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New feature: We can now create non-profile-based merchants via lua.scripts.
Requires GameDir >= r2320. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23061&goto=345526&#msg_345526 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -116,9 +116,12 @@ UINT32 ShopKeeperScreenShutdown( void );
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bool ArmsDealerItemQsortCompare(INVENTORY_IN_SLOT& pInvSlot1, INVENTORY_IN_SLOT& pInvSlot2);
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bool RepairmanItemQsortCompare(INVENTORY_IN_SLOT& pInvSlot1, INVENTORY_IN_SLOT& pInvSlot2);
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void EnterShopKeeperInterfaceScreen( UINT8 ubArmsDealer );
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void EnableDisableShopkeeperButtons(UINT32 uiCurrentItemDescriptionScreen, int bpAction);
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// Flugente: set up shopkeeper with a non-NPC
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void EnterShopKeeperInterfaceScreen_NonNPC( INT8 ubArmsDealerID, UINT8 aMercID );
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void EnableDisableShopkeeperButtons(UINT32 uiCurrentItemDescriptionScreen, int bpAction);
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void DrawHatchOnInventory( UINT32 uiSurface, UINT16 usPosX, UINT16 usPosY, UINT16 usWidth, UINT16 usHeight, UINT16 usColor = 0 );
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void DrawHatchOnInventory_MilitiaAccess( UINT32 uiSurface, UINT16 usPosX, UINT16 usPosY, UINT16 usWidth, UINT16 usHeight, UINT16 usColor = 0 );
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