Fix: wrong sound played

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8505 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-11-01 16:54:08 +00:00
parent 605b07368f
commit 7b1ba8f7f2
5 changed files with 14 additions and 19 deletions
+2 -2
View File
@@ -4626,7 +4626,7 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
if( pTarget->pSoldier->stats.bLife >= CONSCIOUSNESS || pTarget->uiFlags & CELL_CREATURE )
{
if( gpAR->fSound )
pTarget->pSoldier->DoMercBattleSound( (INT8)( BATTLE_SOUND_HIT1 + PreRandom( 2 ) ) );
pTarget->pSoldier->DoMercBattleSound( BATTLE_SOUND_HIT1 );
}
if( !(pTarget->uiFlags & CELL_CREATURE) && iNewLife < OKLIFE && pTarget->pSoldier->stats.bLife >= OKLIFE )
{
@@ -4844,7 +4844,7 @@ void TargetHitCallback( SOLDIERCELL *pTarget, INT32 index )
if( pTarget->pSoldier->stats.bLife >= CONSCIOUSNESS )
{
if( gpAR->fSound )
pTarget->pSoldier->DoMercBattleSound( (INT8)( BATTLE_SOUND_HIT1 + PreRandom( 2 ) ) );
pTarget->pSoldier->DoMercBattleSound( BATTLE_SOUND_HIT1 );
}
if( iNewLife < OKLIFE && pTarget->pSoldier->stats.bLife >= OKLIFE )