*** MERGED source code from development trunk revision 4890 up to latest current revision 5105 ***

Development Trunk (now obsolete): https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:

INFO: There will be no further development in the development source trunk, so is obsolete from now on!

This commit contains the following features (bugfixes are not listed):

- New Feature: Show merc ranks in Strategy Screen before merc name
o Toggle on/off in the ingame options screen
o For each experience level (0-10) there are defined rank names in the language specific text files
o Additional language text that is not translated yet is marked with // TODO.Translate

- New Feature: Faster Bobby Ray Shipments
o This feature is selectable in the ja2_options.ini
o When activated Bobby Ray shipments will be really fast
-> Overnight Express: 5 - 7 hours
-> Air Service: 10, 12 or 14 hours
-> Standard Service: 15, 18 or 21 hours
o In a multiplayer game, this feature is disabled (because shipment arrive immediately in the destination sector)

- New Feature: AP cost for manipulating the merc inventory
o This feature is selectable in the start new game screen
o For example, putting a weapon from hand in the backpack costs APs
o The AP costs are defined in the APBPConstants.ini
o In a multiplayer game, this feature is disabled

- New Feature: Added possibility to set individual Gear Kit names
o Set individual names in the optional new tag <mGearKitName> inside the <GEARKIT> root element (File: TableData\MercStartingGear.xml)

- New Feature: Externalized the maximum purchase amount (JA2 vanilla: 10) for Bobby Rays purchases per shipment
o Define the max. amount in the ja2_options.ini: BOBBY_RAY_MAX_PURCHASE_AMOUNT, Range: 10 - 100)
o Nice scrolling bars to scroll through all the purchases

- New Feature: Now it is possible to walk on "water" tiles or handle those tiles like "normal" tiles 
o (instead of showing the swimming animation and counting the APs for swimming), when the soldier is located on the second level (level > 0)

- New Feature: Externalized AIM Veterans laptop site
o Add maximum of 4 pages
o Add  new AIM to veterans page, and remove AIM from veterans page.
o New XML file: OldAIMArchive.xml (language specific XML files: *.OldAIMArchive.xml)

- New Feature: Added possibility to choose from 254 IMP faces
o Modified IMPPortraits.xml
o Added new GameDir folder "IMPFaces" which contains the IMP face portraits
o Moved IMP faces in the new "IMPFaces" folder

- New Feature: ARSP - All Resolution Support Project
o See here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=298698&page=1
o Support any kind of screen resolution. This works by choosing the matching full supported resolution (640x480, 800x600, 1024x768) and then centering the graphics
o See ja2.ini for defining the screen resolution

- New Feature: AI Turn Speed Up (FF-MOD)
o see here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=298699#Post298699
o When this feature is activated it allows fast enemy turns
o New entry in ja2.ini to enable this feature: HIGHSPEED_TIMER = TRUE
o Turn on/off auto fast turns in ingame options
o New ja2_options.ini settings for fine tuning: [Clock Settings] ini block

- New Feature: "Lock" / "Release" mouse cursor in tactical windowed mode, so the mouse can stay within window boundary
o This is very helpful for doing scrolling with the mouse (by moving the mouse to the window edge) in windowed mode
o You can toggle on/off the feature by pressing CTRL + Z. It is also possible to press CTRL + Y. So the user can decide which fits better :)
o Whenever you toggle on/off a screen message appears on the tactical log to notify the player

- New Feature: Weapon overheating
o Basically, every shot fired from a gun increases its temperature. On higher temperatures, the gun jams more frequently
o On/off toggle in the ingame options
o Graphical thermometer indication on the weapon picture
o New ja2_options.ini section with a few options, Section: [Tactical Weapon Overheating Settings]
o XML changes (New Tags)
--> AmmoTypes.xml: <temperatureModificator>
--> Items.xml: <barrel>, <usOverheatingCooldownFactor>
--> Weapons.xml: <usOverheatingJamThreshold>, <usOverheatingDamageThreshold>, <usOverheatingSingleShotTemperature>
o Added a few barells to Items.xml (end of the file)
o more infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=301059&page=1

- New Feature: Resting weapons on a surfaces
o You can now rest your weapon on crates, low walls, rocks, debris, open windows etc. while you are crouched. Resting will give yu the superior gun handling modifiers from PRONE position.
o A little 'A' on your gun indicates if you are resting it or not.
o Both settings can be turned on and off in Ja2_Options.ini under 'Tactical Gameplay Settings'

- New Feature: Externalized option on whether mercs can exit sector using grid exit in turn based mode
o new ja2_options.ini property: GRID_EXIT_IN_TURNBASED
o This ini setting does not affect leaving sectors on map edges

- Rework/Update: Ammo boxes and Ammo crates
o Ammo crate items added for remaining calibers.  Tweaked prices to correspond to magazines, tweaked capacities and weights to be reasonable (~800 or less).
o Shift-R reload now looks at both boxes and crates in sector items and merc's inventory to reload, and tops off magazines in inventory as well.  Only possible outside of combat.
o Ctrl-Shift-A still creates crates as per usual, with some fixes to ensure all ammo is caught on the first press.
o Shift-A now creates ammo boxes in the same loop.  They mostly behave like crates, but fit in mercs inventories.
o Ammo boxes are available to purchase at BR and tony, sam, etc.  Individual magazines/drums/etc are no longer available.
o Removed ammo crate xml tag.  Added ubMagType tag to Magazines array.  This allows us to differentiate between magazines, bullets, boxes and crates.
o Changed ammo filtering in BR's to display boxes appropriately.  Added back the "Mag:" display (changed text to "Size:")
o Added ja2set.dat.xml file (WF map version in WF maps folder) to be used instead of ja2set.dat file (ja2.ini setting added) For now, if you want to play vanilla instead, just change the setting in the ini (see comments in file).
o Added P4-P9Items image files (up to 5k images each) and tileslots.  1.13 core items will continue to use Guns and P1-P3Items for the foreseeable future.  P4-P9 can be used by customizers/modders to avoid conflicts with Guns/P1-P3 items.  TODO: Need to discuss a strategy for this in the forums.
o Added in Ambient/0.bad and 32.bad to avoid an exception in the code.
o Updated the XML Editor
o Standardized the text on all the ammo items.

- New Multiplayer Feature: Sharing same FOV (field of view) in a coop/team-dm (for friendly teams) game
o You will also see enemies, that your teammate sees

