Auto_Weapons;
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UINT8 iSabotageInfantryEquipmentDuration_Bonus_Covert;
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UINT8 iSabotageInfantryEquipmentDuration_Bonus_Demolitions;
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UINT8 iSabotageInfantryEquipmentDuration_Bonus_Gunslinger;
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UINT8 iSabotageInfantryEquipmentDuration_Bonus_Ranger;
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UINT8 iSabotageInfantryEquipmentDuration_Bonus_Sniper;
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INT8 iSabotageMechanicalUnitsSuccessChance;
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INT8 iSabotageMechanicalUnitsStatLoss;
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INT8 iSabotageMechanicalUnitsStatLoss_Covert;
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INT8 iSabotageMechanicalUnitsStatLoss_Demolitions;
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INT8 iSabotageMechanicalUnitsStatLoss_Heavy_Weapons;
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UINT8 iSabotageMechanicalUnitsDuration;
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UINT8 iSabotageMechanicalUnitsDuration_Bonus_Covert;
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UINT8 iSabotageMechanicalUnitsDuration_Bonus_Demolitions;
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UINT8 iSabotageMechanicalUnitsDuration_Bonus_Heavy_Weapons;
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INT8 iTrainMilitiaAnywhereSuccessChance;
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INT8 iTrainMilitiaAnywhereMaxTrainers;
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INT8 iTrainMilitiaAnywhereMaxTrainers_Teaching;
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UINT8 iTrainMilitiaAnywhereDuration;
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UINT8 iTrainMilitiaAnywhereDuration_Bonus_Covert;
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UINT8 iTrainMilitiaAnywhereDuration_Bonus_Survival;
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UINT8 iTrainMilitiaAnywhereDuration_Bonus_Teaching;
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} REBELCOMMAND_SETTINGS;
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typedef struct
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