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New feature: We can now create non-profile-based merchants via lua.scripts.
Requires GameDir >= r2320. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23061&goto=345526&#msg_345526 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -475,7 +475,9 @@ SOLDIERTYPE* TacticalCreateEnemyJeep( );
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// Flugente: create an armed civilian
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SOLDIERTYPE* TacticalCreateArmedCivilian( UINT8 usSoldierClass = SOLDIER_CLASS_ARMY );
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SOLDIERTYPE* TacticalCreateCivilian( INT32 sGridNo, UINT8 usCivilianGroup, INT8 sBodyType, INT8 aVest, INT8 aPants, INT8 aHair, INT8 aSkin, INT16 sItem1, INT16 sItem2, INT16 sItem3, INT16 sItem4 );
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SOLDIERTYPE* TacticalCreateCivilian( INT32 sGridNo, UINT8 usCivilianGroup, INT8 usTraderID,
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INT8 sBodyType, INT8 aVest, INT8 aPants, INT8 aHair, INT8 aSkin,
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INT16 sItem1, INT16 sItem2, INT16 sItem3, INT16 sItem4 );
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// Flugente: assassins are elite soldiers of the civ team that go hostile on a certain event, otherwise they just blend in
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SOLDIERTYPE* TacticalCreateEnemyAssassin(UINT8 disguisetype);
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