New ingame option: Smart tree tops.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8936 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-02-16 17:22:44 +00:00
parent 0ccecc472c
commit 7c1e9e3200
17 changed files with 209 additions and 33 deletions
+12
View File
@@ -2854,12 +2854,18 @@ BOOLEAN HandleAtNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving )
// trversing...
if ( gubWaitingForAllMercsToExitCode == WAIT_FOR_MERCS_TO_WALKOFF_SCREEN || gubWaitingForAllMercsToExitCode == WAIT_FOR_MERCS_TO_WALK_TO_GRIDNO )
{
// sevenfm: update tree visibility
UpdateTreeVisibility();
return( TRUE );
}
// Check if they are out of breath
if ( pSoldier->CheckForBreathCollapse( ) )
{
// sevenfm: update tree visibility
UpdateTreeVisibility();
(*pfKeepMoving ) = TRUE;
return( FALSE );
}
@@ -2867,6 +2873,9 @@ BOOLEAN HandleAtNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving )
// see if a mine gets set off...
if (SetOffBombsInGridNo( pSoldier->ubID, pSoldier->sGridNo, FALSE, pSoldier->pathing.bLevel ) )
{
// sevenfm: update tree visibility
UpdateTreeVisibility();
(*pfKeepMoving) = FALSE;
pSoldier->EVENT_StopMerc( pSoldier->sGridNo, pSoldier->ubDirection );
return( FALSE );
@@ -2897,6 +2906,9 @@ BOOLEAN HandleAtNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving )
HandleSight(pSoldier,SIGHT_LOOK | SIGHT_RADIO | SIGHT_INTERRUPT);
}
// sevenfm: update tree visibility
UpdateTreeVisibility();
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// SANDRO - if pending interrupt flag was set for movement type of interupt, resolve it here
if ( UsingImprovedInterruptSystem() )