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5108 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-03-23 18:46:54 +00:00
parent ab80b4e191
commit 7ca53fadc7
177 changed files with 9625 additions and 3428 deletions
+204 -44
View File
@@ -12,6 +12,7 @@
#include "Text.h"
#endif
#include "Soldier Profile.h"
#define AIM_ALUMNI_NAME_FILE "BINARYDATA\\AlumName.edt"
@@ -132,6 +133,9 @@ void BtnAlumniPageButtonCallback(GUI_BUTTON *btn,INT32 reason);
UINT32 guiAlumniPageButton[3];
INT32 guiAlumniPageButtonImage;
INT8 idPage = -1;
UINT8 cOldMerc;
BOOLEAN pageEnabled[4];
void ResetAimArchiveButtons();
void DisableAimArchiveButton();
@@ -142,6 +146,9 @@ void RemoveAimAlumniFaceRegion();
void CreateDestroyDoneMouseRegion(UINT16 usPosY);
void ChangingAimArchiveSubPage( UINT8 ubSubPageNumber );
BOOLEAN vOldMerc[NUM_PROFILES];
UINT8 oldMercID;
OLD_MERC_ARCHIVES_VALUES gAimOldArchives[NUM_PROFILES];
void GameInitAimArchives()
{
@@ -163,7 +170,27 @@ BOOLEAN EnterAimArchives()
VOBJECT_DESC VObjectDesc;
UINT16 usPosX, i;
idPage = -1;
for(i=0; i<NUM_PROFILES; i++)
{
vOldMerc[i] = FALSE;
}
for(i=0; i<NUM_PROFILES; i++)
{
if ( gAimOldArchives[i].FaceID !=-1 ) vOldMerc[i] = TRUE;
}
for(i=0; i<80; i++)
{
if ( vOldMerc[0] == TRUE ) pageEnabled[0] = TRUE;
if ( vOldMerc[20] == TRUE ) pageEnabled[1] = TRUE;
if ( vOldMerc[40] == TRUE ) pageEnabled[2] = TRUE;
if ( vOldMerc[60] == TRUE ) pageEnabled[3] = TRUE;
}
gfExitingAimArchives = FALSE;
// gubDrawOldMerc = 255;
gfDrawPopUpBox=FALSE;
@@ -207,10 +234,24 @@ BOOLEAN EnterAimArchives()
InitAlumniFaceRegions();
//Load graphic for buttons
if ( pageEnabled[0] == TRUE && ( pageEnabled[1] == TRUE || pageEnabled[2] == TRUE || pageEnabled[3] == TRUE ) )
{
guiAlumniPageButtonImage = LoadButtonImage("LAPTOP\\BottomButtons2.sti", -1,0,-1,1,-1 );
usPosX = AIM_ALUMNI_PAGE1_X;
for(i=0; i<3; i++)
guiAlumniPageButton[0] = CreateIconAndTextButton( guiAlumniPageButtonImage, L"Next page"/*AimAlumniText[0]*/, AIM_ALUMNI_PAGE_FONT,
AIM_ALUMNI_PAGE_COLOR_UP, DEFAULT_SHADOW,
AIM_ALUMNI_PAGE_COLOR_DOWN, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
usPosX+AIM_ALUMNI_PAGE_GAP, AIM_ALUMNI_PAGE1_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
DEFAULT_MOVE_CALLBACK, BtnAlumniPageButtonCallback);
SetButtonCursor(guiAlumniPageButton[0], CURSOR_WWW);
MSYS_SetBtnUserData( guiAlumniPageButton[0], 0, 0);
}
/*
for(i=0; i<3; i++)
{
guiAlumniPageButton[i] = CreateIconAndTextButton( guiAlumniPageButtonImage, AimAlumniText[i], AIM_ALUMNI_PAGE_FONT,
AIM_ALUMNI_PAGE_COLOR_UP, DEFAULT_SHADOW,
@@ -223,6 +264,7 @@ BOOLEAN EnterAimArchives()
usPosX += AIM_ALUMNI_PAGE_GAP;
}
*/
DisableAimArchiveButton();
RenderAimArchives();
@@ -231,7 +273,7 @@ BOOLEAN EnterAimArchives()
void ExitAimArchives()
{
UINT16 i;
// UINT16 i;
gfExitingAimArchives = TRUE;
@@ -243,10 +285,17 @@ void ExitAimArchives()
RemoveAimAlumniFaceRegion();
UnloadButtonImage( guiAlumniPageButtonImage );
for(i=0; i<3; i++)
RemoveButton( guiAlumniPageButton[i] );
if ( pageEnabled[0] == TRUE && ( pageEnabled[1] == TRUE || pageEnabled[2] == TRUE || pageEnabled[3] == TRUE ) )
{
UnloadButtonImage( guiAlumniPageButtonImage );
RemoveButton( guiAlumniPageButton[0] );
}
//UnloadButtonImage( guiAlumniPageButtonImage );
//for(i=0; i<3; i++)
// RemoveButton( guiAlumniPageButton[i] );
RemoveAimDefaults();
ExitAimMenuBar();
@@ -255,6 +304,8 @@ void ExitAimArchives()
CreateDestroyDoneMouseRegion(0);
gfDestroyPopUpBox = FALSE;
gfDrawPopUpBox = FALSE;
idPage = -1;
}
void HandleAimArchives()
@@ -284,8 +335,8 @@ void RenderAimArchives()
UINT16 usPosX, usPosY,x,y,i=0;
UINT8 ubNumRows=0;
UINT32 uiStartLoc=0;
CHAR16 sText[400];
// CHAR16 sText[400];
// UINT8 p;
DrawAimDefaults();
DisableAimButton();
@@ -296,7 +347,19 @@ void RenderAimArchives()
//Draw the mug shot border and face
GetVideoObject(&hFrameHandle, guiAlumniFrame);
GetVideoObject(&hFaceHandle, guiOldAim);
if ( gubPageNum == 0)
{
ubNumRows = AIM_ALUMNI_NUM_FACE_ROWS;
i=0;
}
else
{
ubNumRows = AIM_ALUMNI_NUM_FACE_ROWS;
i=gubPageNum*20;
}
/*
switch(gubPageNum)
{
case 0:
@@ -315,31 +378,37 @@ void RenderAimArchives()
Assert(0);
break;
}
*/
usPosX = AIM_ALUMNI_START_GRID_X;
usPosY = AIM_ALUMNI_START_GRID_Y;
for(y=0; y<ubNumRows; y++)
{
for(x=0; x<AIM_ALUMNI_NUM_FACE_COLS; x++)
{
if ( vOldMerc[i] == TRUE )
{
//Blt face to screen
BltVideoObject(FRAME_BUFFER, hFaceHandle, i,usPosX+4, usPosY+4, VO_BLT_SRCTRANSPARENCY,NULL);
//BltVideoObject(FRAME_BUFFER, hFaceHandle, i,usPosX+4, usPosY+4, VO_BLT_SRCTRANSPARENCY,NULL);
BltVideoObject(FRAME_BUFFER, hFaceHandle, gAimOldArchives[i].FaceID,usPosX+4, usPosY+4, VO_BLT_SRCTRANSPARENCY,NULL);
//Blt the alumni frame background
BltVideoObject(FRAME_BUFFER, hFrameHandle, 0,usPosX, usPosY, VO_BLT_SRCTRANSPARENCY,NULL);
//Display the merc's name
uiStartLoc = AIM_ALUMNI_NAME_LINESIZE * i;
LoadEncryptedDataFromFile(AIM_ALUMNI_NAME_FILE, sText, uiStartLoc, AIM_ALUMNI_NAME_SIZE );
DrawTextToScreen(sText, (UINT16)(usPosX + AIM_ALUMNI_NAME_OFFSET_X), (UINT16)(usPosY + AIM_ALUMNI_NAME_OFFSET_Y), AIM_ALUMNI_NAME_WIDTH, AIM_ALUMNI_NAME_FONT, AIM_ALUMNI_NAME_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
//uiStartLoc = AIM_ALUMNI_NAME_LINESIZE * i;
//LoadEncryptedDataFromFile(AIM_ALUMNI_NAME_FILE, sText, uiStartLoc, AIM_ALUMNI_NAME_SIZE );
//DrawTextToScreen(sText, (UINT16)(usPosX + AIM_ALUMNI_NAME_OFFSET_X), (UINT16)(usPosY + AIM_ALUMNI_NAME_OFFSET_Y), AIM_ALUMNI_NAME_WIDTH, AIM_ALUMNI_NAME_FONT, AIM_ALUMNI_NAME_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
DrawTextToScreen(gAimOldArchives[i].szNickName, (UINT16)(usPosX + AIM_ALUMNI_NAME_OFFSET_X), (UINT16)(usPosY + AIM_ALUMNI_NAME_OFFSET_Y), AIM_ALUMNI_NAME_WIDTH, AIM_ALUMNI_NAME_FONT, AIM_ALUMNI_NAME_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
usPosX += AIM_ALUMNI_GRID_OFFSET_X;
}
i++;
}
usPosX = AIM_ALUMNI_START_GRID_X;
usPosY += AIM_ALUMNI_GRID_OFFSET_Y;
