Reduces render calls when mouse over compatible item in stash and soldier inventory (highlighting) (by Moa)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6456 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-09-29 19:46:59 +00:00
parent 3c01b5364e
commit 7b1124a596
3 changed files with 85 additions and 11 deletions
+2 -2
View File
@@ -121,7 +121,7 @@ UINT32 guiClockStart = 0;
extern UINT32 guiCompressionStringBaseTime;
extern INT32 giFlashHighlightedItemBaseTime;
extern INT32 giCompatibleItemBaseTime;
//extern INT32 giCompatibleItemBaseTime;//Moa:removed (see HandleMouseInCompatableItemForMapSectorInventory)
extern INT32 giAnimateRouteBaseTime;
extern INT32 giPotHeliPathBaseTime;
extern INT32 giClickHeliIconBaseTime;
@@ -543,7 +543,7 @@ void ResetJA2ClockGlobalTimers( void )
guiCompressionStringBaseTime = uiCurrentTime;
giFlashHighlightedItemBaseTime = uiCurrentTime;
giCompatibleItemBaseTime = uiCurrentTime;
//giCompatibleItemBaseTime = uiCurrentTime;//Moa: removed (see HandleMouseInCompatableItemForMapSectorInventory)
giAnimateRouteBaseTime = uiCurrentTime;
giPotHeliPathBaseTime = uiCurrentTime;
giClickHeliIconBaseTime = uiCurrentTime;