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Initial commit - SVN checkpoint to git branch
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+32
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@@ -11864,12 +11864,16 @@ STR16 gLbeStatsDesc[14] =
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STR16 szRebelCommandText[] =
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{
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L"Arulco Rebel Command - National Overview",
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L"Arulco Rebel Command - Regional Overview",
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L"Switch to Regional Overview",
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L"Switch to National Overview",
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L"National Overview",
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L"Regional Overview",
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L"Mission Overview",
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L"Select View:",
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L"Regional (2)",
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L"National (1)",
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L"Mission (3)",
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L"Supplies:",
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L"Incoming Supplies",
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L"Intel:",
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L"/day",
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L"Current Directive",
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L"Improve Directive ($%d)",
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@@ -11932,12 +11936,11 @@ STR16 szRebelCommandText[] =
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STR16 szRebelCommandHelpText[] =
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{
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L"|S|u|p|p|l|i|e|s\n \nFood, water, medical supplies, weapons, and anything else that\nthe rebels might find useful. Supplies are obtained automatically\nby the rebels.",
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L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.",
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L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.\n \n+%d (Base income)",
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L"|C|u|r|r|e|n|t |D|i|r|e|c|t|i|v|e\n \nYou can choose how the rebels will prioritise their strategic\nobjectives. New directives will become available as you make\nprogress.",
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L"|A|d|m|i|n|i|s|t|r|a|t|i|o|n |T|e|a|m\n \nOnce deployed, an admin team is responsible for handling the\nday-to-day affairs of the region. This includes supporting\nlocals, creating rebel propaganda, establishing regional\npolicies, and more.",
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L"|L|o|y|a|l|t|y\n \nThe effectiveness of many Administrative Actions depends on\nthe region's loyalty to your cause. It is in your best interest\nto raise loyalty as high as possible.",
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L"|M|a|x|i|m|u|m |L|o|y|a|l|t|y\n \nYou will need to convince the locals to fully trust you. This\ncan be done by creating a supply line to them, showing that\nyou intend to improve their quality of life.",
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L"|G|r|a|n|t |S|u|p|p|l|i|e|s\n \nSend supplies to the admin team here and allow them to use them\nas needed. This will increase the region's loyalty by a small amount\neach time you do this. However, doing this will slightly increase\nthe cost of enacting regional policies.",
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L"This Admin Action applies its bonus to town sectors only.",
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L"This Admin Action applies its bonus to town sectors, and\nsectors immediately adjacent to them.",
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L"This Admin Action applies its bonus to town sectors, one\nsector away at Tier 1, and up to two sectors away at Tier 2.",
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@@ -11966,7 +11969,7 @@ STR16 szRebelCommandAdminActionsText[] =
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L"Militia Warehouses",
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L"Construct warehouses in remote areas, allowing the rebels to stockpile weapons for the militia. Provides daily militia resources.",
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L"Regional Taxes",
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L"Collect money from the locals to assist your efforts. This is a permanent action. Increases daily income, but regional loyalty falls daily.",
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L"Collect money from the locals to assist your efforts. Increases daily income, but regional loyalty falls daily.",
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L"Civilian Aid",
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L"Assign some rebels to directly assist and support civilians in the area. Increases daily volunteer pool growth.",
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L"Merc Support",
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@@ -12030,6 +12033,28 @@ STR16 szRebelCommandDirectivesText[] =
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L"Improving this directive will increase the number of volunteers gained per day.",
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};
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STR16 szRebelCommandAgentMissionsText[] =
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{
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L"New missions will be available every 48 hours.",
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L"A mission is currently active.",
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L"Deep Deployment",
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L"Coordinate efforts to find ways to sneak up on the enemy, but be careful: it's equally possible to put yourself in a disadvantaged deployment area. When attacking enemy forces, the deployment area is much larger.",
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L"Strategic Intel",
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L"Intercept plans and discover where enemies intend to strike. When viewing teams on the strategic map, sectors prioritised by the enemy will be marked in red.",
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L"Improve Local Shops",
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L"Set up ways for merchants across the country to acquire better goods more easily. Shopkeepers will have better than usual inventories.",
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L"Slow Strategic Decisions",
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L"Sow confusion and misdirection at the highest levels of enemy command. The enemy takes longer to make decisions at a strategic level.",
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L"Lower Readiness",
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L"Trick enemy soldiers into letting their guard down. Enemy soldiers have reduced vision range until they are alerted to your mercs' presence.",
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L"Sabotage Equipment",
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L"Disrupt enemy supply chains and prevent the enemy from maintaining their gear properly. Enemy soldiers use equipment that is worse than normal.",
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L"Sabotage Vehicles",
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L"Sabotage vehicle maintenance hubs to reduce their combat effectiveness and readiness. Enemy vehicles encountered have reduced stats.",
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L"Train Militia Anywhere",
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L"Create training areas in the wilderness that can be quickly set up and torn down. Militia can be trained in uncontested sectors outside of town.",
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};
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STR16 szRobotText[] =
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{
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L"The robot's installed weapon cannot be changed.",
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