}
/*
//the 3rd page now has an additional row with 1 merc on it, so add a new row
if( gubPageNum == 2 )
{
@@ -355,8 +424,9 @@ void RenderAimArchives()
DrawTextToScreen(sText, (UINT16)(usPosX + AIM_ALUMNI_NAME_OFFSET_X), (UINT16)(usPosY + AIM_ALUMNI_NAME_OFFSET_Y), AIM_ALUMNI_NAME_WIDTH, AIM_ALUMNI_NAME_FONT, AIM_ALUMNI_NAME_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
usPosX += AIM_ALUMNI_GRID_OFFSET_X;
}
*/
@@ -391,7 +461,16 @@ void SelectAlumniFaceRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
gfDrawPopUpBox = TRUE;
gfReDrawScreen = TRUE;
gubDrawOldMerc = (UINT8)MSYS_GetRegionUserData( pRegion, 0 );
//gubDrawOldMerc = (UINT8)MSYS_GetRegionUserData( pRegion, 0 );
if ( gubPageNum == 0)
gubDrawOldMerc = (UINT8)MSYS_GetRegionUserData( pRegion, 0 );
else if ( gubPageNum == 1)
gubDrawOldMerc = 20 + (UINT8)MSYS_GetRegionUserData( pRegion, 0 );
else if ( gubPageNum == 2)
gubDrawOldMerc = 40 + (UINT8)MSYS_GetRegionUserData( pRegion, 0 );
else if ( gubPageNum == 3)
gubDrawOldMerc = 60 + (UINT8)MSYS_GetRegionUserData( pRegion, 0 );
}
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
{
@@ -402,6 +481,47 @@ void SelectAlumniFaceRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
void BtnAlumniPageButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
UINT8 ubRetValue = (UINT8)MSYS_GetBtnUserData( btn, 0 );
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
if ( idPage == -1) idPage = 0;
if ( idPage == 1 && pageEnabled[1] == TRUE && pageEnabled[2] == FALSE ) idPage = -1;
if ( idPage == 2 && pageEnabled[2] == TRUE && pageEnabled[3] == FALSE ) idPage = -1;
if ( idPage == 3 && pageEnabled[3] == TRUE ) idPage = -1;
idPage++;
btn->uiFlags &= (~BUTTON_CLICKED_ON );
RemoveAimAlumniFaceRegion();
ChangingAimArchiveSubPage( idPage );
gubPageNum = idPage;
gfReDrawScreen = TRUE;
gfDestroyPopUpBox = TRUE;
gunAlumniButtonDown=255;
ResetAimArchiveButtons();
DisableAimArchiveButton();
gfDrawPopUpBox = FALSE;
InvalidateRegion(AIM_ALUMNI_PAGE1_X,AIM_ALUMNI_PAGE1_Y, AIM_ALUMNI_PAGE_END_X,AIM_ALUMNI_PAGE_END_Y);
}
}
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
gunAlumniButtonDown=255;
DisableAimArchiveButton();
InvalidateRegion(AIM_ALUMNI_PAGE1_X,AIM_ALUMNI_PAGE1_Y, AIM_ALUMNI_PAGE_END_X,AIM_ALUMNI_PAGE_END_Y);
}
/*
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags |= BUTTON_CLICKED_ON;
@@ -441,17 +561,18 @@ void BtnAlumniPageButtonCallback(GUI_BUTTON *btn,INT32 reason)
DisableAimArchiveButton();
InvalidateRegion(AIM_ALUMNI_PAGE1_X,AIM_ALUMNI_PAGE1_Y, AIM_ALUMNI_PAGE_END_X,AIM_ALUMNI_PAGE_END_Y);
}
*/
}
void ResetAimArchiveButtons()
{
int i=0;
//int i=0;
for(i=0; i<3; i++)
{
ButtonList[ guiAlumniPageButton[i] ]->uiFlags &= ~BUTTON_CLICKED_ON;
}
//for(i=0; i<3; i++)
//{
// ButtonList[ guiAlumniPageButton[i] ]->uiFlags &= ~BUTTON_CLICKED_ON;
//}
}
@@ -459,7 +580,7 @@ void DisableAimArchiveButton()
{
if( gfExitingAimArchives == TRUE)
return;
/*
if( (gubPageNum == 0 ) )
{
ButtonList[ guiAlumniPageButton[ 0 ] ]->uiFlags |= (BUTTON_CLICKED_ON );
@@ -472,6 +593,7 @@ void DisableAimArchiveButton()
{
ButtonList[ guiAlumniPageButton[ 2 ] ]->uiFlags |= (BUTTON_CLICKED_ON );
}
*/
}
@@ -484,9 +606,9 @@ void DisplayAlumniOldMercPopUp()
HVOBJECT hDoneHandle;
HVOBJECT hFacePaneHandle;
HVOBJECT hFaceHandle;
CHAR16 sName[AIM_ALUMNI_NAME_SIZE];
CHAR16 sDesc[AIM_ALUMNI_DECRIPTION_SIZE];
UINT32 uiStartLoc;
// CHAR16 sName[AIM_ALUMNI_NAME_SIZE];
// CHAR16 sDesc[AIM_ALUMNI_DECRIPTION_SIZE];
//UINT32 uiStartLoc;
UINT16 usStringPixLength;
GetVideoObject(&hAlumniPopUpHandle, guiAlumniPopUp);
@@ -497,10 +619,11 @@ void DisplayAlumniOldMercPopUp()
ubFontHeight = (UINT8)GetFontHeight(AIM_ALUMNI_POPUP_FONT);
//Load the description
uiStartLoc = AIM_ALUMNI_FILE_RECORD_SIZE * gubDrawOldMerc + AIM_ALUMNI_FULL_NAME_SIZE;
LoadEncryptedDataFromFile(AIM_ALUMNI_FILE, sDesc, uiStartLoc, AIM_ALUMNI_DECRIPTION_SIZE);
//uiStartLoc = AIM_ALUMNI_FILE_RECORD_SIZE * gubDrawOldMerc + AIM_ALUMNI_FULL_NAME_SIZE;
//LoadEncryptedDataFromFile(AIM_ALUMNI_FILE, sDesc, uiStartLoc, AIM_ALUMNI_DECRIPTION_SIZE);
usStringPixLength = StringPixLength( sDesc, AIM_ALUMNI_POPUP_FONT);
// usStringPixLength = StringPixLength( sDesc, AIM_ALUMNI_POPUP_FONT);
usStringPixLength = StringPixLength( gAimOldArchives[gubDrawOldMerc].szBio, AIM_ALUMNI_POPUP_FONT);
ubNumDescLines = (UINT8) (usStringPixLength / AIM_POPUP_TEXT_WIDTH);
ubNumLines += ubNumDescLines;
@@ -524,23 +647,29 @@ void DisplayAlumniOldMercPopUp()
BltVideoObject(FRAME_BUFFER, hAlumniPopUpHandle, 2,AIM_POPUP_X, usPosY, VO_BLT_SRCTRANSPARENCY,NULL);
BltVideoObject(FRAME_BUFFER, hDoneHandle, 0,AIM_ALUMNI_DONE_X, usPosY-AIM_ALUMNI_DONE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
DrawTextToScreen(AimAlumniText[AIM_ALUMNI_DONE], (UINT16)(AIM_ALUMNI_DONE_X+1), (UINT16)(usPosY-AIM_ALUMNI_DONE_HEIGHT+3), AIM_ALUMNI_DONE_WIDTH, AIM_ALUMNI_POPUP_NAME_FONT, AIM_ALUMNI_POPUP_NAME_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
CreateDestroyDoneMouseRegion(usPosY);
///blt face panale and the mecs fce
BltVideoObject(FRAME_BUFFER, hFacePaneHandle, 0,AIM_ALUMNI_FACE_PANEL_X, AIM_ALUMNI_FACE_PANEL_Y, VO_BLT_SRCTRANSPARENCY,NULL);
BltVideoObject(FRAME_BUFFER, hFaceHandle, gubDrawOldMerc, AIM_ALUMNI_FACE_PANEL_X+1, AIM_ALUMNI_FACE_PANEL_Y+1, VO_BLT_SRCTRANSPARENCY,NULL);
//BltVideoObject(FRAME_BUFFER, hFaceHandle, gubDrawOldMerc, AIM_ALUMNI_FACE_PANEL_X+1, AIM_ALUMNI_FACE_PANEL_Y+1, VO_BLT_SRCTRANSPARENCY,NULL);
BltVideoObject(FRAME_BUFFER, hFaceHandle, gAimOldArchives[gubDrawOldMerc].FaceID, AIM_ALUMNI_FACE_PANEL_X+1, AIM_ALUMNI_FACE_PANEL_Y+1, VO_BLT_SRCTRANSPARENCY,NULL);
//Load and display the name
// uiStartLoc = AIM_ALUMNI_NAME_SIZE * gubDrawOldMerc;
// LoadEncryptedDataFromFile(AIM_ALUMNI_NAME_FILE, sName, uiStartLoc, AIM_ALUMNI_NAME_SIZE);
uiStartLoc = AIM_ALUMNI_FILE_RECORD_SIZE * gubDrawOldMerc;
