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New feature: We can now create non-profile-based merchants via lua.scripts.
Requires GameDir >= r2320. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23061&goto=345526&#msg_345526 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3397,7 +3397,9 @@ SOLDIERTYPE* TacticalCreateArmedCivilian( UINT8 usSoldierClass )
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return(pSoldier);
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}
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SOLDIERTYPE* TacticalCreateCivilian( INT32 sGridNo, UINT8 usCivilianGroup, INT8 sBodyType, INT8 aVest, INT8 aPants, INT8 aHair, INT8 aSkin, INT16 sItem1, INT16 sItem2, INT16 sItem3, INT16 sItem4 )
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SOLDIERTYPE* TacticalCreateCivilian( INT32 sGridNo, UINT8 usCivilianGroup, INT8 usTraderID,
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INT8 sBodyType, INT8 aVest, INT8 aPants, INT8 aHair, INT8 aSkin,
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INT16 sItem1, INT16 sItem2, INT16 sItem3, INT16 sItem4 )
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{
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// not in autoresolve!
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if ( guiCurrentScreen == AUTORESOLVE_SCREEN )
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@@ -3416,7 +3418,7 @@ SOLDIERTYPE* TacticalCreateCivilian( INT32 sGridNo, UINT8 usCivilianGroup, INT8
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MercCreateStruct.sInsertionGridNo = sGridNo;
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MercCreateStruct.ubDirection = Random( NUM_WORLD_DIRECTIONS );
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while ( sBodyType < 0 || sBodyType >= CRIPPLECIV || (sBodyType >= ADULTFEMALEMONSTER && sBodyType <= QUEENMONSTER) )
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while ( sBodyType < 0 || sBodyType > CRIPPLECIV || (sBodyType >= ADULTFEMALEMONSTER && sBodyType <= QUEENMONSTER) )
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{
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sBodyType = Random( CRIPPLECIV + 1 );
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}
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@@ -3458,6 +3460,17 @@ SOLDIERTYPE* TacticalCreateCivilian( INT32 sGridNo, UINT8 usCivilianGroup, INT8
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// set correct civ group
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pSoldier->ubCivilianGroup = usCivilianGroup;
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pSoldier->sNonNPCTraderID = -1;
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if ( gGameExternalOptions.bExtraMerchants )
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{
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pSoldier->sNonNPCTraderID = usTraderID;
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// if we're a dealer, don't walk around that much
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if ( pSoldier->sNonNPCTraderID > 0 )
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pSoldier->aiData.bOrders = ONGUARD;
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}
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// make him wear administrator uniform
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UINT16 usPaletteAnimSurface = LoadSoldierAnimationSurface( pSoldier, pSoldier->usAnimState );
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