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Fix: wrong sound played
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8505 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6161,7 +6161,7 @@ void SOLDIERTYPE::EVENT_SoldierGotHit( UINT16 usWeaponIndex, INT16 sDamage, INT1
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}
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else
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{
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this->DoMercBattleSound( (INT8)(BATTLE_SOUND_HIT1 + Random( 2 )) );
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this->DoMercBattleSound( BATTLE_SOUND_HIT1 );
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}
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}
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}
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@@ -6685,14 +6685,14 @@ void SoldierGotHitExplosion( SOLDIERTYPE *pSoldier, UINT16 usWeaponIndex, INT16
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{
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if ( sRange >= 2 && sRange <= 4 )
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{
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pSoldier->DoMercBattleSound( (INT8)(BATTLE_SOUND_HIT1 + Random( 2 )) );
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pSoldier->DoMercBattleSound( BATTLE_SOUND_HIT1 );
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pSoldier->EVENT_InitNewSoldierAnim( CHARIOTS_OF_FIRE, 0, FALSE );
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return;
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}
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else if ( sRange <= 1 )
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{
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pSoldier->DoMercBattleSound( (INT8)(BATTLE_SOUND_HIT1 + Random( 2 )) );
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pSoldier->DoMercBattleSound( BATTLE_SOUND_HIT1 );
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pSoldier->EVENT_InitNewSoldierAnim( BODYEXPLODING, 0, FALSE );
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return;
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@@ -21598,7 +21598,7 @@ void SOLDIERTYPE::HandleSoldierTakeDamageFeedback( void )
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{
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this->uiTimeSinceLastBleedGrunt = GetJA2Clock( );
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this->DoMercBattleSound( (INT8)(BATTLE_SOUND_HIT1 + Random( 2 )) );
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this->DoMercBattleSound( BATTLE_SOUND_HIT1 );
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}
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}
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