diff --git a/Tactical/Items.cpp b/Tactical/Items.cpp index de914044..07a11483 100644 --- a/Tactical/Items.cpp +++ b/Tactical/Items.cpp @@ -5555,7 +5555,7 @@ std::vector GetItemSlots(OBJECTTYPE* pObj, UINT8 subObject, BOOLEAN fAtt if( fItemSlots ) { fItemLayout = Item[pObj->usItem].nasLayoutClass; - fIsLBE = (Item[pObj->usItem].usItemClass & IC_LBEGEAR); + fIsLBE = (Item[pObj->usItem].usItemClass == IC_LBEGEAR); if ( Item[pObj->usItem].grenadelauncher || Item[pObj->usItem].rocketlauncher ) magSize = GetMagSize( pObj );