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Remove old function call
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@@ -2744,7 +2744,6 @@ INT8 ExecuteAction(SOLDIERTYPE *pSoldier)
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case AI_ACTION_JUMP_WINDOW:
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case AI_ACTION_JUMP_WINDOW:
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{
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{
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pSoldier->BeginSoldierClimbWindow();
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pSoldier->BeginSoldierJumpWindowAI();
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pSoldier->BeginSoldierJumpWindowAI();
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if ( gfTurnBasedAI )
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if ( gfTurnBasedAI )
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{
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{
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