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New feature: We can now create non-profile-based merchants via lua.scripts.
Requires GameDir >= r2320. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23061&goto=345526&#msg_345526 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define NONPROFILE_MERCHANTS 167 // Flugente: merchants can be created from non-profile NPCs
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#define INDIVIDUAL_MILITIA 166 // Flugente: individual militia
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#define ENEMY_JEEPS 165 // Flugente: enemy jeeps
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#define ENEMY_HELICOPTERS 164 // Flugente: enemy helicopters
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@@ -85,7 +86,7 @@ extern CHAR16 zTrackingNumber[16];
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define SAVE_GAME_VERSION INDIVIDUAL_MILITIA
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#define SAVE_GAME_VERSION NONPROFILE_MERCHANTS
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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