From 7bd14ec3fc86b296992a0f24d7d243a04b2d99a4 Mon Sep 17 00:00:00 2001 From: silversurfer Date: Sat, 1 Nov 2014 18:38:31 +0000 Subject: [PATCH] Fix: LBE layouts were broken since r7600 and always displayed all slots instead of those defined in LoadBearingEquipment.xml. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7631 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Items.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tactical/Items.cpp b/Tactical/Items.cpp index de914044..07a11483 100644 --- a/Tactical/Items.cpp +++ b/Tactical/Items.cpp @@ -5555,7 +5555,7 @@ std::vector GetItemSlots(OBJECTTYPE* pObj, UINT8 subObject, BOOLEAN fAtt if( fItemSlots ) { fItemLayout = Item[pObj->usItem].nasLayoutClass; - fIsLBE = (Item[pObj->usItem].usItemClass & IC_LBEGEAR); + fIsLBE = (Item[pObj->usItem].usItemClass == IC_LBEGEAR); if ( Item[pObj->usItem].grenadelauncher || Item[pObj->usItem].rocketlauncher ) magSize = GetMagSize( pObj );