New "mini" Feature: Added possibility to set optional Tag <mAbsolutePrice> in MercStartingGear.xml to define absolute prices for gearkits (by Tais)

- I put both (startup and gearkit selection in BR's) the initializations for gearkit prices into if's that will check if the absolute price is higher than -1 and lower or equal to 32000 (INT16)
- I also added the reading of the tag in xml_mercstartinggear.cpp, to be able to support zero priced gearkits in absolute prices I set the absolute price of a gearkit to -1 on opening tag of a gearkit, if there's an mAbsolutePrice tag set in the gearkit it will override the value, if not nothing happens and all will behave normal
- so nothing will change in 1.13 as it is, it will just give modders the ability to set absolute prices with a new tag

TODO: Maybe we should also add this optional <mAbsolutePrice> tag to the XML Editor in the future.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4868 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-12-27 15:39:52 +00:00
parent 133d921328
commit 7ba509cd40
5 changed files with 73 additions and 47 deletions
+29 -20
View File
@@ -5565,30 +5565,39 @@ void WeaponKitSelectionUpdate(UINT8 selectedInventory = 0)
}
}
}
gMercProfiles[ gbCurrentSoldier ].usOptionalGearCost = 0;
UINT16 tempGearCost = 0;
for ( uiLoop = 0; uiLoop< gMercProfiles[ gbCurrentSoldier ].inv.size(); uiLoop++ )
{
if ( gMercProfiles[ gbCurrentSoldier ].inv[ uiLoop ] != NOTHING )
{
//get the item
usItem = gMercProfiles[ gbCurrentSoldier ].inv[ uiLoop ];
//add the cost
tempGearCost += Item[ usItem ].usPrice;
}
}
//tais: added optional price modifier for gearkits, reads the xml tag mPriceMod from MercStartingGear.xml
if(gMercProfileGear[gbCurrentSoldier][selectedInventory].PriceModifier != 0 &&
gMercProfileGear[gbCurrentSoldier][selectedInventory].PriceModifier <= 200 &&
gMercProfileGear[gbCurrentSoldier][selectedInventory].PriceModifier >= -100)
gMercProfiles[ gbCurrentSoldier ].usOptionalGearCost = 0;
//tais: new tag in gearkit that sets an absolute price for gearkit that will override item value and price modifier if it's a sensible value between 0 and 32000
if(gMercProfileGear[gbCurrentSoldier][selectedInventory].AbsolutePrice >= 0 && gMercProfileGear[gbCurrentSoldier][selectedInventory].AbsolutePrice <= 32000)
{
FLOAT mod;
mod = (FLOAT) (gMercProfileGear[gbCurrentSoldier][selectedInventory].PriceModifier + 100) / 100;
gMercProfiles[ gbCurrentSoldier ].usOptionalGearCost = (UINT16)(tempGearCost * mod);
gMercProfiles[ gbCurrentSoldier ].usOptionalGearCost = gMercProfileGear[gbCurrentSoldier][selectedInventory].AbsolutePrice;
}
else
{
gMercProfiles[ gbCurrentSoldier ].usOptionalGearCost = tempGearCost;
UINT16 tempGearCost = 0;
for ( uiLoop = 0; uiLoop< gMercProfiles[ gbCurrentSoldier ].inv.size(); uiLoop++ )
{
if ( gMercProfiles[ gbCurrentSoldier ].inv[ uiLoop ] != NOTHING )
{
//get the item
usItem = gMercProfiles[ gbCurrentSoldier ].inv[ uiLoop ];
//add the cost
tempGearCost += Item[ usItem ].usPrice;
}
}
//tais: added optional price modifier for gearkits, reads the xml tag mPriceMod from MercStartingGear.xml
if(gMercProfileGear[gbCurrentSoldier][selectedInventory].PriceModifier != 0 &&
gMercProfileGear[gbCurrentSoldier][selectedInventory].PriceModifier <= 200 &&
gMercProfileGear[gbCurrentSoldier][selectedInventory].PriceModifier >= -100)
{
FLOAT mod;
mod = (FLOAT) (gMercProfileGear[gbCurrentSoldier][selectedInventory].PriceModifier + 100) / 100;
gMercProfiles[ gbCurrentSoldier ].usOptionalGearCost = (UINT16)(tempGearCost * mod);
}
else
{
gMercProfiles[ gbCurrentSoldier ].usOptionalGearCost = tempGearCost;
}
}
}