LoadEncryptedDataFromFile( AIM_ALUMNI_FILE, sName, uiStartLoc, AIM_ALUMNI_FULL_NAME_SIZE );
// uiStartLoc = AIM_ALUMNI_FILE_RECORD_SIZE * gubDrawOldMerc;
// LoadEncryptedDataFromFile( AIM_ALUMNI_FILE, sName, uiStartLoc, AIM_ALUMNI_FULL_NAME_SIZE );
DrawTextToScreen(sName, AIM_ALUMNI_POPUP_NAME_X, AIM_ALUMNI_POPUP_NAME_Y, 0, AIM_ALUMNI_POPUP_NAME_FONT, AIM_ALUMNI_POPUP_NAME_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
//DrawTextToScreen(sName, AIM_ALUMNI_POPUP_NAME_X, AIM_ALUMNI_POPUP_NAME_Y, 0, AIM_ALUMNI_POPUP_NAME_FONT, AIM_ALUMNI_POPUP_NAME_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
DrawTextToScreen(gAimOldArchives[gubDrawOldMerc].szName, AIM_ALUMNI_POPUP_NAME_X, AIM_ALUMNI_POPUP_NAME_Y, 0, AIM_ALUMNI_POPUP_NAME_FONT, AIM_ALUMNI_POPUP_NAME_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
//Display the description
DisplayWrappedString(AIM_ALUMNI_POPUP_DESC_X, AIM_ALUMNI_POPUP_DESC_Y, AIM_POPUP_TEXT_WIDTH, 2, AIM_ALUMNI_POPUP_FONT, AIM_ALUMNI_POPUP_COLOR, sDesc, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
// DisplayWrappedString(AIM_ALUMNI_POPUP_DESC_X, AIM_ALUMNI_POPUP_DESC_Y, AIM_POPUP_TEXT_WIDTH, 2, AIM_ALUMNI_POPUP_FONT, AIM_ALUMNI_POPUP_COLOR, sDesc, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
DisplayWrappedString(AIM_ALUMNI_POPUP_DESC_X, AIM_ALUMNI_POPUP_DESC_Y, AIM_POPUP_TEXT_WIDTH, 2, AIM_ALUMNI_POPUP_FONT, AIM_ALUMNI_POPUP_COLOR, gAimOldArchives[gubDrawOldMerc].szBio, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
}
@@ -556,38 +685,66 @@ void DestroyPopUpBox()
void InitAlumniFaceRegions()
{
UINT16 usPosX, usPosY,i,x,y, usNumRows;
UINT16 usPosX, usPosY,i,x,y, usNumRows, p;
if(gfFaceMouseRegionsActive)
return;
/*
if( gubPageNum == 2 )
usNumRows = 2;
else
usNumRows = AIM_ALUMNI_NUM_FACE_ROWS;
*/
usNumRows = AIM_ALUMNI_NUM_FACE_ROWS;
usPosX = AIM_ALUMNI_START_GRID_X;
usPosY = AIM_ALUMNI_START_GRID_Y;
if (gubPageNum == 0)
{
p=0;
}
else if (gubPageNum == 1)
{
p=20;
}
else if (gubPageNum == 2)
{
p=40;
}
else if (gubPageNum == 3)
{
p=60;
}
else p=0;
i=0;
for(y=0; y<usNumRows; y++)
{
for(x=0; x<AIM_ALUMNI_NUM_FACE_COLS; x++)
{
if ( vOldMerc[p] == TRUE )
{
MSYS_DefineRegion( &gMercAlumniFaceMouseRegions[ i ], usPosX, usPosY, (INT16)(usPosX + AIM_ALUMNI_ALUMNI_FACE_WIDTH), (INT16)(usPosY + AIM_ALUMNI_ALUMNI_FACE_HEIGHT), MSYS_PRIORITY_HIGH,
CURSOR_WWW, MSYS_NO_CALLBACK, SelectAlumniFaceRegionCallBack);
// Add region
MSYS_AddRegion( &gMercAlumniFaceMouseRegions[ i ] );
MSYS_SetRegionUserData( &gMercAlumniFaceMouseRegions[ i ], 0, i+(20*gubPageNum));
//MSYS_SetRegionUserData( &gMercAlumniFaceMouseRegions[ i ], 0, i+(20*gubPageNum));
MSYS_SetRegionUserData( &gMercAlumniFaceMouseRegions[ i ], 0, i);
usPosX += AIM_ALUMNI_GRID_OFFSET_X;
}
i++;
p++;
}
usPosX = AIM_ALUMNI_START_GRID_X;
usPosY += AIM_ALUMNI_GRID_OFFSET_Y;
}
//the 3rd page now has an additional row with 1 merc on it, so add a new row
/*
if( gubPageNum == 2 )
{
MSYS_DefineRegion( &gMercAlumniFaceMouseRegions[ i ], usPosX, usPosY, (INT16)(usPosX + AIM_ALUMNI_ALUMNI_FACE_WIDTH), (INT16)(usPosY + AIM_ALUMNI_ALUMNI_FACE_HEIGHT), MSYS_PRIORITY_HIGH,
@@ -596,8 +753,7 @@ void InitAlumniFaceRegions()
MSYS_AddRegion( &gMercAlumniFaceMouseRegions[ i ] );
MSYS_SetRegionUserData( &gMercAlumniFaceMouseRegions[ i ], 0, i+(20*gubPageNum));
}
*/
gfFaceMouseRegionsActive = TRUE;
}
@@ -609,7 +765,11 @@ void RemoveAimAlumniFaceRegion()
if(!gfFaceMouseRegionsActive)
return;
usNumber = AIM_ALUMNI_NUM_FACE_ROWS * AIM_ALUMNI_NUM_FACE_COLS;
/*
switch(gubPageNum)
{
case 0:
@@ -624,7 +784,7 @@ void RemoveAimAlumniFaceRegion()
default:
break;
}
*/
for(i=0; i<usNumber; i++)
{
MSYS_RemoveRegion( &gMercAlumniFaceMouseRegions[ i ]);
+16
View File
@@ -1,12 +1,28 @@
#ifndef __AIMARCHIVES_H_
#define __AIMARCHIVES_H_
#include "Soldier Profile.h"
void GameInitAimArchives();
BOOLEAN EnterAimArchives();
void ExitAimArchives();
void HandleAimArchives();
void RenderAimArchives();
void EnterInitAimArchives();
typedef struct
{
UINT8 uiIndex;
CHAR16 szNickName[160];
CHAR16 szName[160];
CHAR16 szBio[1120];
INT16 FaceID;
BOOLEAN visibleOldMerc;
} OLD_MERC_ARCHIVES_VALUES;
extern OLD_MERC_ARCHIVES_VALUES gAimOldArchives[NUM_PROFILES];
#endif
+52 -26
View File
@@ -924,14 +924,14 @@ BOOLEAN EnterAIMMembers()
SetButtonCursor(giNextButton, CURSOR_WWW );
}
//tais: nsgi create kit selection buttons
if(gGameExternalOptions.gfUseNewStartingGearInterface)
CreateKitSelectionButtons();
gbCurrentSoldier = AimMercArray[gbCurrentIndex];
gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
gbCurrentSoldierBio = gAimAvailability[AimMercArray[gbCurrentIndex]].AimBio;
//tais: nsgi create kit selection buttons
if(gGameExternalOptions.gfUseNewStartingGearInterface)
CreateKitSelectionButtons();
gfStopMercFromTalking = FALSE;
gubVideoConferencingMode = (UINT8)giCurrentSubPage;
gubVideoConferencingPreviousMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
@@ -1952,20 +1952,21 @@ void BtnContactButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
//if we are not already in the video conferemce mode, go in to it
if( !gubVideoConferencingMode)
{
gubVideoConferencingMode = AIM_VIDEO_POPUP_MODE;
// gubVideoConferencingMode = AIM_VIDEO_INIT_MODE;
gfFirstTimeInContactScreen = TRUE;
//if no popup box
if( gubPopUpBoxAction != AIM_POPUP_DISPLAY )
{
//if we are not already in the video conferemce mode, go in to it
if( !gubVideoConferencingMode )
{
gubVideoConferencingMode = AIM_VIDEO_POPUP_MODE;
// gubVideoConferencingMode = AIM_VIDEO_INIT_MODE;
gfFirstTimeInContactScreen = TRUE;
}
InitCreateDeleteAimPopUpBox(AIM_POPUP_DELETE, NULL, NULL, 0, 0, 0);
}
btn->uiFlags &= (~BUTTON_CLICKED_ON );
InitCreateDeleteAimPopUpBox(AIM_POPUP_DELETE, NULL, NULL, 0, 0, 0);
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
@@ -5019,7 +5020,7 @@ void HandleAimMemberKeyBoardInput()
{
InputAtom InputEvent;
while (DequeueEvent(&InputEvent) == TRUE)
