diff --git a/gamedir/Data-1.13/TableData/Map/HeliSites.xml b/gamedir/Data-1.13/TableData/Map/HeliSites.xml
index 51922ad67..ac2aa4ccc 100644
--- a/gamedir/Data-1.13/TableData/Map/HeliSites.xml
+++ b/gamedir/Data-1.13/TableData/Map/HeliSites.xml
@@ -2,21 +2,22 @@
This file defines helicopter refuel sites in game.
Fields index:
- refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1.
+ refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1.
Index 2 need Jake's (ProfileID = 113) dialogue script after freeing Shank (ProfileID = 67)
to be available on top of usual conditions of freeing enemy sector and airspace control.
refuelSector - refuel site coordinates.
- refuelHidden - code not used/saved at the moment.
+ refuelHidden - 0: site known on game start; 1: site hidden.
- refuelHeliTileIndex - Heli tile index number in map tileset.
- The 6 heli tiles must be in the same sequence as original.
+ refuelHeliTileIndex - 1st Heli tile index number in map tileset.
+ The 6 heli tiles must be in the same sequence as original, with 3rd & 6th tile offset
+ by 1 tile to the northeast.
refuelHeliGridNo - Show heli graphics when landed in sector. Require heli tiles in map tileset
to display correctly. Else, will show tiles that occupies the same tile index.
- refuelSkyriderGridNo - Skyrider standing gridno
+ refuelSkyriderGridNo - Skyrider standing gridno
NOTE:
Helicopter can be initialized in Overhead.lua script.
@@ -30,7 +31,7 @@ Maximum 2 refuel sites can be used in game.
13
2
- 0
+ 1
399
9001
8362
@@ -41,7 +42,7 @@ Maximum 2 refuel sites can be used in game.
6
9
- 0
+ 1
435
13067
12428
diff --git a/gamedir/Data/TableData/Map/HeliSites.xml b/gamedir/Data/TableData/Map/HeliSites.xml
index 51922ad67..ac2aa4ccc 100644
--- a/gamedir/Data/TableData/Map/HeliSites.xml
+++ b/gamedir/Data/TableData/Map/HeliSites.xml
@@ -2,21 +2,22 @@
This file defines helicopter refuel sites in game.
Fields index:
- refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1.
+ refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1.
Index 2 need Jake's (ProfileID = 113) dialogue script after freeing Shank (ProfileID = 67)
to be available on top of usual conditions of freeing enemy sector and airspace control.
refuelSector - refuel site coordinates.
- refuelHidden - code not used/saved at the moment.
+ refuelHidden - 0: site known on game start; 1: site hidden.
- refuelHeliTileIndex - Heli tile index number in map tileset.
- The 6 heli tiles must be in the same sequence as original.
+ refuelHeliTileIndex - 1st Heli tile index number in map tileset.
+ The 6 heli tiles must be in the same sequence as original, with 3rd & 6th tile offset
+ by 1 tile to the northeast.
refuelHeliGridNo - Show heli graphics when landed in sector. Require heli tiles in map tileset
to display correctly. Else, will show tiles that occupies the same tile index.
- refuelSkyriderGridNo - Skyrider standing gridno
+ refuelSkyriderGridNo - Skyrider standing gridno
NOTE:
Helicopter can be initialized in Overhead.lua script.
@@ -30,7 +31,7 @@ Maximum 2 refuel sites can be used in game.
13
2
- 0
+ 1
399
9001
8362
@@ -41,7 +42,7 @@ Maximum 2 refuel sites can be used in game.
6
9
- 0
+ 1
435
13067
12428