From 7b92c317ea7e2968e0217fdf6dab909428df63a6 Mon Sep 17 00:00:00 2001 From: Wanne Date: Fri, 27 Dec 2013 09:36:07 +0000 Subject: [PATCH] Hide heli refuel site in airspace mode before discovering them (by Buggler) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1902 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/TableData/Map/HeliSites.xml | 15 ++++++++------- gamedir/Data/TableData/Map/HeliSites.xml | 15 ++++++++------- 2 files changed, 16 insertions(+), 14 deletions(-) diff --git a/gamedir/Data-1.13/TableData/Map/HeliSites.xml b/gamedir/Data-1.13/TableData/Map/HeliSites.xml index 51922ad67..ac2aa4ccc 100644 --- a/gamedir/Data-1.13/TableData/Map/HeliSites.xml +++ b/gamedir/Data-1.13/TableData/Map/HeliSites.xml @@ -2,21 +2,22 @@ This file defines helicopter refuel sites in game. Fields index: - refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1. + refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1. Index 2 need Jake's (ProfileID = 113) dialogue script after freeing Shank (ProfileID = 67) to be available on top of usual conditions of freeing enemy sector and airspace control. refuelSector - refuel site coordinates. - refuelHidden - code not used/saved at the moment. + refuelHidden - 0: site known on game start; 1: site hidden. - refuelHeliTileIndex - Heli tile index number in map tileset. - The 6 heli tiles must be in the same sequence as original. + refuelHeliTileIndex - 1st Heli tile index number in map tileset. + The 6 heli tiles must be in the same sequence as original, with 3rd & 6th tile offset + by 1 tile to the northeast. refuelHeliGridNo - Show heli graphics when landed in sector. Require heli tiles in map tileset to display correctly. Else, will show tiles that occupies the same tile index. - refuelSkyriderGridNo - Skyrider standing gridno + refuelSkyriderGridNo - Skyrider standing gridno NOTE: Helicopter can be initialized in Overhead.lua script. @@ -30,7 +31,7 @@ Maximum 2 refuel sites can be used in game. 13 2 - 0 + 1 399 9001 8362 @@ -41,7 +42,7 @@ Maximum 2 refuel sites can be used in game. 6 9 - 0 + 1 435 13067 12428 diff --git a/gamedir/Data/TableData/Map/HeliSites.xml b/gamedir/Data/TableData/Map/HeliSites.xml index 51922ad67..ac2aa4ccc 100644 --- a/gamedir/Data/TableData/Map/HeliSites.xml +++ b/gamedir/Data/TableData/Map/HeliSites.xml @@ -2,21 +2,22 @@ This file defines helicopter refuel sites in game. Fields index: - refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1. + refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1. Index 2 need Jake's (ProfileID = 113) dialogue script after freeing Shank (ProfileID = 67) to be available on top of usual conditions of freeing enemy sector and airspace control. refuelSector - refuel site coordinates. - refuelHidden - code not used/saved at the moment. + refuelHidden - 0: site known on game start; 1: site hidden. - refuelHeliTileIndex - Heli tile index number in map tileset. - The 6 heli tiles must be in the same sequence as original. + refuelHeliTileIndex - 1st Heli tile index number in map tileset. + The 6 heli tiles must be in the same sequence as original, with 3rd & 6th tile offset + by 1 tile to the northeast. refuelHeliGridNo - Show heli graphics when landed in sector. Require heli tiles in map tileset to display correctly. Else, will show tiles that occupies the same tile index. - refuelSkyriderGridNo - Skyrider standing gridno + refuelSkyriderGridNo - Skyrider standing gridno NOTE: Helicopter can be initialized in Overhead.lua script. @@ -30,7 +31,7 @@ Maximum 2 refuel sites can be used in game. 13 2 - 0 + 1 399 9001 8362 @@ -41,7 +42,7 @@ Maximum 2 refuel sites can be used in game. 6 9 - 0 + 1 435 13067 12428