while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
{//!HandleTextInput( &InputEvent ) &&
if( InputEvent.usEvent == KEY_DOWN )
{
@@ -5058,16 +5059,16 @@ void HandleAimMemberKeyBoardInput()
gfRedrawScreen = TRUE;
break;
case ENTER:
// contact only if merc alive
if( !IsMercDead( gbCurrentSoldier ) )
// contact only if merc alive & no popup box
if( !IsMercDead( gbCurrentSoldier ) && gubPopUpBoxAction != AIM_POPUP_DISPLAY )
{
if( !gubVideoConferencingMode)
{
gubVideoConferencingMode = AIM_VIDEO_POPUP_MODE;
//gubVideoConferencingMode = AIM_VIDEO_INIT_MODE;
gfFirstTimeInContactScreen = TRUE;
}
InitCreateDeleteAimPopUpBox(AIM_POPUP_DELETE, NULL, NULL, 0, 0, 0);
if( !gubVideoConferencingMode)
{
gubVideoConferencingMode = AIM_VIDEO_POPUP_MODE;
//gubVideoConferencingMode = AIM_VIDEO_INIT_MODE;
gfFirstTimeInContactScreen = TRUE;
}
InitCreateDeleteAimPopUpBox(AIM_POPUP_DELETE, NULL, NULL, 0, 0, 0);
}
break;
#ifdef JA2TESTVERSION
@@ -5467,6 +5468,31 @@ void RefreshWeaponKitSelectionButtons()
{
//tais: shorthand function to refresh buttons
DisableWeaponKitSelectionButtons();
STR16
kit1label = CharacterInfo[AIM_MEMBER_GEAR_KIT_ONE],
kit2label = CharacterInfo[AIM_MEMBER_GEAR_KIT_TWO],
kit3label = CharacterInfo[AIM_MEMBER_GEAR_KIT_THREE],
kit4label = CharacterInfo[AIM_MEMBER_GEAR_KIT_FOUR],
kit5label = CharacterInfo[AIM_MEMBER_GEAR_KIT_FIVE];
if (gbCurrentSoldier != -1)
{
if (gMercProfileGear[gbCurrentSoldier][0].mGearKitName[0] != '\0')
kit1label = gMercProfileGear[gbCurrentSoldier][0].mGearKitName;
if (gMercProfileGear[gbCurrentSoldier][1].mGearKitName[0] != '\0')
kit2label = gMercProfileGear[gbCurrentSoldier][1].mGearKitName;
if (gMercProfileGear[gbCurrentSoldier][2].mGearKitName[0] != '\0')
kit3label = gMercProfileGear[gbCurrentSoldier][2].mGearKitName;
if (gMercProfileGear[gbCurrentSoldier][3].mGearKitName[0] != '\0')
kit4label = gMercProfileGear[gbCurrentSoldier][3].mGearKitName;
if (gMercProfileGear[gbCurrentSoldier][4].mGearKitName[0] != '\0')
kit5label = gMercProfileGear[gbCurrentSoldier][4].mGearKitName;
}
SpecifyButtonText( giWeaponboxSelectionButtonOne, kit1label );
SpecifyButtonText( giWeaponboxSelectionButtonTwo, kit2label );
SpecifyButtonText( giWeaponboxSelectionButtonThree, kit3label );
SpecifyButtonText( giWeaponboxSelectionButtonFour, kit4label );
SpecifyButtonText( giWeaponboxSelectionButtonFive, kit5label );
EnableWeaponKitSelectionButtons();
}
+22 -12
View File
@@ -138,7 +138,7 @@
#define BOBBYR_PERCENT_FUNTCIONAL_Y BOBBYR_ORDER_SUBTOTAL_Y + 15
BobbyRayPurchaseStruct BobbyRayPurchases[ MAX_PURCHASE_AMOUNT ];
BobbyRayPurchaseStruct BobbyRayPurchases[ 100 ];
//BobbyRayOrderStruct *BobbyRayOrdersOnDeliveryArray=NULL;
//UINT8 usNumberOfBobbyRayOrderItems = 0;
@@ -347,14 +347,14 @@ void GameInitBobbyRGuns()
guiCurrentArmourFilterMode = -1;
guiCurrentMiscFilterMode = -1;
memset(&BobbyRayPurchases, 0, MAX_PURCHASE_AMOUNT);
memset(&BobbyRayPurchases, 0, gGameExternalOptions.ubBobbyRayMaxPurchaseAmount);
}
void EnterInitBobbyRGuns()
{
guiTempCurrentMode=0;
memset(&BobbyRayPurchases, 0, MAX_PURCHASE_AMOUNT);
memset(&BobbyRayPurchases, 0, gGameExternalOptions.ubBobbyRayMaxPurchaseAmount);
}
@@ -1752,7 +1752,7 @@ BOOLEAN DisplayAmmoInfo(UINT16 usIndex, UINT16 usTextPosY, BOOLEAN fUsed, UINT16
usHeight = DisplayCaliber(usHeight, usIndex, usFontHeight);
//Magazine
// usHeight = DisplayMagazine(usHeight, usIndex, usFontHeight);
usHeight = DisplayMagazine(usHeight, usIndex, usFontHeight);
//Display the Cost and the qty bought and on hand
usHeight = DisplayCostAndQty(usTextPosY, usIndex, usFontHeight, usBobbyIndex, fUsed);
@@ -1991,7 +1991,7 @@ UINT16 DisplayMagazine(UINT16 usPosY, UINT16 usIndex, UINT16 usFontHeight)
CHAR16 sTemp[20];
DrawTextToScreen(BobbyRText[BOBBYR_GUNS_MAGAZINE], BOBBYR_ITEM_WEIGHT_TEXT_X, (UINT16)usPosY, 0, BOBBYR_ITEM_DESC_TEXT_FONT, BOBBYR_STATIC_TEXT_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
swprintf(sTemp, L"%3d %s", Weapon[usIndex].ubMagSize, pMessageStrings[ MSG_ROUNDS_ABBREVIATION ] );
swprintf(sTemp, L"%3d %s", Magazine[Item[usIndex].ubClassIndex].ubMagSize, pMessageStrings[ MSG_ROUNDS_ABBREVIATION ] );
DrawTextToScreen(sTemp, BOBBYR_ITEM_WEIGHT_NUM_X, (UINT16)usPosY, BOBBYR_ITEM_WEIGHT_NUM_WIDTH, BOBBYR_ITEM_DESC_TEXT_FONT, BOBBYR_ITEM_DESC_TEXT_COLOR, FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED);
usPosY += usFontHeight + 2;
return(usPosY);
@@ -2919,7 +2919,9 @@ void PurchaseBobbyRayItem(UINT16 usItemNumber, BOOLEAN fAllItems )
else
{
//display error popup because the player is trying to purchase more thenn 10 items
DoLapTopMessageBox( MSG_BOX_LAPTOP_DEFAULT, BobbyRText[ BOBBYR_MORE_THEN_10_PURCHASES ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
CHAR16 sMaxPurchase[255];
swprintf(sMaxPurchase, L"%s%d%s", BobbyRText[ BOBBYR_MORE_THEN_10_PURCHASES_A], gGameExternalOptions.ubBobbyRayMaxPurchaseAmount, BobbyRText[ BOBBYR_MORE_THEN_10_PURCHASES_B]);
DoLapTopMessageBox( MSG_BOX_LAPTOP_DEFAULT, sMaxPurchase, LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
}
}
@@ -2965,7 +2967,9 @@ void PurchaseBobbyRayItem(UINT16 usItemNumber, BOOLEAN fAllItems )
else
{
//display error popup because the player is trying to purchase more thenn 10 items
DoLapTopMessageBox( MSG_BOX_LAPTOP_DEFAULT, BobbyRText[ BOBBYR_MORE_THEN_10_PURCHASES ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
CHAR16 sMaxPurchase[255];
swprintf(sMaxPurchase, L"%s%d%s", BobbyRText[ BOBBYR_MORE_THEN_10_PURCHASES_A], gGameExternalOptions.ubBobbyRayMaxPurchaseAmount, BobbyRText[ BOBBYR_MORE_THEN_10_PURCHASES_B]);
DoLapTopMessageBox( MSG_BOX_LAPTOP_DEFAULT, sMaxPurchase, LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
}
}
// Else If the item is already purchased increment purchase amount. Only if ordering less then the max amount!
@@ -2994,7 +2998,7 @@ UINT8 CheckIfItemIsPurchased(UINT16 usItemNumber)
{
