New feature: We can now create non-profile-based merchants via lua.scripts.

Requires GameDir >= r2320.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23061&goto=345526&#msg_345526

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8212 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-05-15 17:11:29 +00:00
parent d594ba0e67
commit 7bb401b1fb
27 changed files with 295 additions and 296 deletions
+3 -1
View File
@@ -475,7 +475,9 @@ SOLDIERTYPE* TacticalCreateEnemyJeep( );
// Flugente: create an armed civilian
SOLDIERTYPE* TacticalCreateArmedCivilian( UINT8 usSoldierClass = SOLDIER_CLASS_ARMY );
SOLDIERTYPE* TacticalCreateCivilian( INT32 sGridNo, UINT8 usCivilianGroup, INT8 sBodyType, INT8 aVest, INT8 aPants, INT8 aHair, INT8 aSkin, INT16 sItem1, INT16 sItem2, INT16 sItem3, INT16 sItem4 );
SOLDIERTYPE* TacticalCreateCivilian( INT32 sGridNo, UINT8 usCivilianGroup, INT8 usTraderID,
INT8 sBodyType, INT8 aVest, INT8 aPants, INT8 aHair, INT8 aSkin,
INT16 sItem1, INT16 sItem2, INT16 sItem3, INT16 sItem4 );
// Flugente: assassins are elite soldiers of the civ team that go hostile on a certain event, otherwise they just blend in
SOLDIERTYPE* TacticalCreateEnemyAssassin(UINT8 disguisetype);