Initial commit - SVN checkpoint to git branch

This commit is contained in:
rftrdev
2022-10-11 00:17:12 -07:00
parent 9cc567644f
commit 7b0830c060
28 changed files with 2232 additions and 206 deletions
+32 -7
View File
@@ -11864,12 +11864,16 @@ STR16 gLbeStatsDesc[14] =
STR16 szRebelCommandText[] =
{
L"Arulco Rebel Command - National Overview",
L"Arulco Rebel Command - Regional Overview",
L"Switch to Regional Overview",
L"Switch to National Overview",
L"National Overview",
L"Regional Overview",
L"Mission Overview",
L"Select View:",
L"Regional (2)",
L"National (1)",
L"Mission (3)",
L"Supplies:",
L"Incoming Supplies",
L"Intel:",
L"/day",
L"Current Directive",
L"Improve Directive ($%d)",
@@ -11932,12 +11936,11 @@ STR16 szRebelCommandText[] =
STR16 szRebelCommandHelpText[] =
{
L"|S|u|p|p|l|i|e|s\n \nFood, water, medical supplies, weapons, and anything else that\nthe rebels might find useful. Supplies are obtained automatically\nby the rebels.",
L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.",
L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.\n \n+%d (Base income)",
L"|C|u|r|r|e|n|t |D|i|r|e|c|t|i|v|e\n \nYou can choose how the rebels will prioritise their strategic\nobjectives. New directives will become available as you make\nprogress.",
L"|A|d|m|i|n|i|s|t|r|a|t|i|o|n |T|e|a|m\n \nOnce deployed, an admin team is responsible for handling the\nday-to-day affairs of the region. This includes supporting\nlocals, creating rebel propaganda, establishing regional\npolicies, and more.",
L"|L|o|y|a|l|t|y\n \nThe effectiveness of many Administrative Actions depends on\nthe region's loyalty to your cause. It is in your best interest\nto raise loyalty as high as possible.",
L"|M|a|x|i|m|u|m |L|o|y|a|l|t|y\n \nYou will need to convince the locals to fully trust you. This\ncan be done by creating a supply line to them, showing that\nyou intend to improve their quality of life.",
L"|G|r|a|n|t |S|u|p|p|l|i|e|s\n \nSend supplies to the admin team here and allow them to use them\nas needed. This will increase the region's loyalty by a small amount\neach time you do this. However, doing this will slightly increase\nthe cost of enacting regional policies.",
L"This Admin Action applies its bonus to town sectors only.",
L"This Admin Action applies its bonus to town sectors, and\nsectors immediately adjacent to them.",
L"This Admin Action applies its bonus to town sectors, one\nsector away at Tier 1, and up to two sectors away at Tier 2.",
@@ -11966,7 +11969,7 @@ STR16 szRebelCommandAdminActionsText[] =
L"Militia Warehouses",
L"Construct warehouses in remote areas, allowing the rebels to stockpile weapons for the militia. Provides daily militia resources.",
L"Regional Taxes",
L"Collect money from the locals to assist your efforts. This is a permanent action. Increases daily income, but regional loyalty falls daily.",
L"Collect money from the locals to assist your efforts. Increases daily income, but regional loyalty falls daily.",
L"Civilian Aid",
L"Assign some rebels to directly assist and support civilians in the area. Increases daily volunteer pool growth.",
L"Merc Support",
@@ -12030,6 +12033,28 @@ STR16 szRebelCommandDirectivesText[] =
L"Improving this directive will increase the number of volunteers gained per day.",
};
STR16 szRebelCommandAgentMissionsText[] =
{
L"New missions will be available every 48 hours.",
L"A mission is currently active.",
L"Deep Deployment",
L"Coordinate efforts to find ways to sneak up on the enemy, but be careful: it's equally possible to put yourself in a disadvantaged deployment area. When attacking enemy forces, the deployment area is much larger.",
L"Strategic Intel",
L"Intercept plans and discover where enemies intend to strike. When viewing teams on the strategic map, sectors prioritised by the enemy will be marked in red.",
L"Improve Local Shops",
L"Set up ways for merchants across the country to acquire better goods more easily. Shopkeepers will have better than usual inventories.",
L"Slow Strategic Decisions",
L"Sow confusion and misdirection at the highest levels of enemy command. The enemy takes longer to make decisions at a strategic level.",
L"Lower Readiness",
L"Trick enemy soldiers into letting their guard down. Enemy soldiers have reduced vision range until they are alerted to your mercs' presence.",
L"Sabotage Equipment",
L"Disrupt enemy supply chains and prevent the enemy from maintaining their gear properly. Enemy soldiers use equipment that is worse than normal.",
L"Sabotage Vehicles",
L"Sabotage vehicle maintenance hubs to reduce their combat effectiveness and readiness. Enemy vehicles encountered have reduced stats.",
L"Train Militia Anywhere",
L"Create training areas in the wilderness that can be quickly set up and torn down. Militia can be trained in uncontested sectors outside of town.",
};
STR16 szRobotText[] =
{
L"The robot's installed weapon cannot be changed.",