UINT8 i;
for(i=0; i<MAX_PURCHASE_AMOUNT; i++)
for(i=0; i<gGameExternalOptions.ubBobbyRayMaxPurchaseAmount; i++)
{
if( ( usItemNumber == BobbyRayPurchases[i].usBobbyItemIndex ) && ( BobbyRayPurchases[i].ubNumberPurchased != 0 ) && ( BobbyRayPurchases[i].fUsed == gfOnUsedPage ) )
return(i);
@@ -3006,7 +3010,7 @@ UINT8 GetNextPurchaseNumber()
{
UINT8 i;
for(i=0; i<MAX_PURCHASE_AMOUNT; i++)
for(i=0; i<gGameExternalOptions.ubBobbyRayMaxPurchaseAmount; i++)
{
if( ( BobbyRayPurchases[i].usBobbyItemIndex == 0) && ( BobbyRayPurchases[i].ubNumberPurchased == 0 ) )
return(i);
@@ -3400,7 +3404,7 @@ UINT32 CalculateTotalPurchasePrice()
UINT16 i;
UINT32 uiTotal = 0;
for(i=0; i<MAX_PURCHASE_AMOUNT; i++)
for(i=0; i<gGameExternalOptions.ubBobbyRayMaxPurchaseAmount; i++)
{
//if the item was purchased
if( BobbyRayPurchases[ i ].ubNumberPurchased )
@@ -3643,6 +3647,12 @@ BOOLEAN IsAmmoMatchinWeaponType(UINT16 usItemIndex, UINT8 ubWeaponType)
for (i = 0; i < MAXITEMS; i++)
{
if (Item[i].usItemClass != IC_GUN )
continue;
if (Item[i].usItemClass == 0)
break; // out of items
// We found the Weapon that uses this Ammo
if (Magazine[ Item[ usItemIndex ].ubClassIndex ].ubCalibre == Weapon[i].ubCalibre)
{
@@ -3650,7 +3660,7 @@ BOOLEAN IsAmmoMatchinWeaponType(UINT16 usItemIndex, UINT8 ubWeaponType)
if (Weapon[i].ubWeaponType == ubWeaponType)
{
//Weapon has correct magazine size
if(Weapon[i].ubMagSize == Magazine[Item[usItemIndex].ubClassIndex].ubMagSize )
if(Magazine[ Item[ usItemIndex ].ubClassIndex ].ubMagType >= AMMO_BOX || (Magazine[ Item[ usItemIndex ].ubClassIndex ].ubMagType < AMMO_BOX && Weapon[i].ubMagSize == Magazine[Item[usItemIndex].ubClassIndex].ubMagSize ))
{
bRetValue = TRUE;
break;
@@ -3735,7 +3745,7 @@ void HandleBobbyRGunsKeyBoardInput()
fCtrl = _KeyDown( CTRL );
fAlt = _KeyDown( ALT );
while (DequeueEvent(&InputEvent) == TRUE)
while (DequeueSpecificEvent(&InputEvent, KEY_DOWN |KEY_REPEAT) == TRUE)
{
if( InputEvent.usEvent == KEY_DOWN )
{
+300 -27
View File
@@ -80,6 +80,8 @@ enum
#define BOBBYR_ORDER_NUM_SHIPPING_CITIES 17
#define BOBBYR_NUM_DISPLAYED_CITIES 10
#define BOBBYR_NUM_DISPLAYED_ITEMS 10
#define OVERNIGHT_EXPRESS 1
#define TWO_BUSINESS_DAYS 2
#define STANDARD_SERVICE 3
@@ -126,17 +128,17 @@ enum
#define BOBBYR_GRID_ROW_OFFSET 20
#define BOBBYR_GRID_TITLE_OFFSET 27
#define BOBBYR_GRID_FIRST_COLUMN_X 3//BOBBYR_ORDERGRID_X + 3
#define BOBBYR_GRID_FIRST_COLUMN_X 23//BOBBYR_ORDERGRID_X + 3
#define BOBBYR_GRID_FIRST_COLUMN_Y 37//BOBBYR_ORDERGRID_Y + 37
#define BOBBYR_GRID_FIRST_COLUMN_WIDTH 23
#define BOBBYR_GRID_SECOND_COLUMN_X 28//BOBBYR_ORDERGRID_X + 28
#define BOBBYR_GRID_SECOND_COLUMN_X 48//BOBBYR_ORDERGRID_X + 28
#define BOBBYR_GRID_SECOND_COLUMN_Y BOBBYR_GRID_FIRST_COLUMN_Y
#define BOBBYR_GRID_SECOND_COLUMN_WIDTH 40
#define BOBBYR_GRID_THIRD_COLUMN_X 70//BOBBYR_ORDERGRID_X + 70
#define BOBBYR_GRID_THIRD_COLUMN_X 90//BOBBYR_ORDERGRID_X + 70
#define BOBBYR_GRID_THIRD_COLUMN_Y BOBBYR_GRID_FIRST_COLUMN_Y
#define BOBBYR_GRID_THIRD_COLUMN_WIDTH 111
#define BOBBYR_GRID_THIRD_COLUMN_WIDTH 91
#define BOBBYR_GRID_FOURTH_COLUMN_X 184//BOBBYR_ORDERGRID_X + 184
#define BOBBYR_GRID_FOURTH_COLUMN_Y BOBBYR_GRID_FIRST_COLUMN_Y
@@ -146,8 +148,18 @@ enum
#define BOBBYR_GRID_FIFTH_COLUMN_Y BOBBYR_GRID_FIRST_COLUMN_Y
#define BOBBYR_GRID_FIFTH_COLUMN_WIDTH 42
#define BOBBYR_GRID_SCROLL_COLUMN_X 2
#define BOBBYR_GRID_SCROLL_COLUMN_Y BOBBYR_GRID_FIRST_COLUMN_Y - 2
#define BOBBYR_GRID_SCROLL_COLUMN_WIDTH 23
#define BOBBYR_GRID_SCROLL_COLUMN_HEIGHT BOBBYR_GRID_ROW_OFFSET * 10
#define BOBBYR_GRID_SCROLL_COLUMN_HEIGHT_MINUS_ARROWS ( BOBBYR_GRID_SCROLL_COLUMN_HEIGHT - (2 * BOBBYR_SCROLL_ARROW_HEIGHT) - 8 )
#define BOBBYR_GRID_SCROLL_UP_ARROW_X BOBBYR_GRID_SCROLL_COLUMN_X + 2
#define BOBBYR_GRID_SCROLL_UP_ARROW_Y BOBBYR_GRID_SCROLL_COLUMN_Y + 4
#define BOBBYR_GRID_SCROLL_DOWN_ARROW_X BOBBYR_GRID_SCROLL_UP_ARROW_X
#define BOBBYR_GRID_SCROLL_DOWN_ARROW_Y BOBBYR_GRID_SCROLL_COLUMN_Y+BOBBYR_GRID_SCROLL_COLUMN_HEIGHT-24
#define BOBBYR_SUBTOTAL_WIDTH 212
#define BOBBYR_SUBTOTAL_X BOBBYR_GRID_FIRST_COLUMN_X
#define BOBBYR_SUBTOTAL_X BOBBYR_GRID_FIRST_COLUMN_X - 20
#define BOBBYR_SUBTOTAL_Y BOBBYR_GRID_FIRST_COLUMN_Y + BOBBYR_GRID_ROW_OFFSET * 10 + 3
#define BOBBYR_SHIPPING_N_HANDLE_Y BOBBYR_SUBTOTAL_Y + 17
@@ -262,6 +274,14 @@ UINT8 gubDropDownAction;
INT8 gbSelectedCity=-1; //keeps track of the currently selected city
UINT8 gubCityAtTopOfList;
UINT8 gubPurchaseAtTopOfList;
UINT8 guidivisor;
BOOLEAN gfDrawGridArrowMouseRegions=FALSE;
BOOLEAN gfDrawGridColumnMouseRegion=FALSE;
extern BOOLEAN gfBobbyRShipmentsDirty;
BOOLEAN gfRemoveItemsFromStock=FALSE;
NewBobbyRayOrderStruct *gpNewBobbyrShipments;
@@ -337,6 +357,14 @@ void SelectTitleLinkRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
MOUSE_REGION gSelectedUpDownArrowOnScrollAreaRegion[2];
void SelectUpDownArrowOnScrollAreaRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
//mouse region to click on the up or down arrow on the grid scroll area
MOUSE_REGION gSelectedUpDownArrowOnGridScrollAreaRegion[2];
void SelectUpDownArrowOnGridScrollAreaRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
//mouse region for scroll column in the grid area.
MOUSE_REGION *gSelectedGridScrollColumnRegion;
void SelectGridScrollColumnRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
void SelectGridScrollColumnMovementCallBack(MOUSE_REGION * pRegion, INT32 iReason );
//Dealtar's Airport Externalization.
INT16 gusCurShipmentDestinationID;
extern CPostalService gPostalService;
@@ -368,6 +396,7 @@ void DisplayPackageWeight( );
void ShutDownBobbyRNewMailOrders();
//ppp
void DrawOrderGoldRectangle(UINT16 usGridX, UINT16 usGridY);
void GameInitBobbyRMailOrder()
{
@@ -390,6 +419,9 @@ BOOLEAN EnterBobbyRMailOrder()
gfDestroyConfirmGrphiArea = FALSE;
gfCanAcceptOrder = TRUE;
gubDropDownAction = BR_DROP_DOWN_NO_ACTION;
gfDrawGridArrowMouseRegions = FALSE;
gfDrawGridColumnMouseRegion = FALSE;
gubPurchaseAtTopOfList = 0;
gShippingSpeedAreas[0] = iScreenWidthOffset + 585;
gShippingSpeedAreas[1] = iScreenHeightOffset + 218 + LAPTOP_SCREEN_WEB_DELTA_Y;
@@ -547,7 +579,6 @@ BOOLEAN EnterBobbyRMailOrder()
MSYS_AddRegion(&gSelectedCloseDropDownRegion);
MSYS_DisableRegion(&gSelectedCloseDropDownRegion);
CreateBobbyRayOrderTitle();
guiShippingCost = 0;
@@ -607,7 +638,18 @@ void ExitBobbyRMailOrder()
MSYS_RemoveRegion( &gSelectedConfirmOrderRegion);
MSYS_RemoveRegion( &gSelectedActivateCityDroDownRegion);
MSYS_RemoveRegion( &gSelectedCloseDropDownRegion);
if (gfDrawGridArrowMouseRegions == TRUE)
{
MSYS_DisableRegion( &gSelectedUpDownArrowOnGridScrollAreaRegion[0]);
MSYS_DisableRegion( &gSelectedUpDownArrowOnGridScrollAreaRegion[1]);
MSYS_RemoveRegion( &gSelectedUpDownArrowOnGridScrollAreaRegion[0]);
MSYS_RemoveRegion( &gSelectedUpDownArrowOnGridScrollAreaRegion[1]);
}
if (gfDrawGridColumnMouseRegion == TRUE)
{
MSYS_DisableRegion( gSelectedGridScrollColumnRegion);
MSYS_RemoveRegion( gSelectedGridScrollColumnRegion);
}
//if the drop down box is active, destroy it
gubDropDownAction = BR_DROP_DOWN_DESTROY;
@@ -774,11 +816,12 @@ void BtnBobbyRClearOrderCallback(GUI_BUTTON *btn,INT32 reason)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
memset(&BobbyRayPurchases, 0, sizeof(BobbyRayPurchaseStruct) * MAX_PURCHASE_AMOUNT);
memset(&BobbyRayPurchases, 0, sizeof(BobbyRayPurchaseStruct) * gGameExternalOptions.ubBobbyRayMaxPurchaseAmount);
gubSelectedLight = 0;
gfReDrawBobbyOrder = TRUE;
gbSelectedCity = -1;
gubCityAtTopOfList = 0;
gubPurchaseAtTopOfList = 0;
//Get rid of the city drop dowm, if it is being displayed
gubDropDownAction = BR_DROP_DOWN_DESTROY;
@@ -878,7 +921,7 @@ void BtnBobbyRAcceptOrderCallback(GUI_BUTTON *btn,INT32 reason)
ubCount = 0;
for(i=0; i<MAX_PURCHASE_AMOUNT; i++)
for(i=0; i<gGameExternalOptions.ubBobbyRayMaxPurchaseAmount; i++)
{
//if the item was purchased
if( BobbyRayPurchases[ i ].ubNumberPurchased )
@@ -959,7 +1002,7 @@ void DisplayPurchasedItems( BOOLEAN fCalledFromOrderPage, UINT16 usGridX, UINT16
CHAR16 sText[400];
CHAR16 sBack[400];
CHAR16 sTemp[20];
UINT16 usPosY;
UINT16 usPosY, usPosX, usHeight;
UINT32 uiStartLoc=0;
UINT32 uiTotal;
UINT16 usStringLength;
@@ -967,7 +1010,10 @@ void DisplayPurchasedItems( BOOLEAN fCalledFromOrderPage, UINT16 usGridX, UINT16
CHAR16 OneChar[2];
INT32 iGrandTotal;
INT32 iSubTotal;
UINT32 uiDestPitchBYTES;
UINT8 *pDestBuf;
HVOBJECT hArrowHandle;
//JMich TODO add a way to check for empty index in the middle of pBobbyRayPurchase
//Output the qty
@@ -1018,7 +1064,7 @@ void DisplayPurchasedItems( BOOLEAN fCalledFromOrderPage, UINT16 usGridX, UINT16
//loop through the array of purchases to display only the items that are purchased
usPosY = usGridY+BOBBYR_GRID_FIRST_COLUMN_Y + 4;
for(i=0; i<MAX_PURCHASE_AMOUNT; i++)
for(i=gubPurchaseAtTopOfList; i<gubPurchaseAtTopOfList + BOBBYR_NUM_DISPLAYED_ITEMS ; i++)
{
//if the item was purchased
// if( BobbyRayPurchases[ i ].ubNumberPurchased )
@@ -1088,6 +1134,17 @@ void DisplayPurchasedItems( BOOLEAN fCalledFromOrderPage, UINT16 usGridX, UINT16
DrawTextToScreen(sTemp, (UINT16)(usGridX+BOBBYR_GRID_FIFTH_COLUMN_X-2), usPosY, BOBBYR_GRID_FIFTH_COLUMN_WIDTH, BOBBYR_ORDER_DYNAMIC_TEXT_FONT, BOBBYR_ORDER_DYNAMIC_TEXT_COLOR, FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED);
usPosY += BOBBYR_GRID_ROW_OFFSET;
}
}
guidivisor = 0;
for (i=0;i<gGameExternalOptions.ubBobbyRayMaxPurchaseAmount; i++)
{
if( pBobbyRayPurchase[i].ubNumberPurchased )
{
guidivisor++;
}
uiTotal = CalcBobbyRayCost( pBobbyRayPurchase[i].usItemIndex, pBobbyRayPurchase[i].usBobbyItemIndex, pBobbyRayPurchase[i].fUsed ) * pBobbyRayPurchase[i].ubNumberPurchased;
//add the current item total to the sub total
if( fCalledFromOrderPage )
{
@@ -1097,11 +1154,85 @@ void DisplayPurchasedItems( BOOLEAN fCalledFromOrderPage, UINT16 usGridX, UINT16
{
iSubTotal += uiTotal;
}
usPosY += BOBBYR_GRID_ROW_OFFSET;
}
if (guidivisor != 0)
{
if (guidivisor < 11)
{
guidivisor = 1;
}
else
{
guidivisor -= 9;
}
}
//Add the scroll list mouse regions
ColorFillVideoSurfaceArea( FRAME_BUFFER, usGridX + BOBBYR_GRID_SCROLL_COLUMN_X, usGridY + BOBBYR_GRID_SCROLL_COLUMN_Y, usGridX + BOBBYR_GRID_SCROLL_COLUMN_X+BOBBYR_GRID_SCROLL_COLUMN_WIDTH, usGridY + BOBBYR_GRID_SCROLL_COLUMN_Y + BOBBYR_GRID_SCROLL_COLUMN_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
//top
LineDraw(FALSE, usGridX + BOBBYR_GRID_SCROLL_COLUMN_X, usGridY + BOBBYR_GRID_SCROLL_COLUMN_Y, usGridX + BOBBYR_GRID_SCROLL_COLUMN_X + BOBBYR_GRID_SCROLL_COLUMN_WIDTH, usGridY + BOBBYR_GRID_SCROLL_COLUMN_Y, Get16BPPColor( FROMRGB( 235, 222, 171 ) ), pDestBuf);
//bottom
LineDraw(FALSE, usGridX + BOBBYR_GRID_SCROLL_COLUMN_X, usGridY + BOBBYR_GRID_SCROLL_COLUMN_Y + BOBBYR_GRID_SCROLL_COLUMN_HEIGHT, usGridX + BOBBYR_GRID_SCROLL_COLUMN_X + BOBBYR_GRID_SCROLL_COLUMN_WIDTH, usGridY + BOBBYR_GRID_SCROLL_COLUMN_Y+BOBBYR_GRID_SCROLL_COLUMN_HEIGHT, Get16BPPColor( FROMRGB( 235, 222, 171 ) ), pDestBuf);
//left
LineDraw(FALSE, usGridX + BOBBYR_GRID_SCROLL_COLUMN_X, usGridY + BOBBYR_GRID_SCROLL_COLUMN_Y, usGridX + BOBBYR_GRID_SCROLL_COLUMN_X, usGridY + BOBBYR_GRID_SCROLL_COLUMN_Y + BOBBYR_GRID_SCROLL_COLUMN_HEIGHT, Get16BPPColor( FROMRGB( 235, 222, 171 ) ), pDestBuf);
//right
LineDraw(FALSE, usGridX + BOBBYR_GRID_SCROLL_COLUMN_X + BOBBYR_GRID_SCROLL_COLUMN_WIDTH, usGridY + BOBBYR_GRID_SCROLL_COLUMN_Y, usGridX + BOBBYR_GRID_SCROLL_COLUMN_X + BOBBYR_GRID_SCROLL_COLUMN_WIDTH, usGridY + BOBBYR_GRID_SCROLL_COLUMN_Y + BOBBYR_GRID_SCROLL_COLUMN_HEIGHT, Get16BPPColor( FROMRGB( 235, 222, 171 ) ), pDestBuf);
// unlock frame buffer
UnLockVideoSurface( FRAME_BUFFER );
//Arrows
//get and display the up and down arrows
GetVideoObject(&hArrowHandle, guiGoldArrowImages);
//top arrow
BltVideoObject(FRAME_BUFFER, hArrowHandle, 1, usGridX + BOBBYR_GRID_SCROLL_UP_ARROW_X, usGridY + BOBBYR_GRID_SCROLL_UP_ARROW_Y, VO_BLT_SRCTRANSPARENCY,NULL);
//bottom arrow
BltVideoObject(FRAME_BUFFER, hArrowHandle, 0, usGridX + BOBBYR_GRID_SCROLL_DOWN_ARROW_X, usGridY + BOBBYR_GRID_SCROLL_DOWN_ARROW_Y, VO_BLT_SRCTRANSPARENCY,NULL);
//Up Arrow
if (gfDrawGridArrowMouseRegions == FALSE)
{
MSYS_DefineRegion( &gSelectedUpDownArrowOnGridScrollAreaRegion[0], usGridX + BOBBYR_GRID_SCROLL_UP_ARROW_X, usGridY + BOBBYR_GRID_SCROLL_UP_ARROW_Y, (UINT16)(usGridX + BOBBYR_GRID_SCROLL_UP_ARROW_X+BOBBYR_SCROLL_ARROW_WIDTH),
(UINT16)(usGridY + BOBBYR_GRID_SCROLL_UP_ARROW_Y+BOBBYR_SCROLL_ARROW_HEIGHT), MSYS_PRIORITY_HIGH, CURSOR_WWW, MSYS_NO_CALLBACK, SelectUpDownArrowOnGridScrollAreaRegionCallBack);
MSYS_AddRegion(&gSelectedUpDownArrowOnGridScrollAreaRegion[0]);
MSYS_SetRegionUserData( &gSelectedUpDownArrowOnGridScrollAreaRegion[ 0 ], 0, 0);
MSYS_EnableRegion(&gSelectedUpDownArrowOnGridScrollAreaRegion[0]);
//Down Arrow
MSYS_DefineRegion( &gSelectedUpDownArrowOnGridScrollAreaRegion[1], usGridX + BOBBYR_GRID_SCROLL_DOWN_ARROW_X, usGridY + BOBBYR_GRID_SCROLL_DOWN_ARROW_Y, (UINT16)(usGridX + BOBBYR_GRID_SCROLL_DOWN_ARROW_X+BOBBYR_SCROLL_ARROW_WIDTH),
(UINT16)(usGridY + BOBBYR_GRID_SCROLL_DOWN_ARROW_Y+BOBBYR_SCROLL_ARROW_HEIGHT), MSYS_PRIORITY_HIGH, CURSOR_WWW, MSYS_NO_CALLBACK, SelectUpDownArrowOnGridScrollAreaRegionCallBack);
MSYS_AddRegion(&gSelectedUpDownArrowOnGridScrollAreaRegion[1]);
MSYS_SetRegionUserData( &gSelectedUpDownArrowOnGridScrollAreaRegion[ 1 ], 0, 1);
MSYS_EnableRegion(&gSelectedUpDownArrowOnGridScrollAreaRegion[1]);
gfDrawGridArrowMouseRegions = TRUE;
}
if (guidivisor > 1)
{//Scroll Bar
usPosX = usGridX + BOBBYR_GRID_SCROLL_COLUMN_X;
usPosY = usGridY + BOBBYR_GRID_SCROLL_UP_ARROW_Y + BOBBYR_SCROLL_ARROW_HEIGHT;
usHeight = BOBBYR_GRID_SCROLL_COLUMN_HEIGHT_MINUS_ARROWS / guidivisor;
gSelectedGridScrollColumnRegion = new MOUSE_REGION[guidivisor];
if (gfDrawGridColumnMouseRegion == FALSE)
{
for(i=0; i<guidivisor; i++)
{
MSYS_DefineRegion( &gSelectedGridScrollColumnRegion[i], usPosX, usPosY, (UINT16)(usPosX+BOBBYR_SCROLL_ARROW_WIDTH), (UINT16)(usPosY+usHeight), MSYS_PRIORITY_HIGH,
CURSOR_WWW, SelectGridScrollColumnMovementCallBack, SelectGridScrollColumnRegionCallBack );
MSYS_AddRegion(&gSelectedGridScrollColumnRegion[i]);
MSYS_EnableRegion(&gSelectedGridScrollColumnRegion[i]);
MSYS_SetRegionUserData( &gSelectedGridScrollColumnRegion[ i ], 0, i);
usPosY += usHeight;
}
gfDrawGridColumnMouseRegion = TRUE;
}
//Draw the rectangle
DrawOrderGoldRectangle( usGridX, usGridY);
}
DisplayShippingCosts( fCalledFromOrderPage, iSubTotal, usGridX, usGridY, iOrderNum );
}
@@ -1297,7 +1428,7 @@ void SelectConfirmOrderRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
RemovePurchasedItemsFromBobbyRayInventory();
//delete the order
memset(&BobbyRayPurchases, 0, sizeof(BobbyRayPurchaseStruct) * MAX_PURCHASE_AMOUNT);
memset(&BobbyRayPurchases, 0, sizeof(BobbyRayPurchaseStruct) * gGameExternalOptions.ubBobbyRayMaxPurchaseAmount);
gubSelectedLight = 0;
gfDestroyConfirmGrphiArea = TRUE;
gubSelectedLight = 0;
@@ -1312,7 +1443,7 @@ void SelectConfirmOrderRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
RemovePurchasedItemsFromBobbyRayInventory();
//delete the order
memset(&BobbyRayPurchases, 0, sizeof(BobbyRayPurchaseStruct) * MAX_PURCHASE_AMOUNT);
memset(&BobbyRayPurchases, 0, sizeof(BobbyRayPurchaseStruct) * gGameExternalOptions.ubBobbyRayMaxPurchaseAmount);
gubSelectedLight = 0;
gfDestroyConfirmGrphiArea = TRUE;
gubSelectedLight = 0;
@@ -1515,7 +1646,6 @@ BOOLEAN CreateDestroyBobbyRDropDown( UINT8 ubDropDownAction )
DrawSelectedCity( gbSelectedCity );
//display the scroll bars regions
ColorFillVideoSurfaceArea( FRAME_BUFFER, BOBBYR_SCROLL_AREA_X, BOBBYR_SCROLL_AREA_Y, BOBBYR_SCROLL_AREA_X+BOBBYR_SCROLL_AREA_WIDTH, BOBBYR_SCROLL_AREA_Y+BOBBYR_SCROLL_AREA_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
@@ -1753,7 +1883,7 @@ void RemovePurchasedItemsFromBobbyRayInventory()
{
INT16 i;
for(i=0; i<MAX_PURCHASE_AMOUNT; i++)
for(i=0; i<gGameExternalOptions.ubBobbyRayMaxPurchaseAmount; i++)
{
//if the item was purchased
if( BobbyRayPurchases[ i ].ubNumberPurchased )
@@ -1788,7 +1918,7 @@ BOOLEAN IsAnythingPurchasedFromBobbyRayPage()
UINT16 i;
BOOLEAN fReturnType = FALSE;
for(i=0; i<MAX_PURCHASE_AMOUNT; i++)
for(i=0; i<gGameExternalOptions.ubBobbyRayMaxPurchaseAmount; i++)
{
//if the item was purchased
if( BobbyRayPurchases[ i ].ubNumberPurchased )
@@ -1985,6 +2115,146 @@ void DrawGoldRectangle( INT8 bCityNum )
UnLockVideoSurface( FRAME_BUFFER );
}
void SelectGridScrollColumnMovementCallBack(MOUSE_REGION * pRegion, INT32 reason )
{
if( reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
pRegion->uiFlags &= (~BUTTON_CLICKED_ON );
InvalidateRegion(pRegion->RegionTopLeftX, pRegion->RegionTopLeftY, pRegion->RegionBottomRightX, pRegion->RegionBottomRightY);
}
else if (reason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
{
if( gfLeftButtonState )
{
UINT8 ubPurchaseNumber = (UINT8)MSYS_GetRegionUserData( pRegion, 0 );
pRegion->uiFlags |= BUTTON_CLICKED_ON ;
if( ubPurchaseNumber < gubPurchaseAtTopOfList )
{
gubPurchaseAtTopOfList = ubPurchaseNumber;
}
if( ubPurchaseNumber > gubPurchaseAtTopOfList )
{
if( ( ubPurchaseNumber - gubPurchaseAtTopOfList ) >= BOBBYR_NUM_DISPLAYED_ITEMS )
gubPurchaseAtTopOfList = ubPurchaseNumber - BOBBYR_NUM_DISPLAYED_ITEMS + 1;
}
gfReDrawBobbyOrder = TRUE;
gfBobbyRShipmentsDirty = TRUE;
InvalidateRegion(pRegion->RegionTopLeftX, pRegion->RegionTopLeftY, pRegion->RegionBottomRightX, pRegion->RegionBottomRightY);
}
}
}
void SelectGridScrollColumnRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
{
if (iReason & MSYS_CALLBACK_REASON_INIT)
{
}
else if (iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
UINT8 ubPurchaseNumber = (UINT8)MSYS_GetRegionUserData( pRegion, 0 );
if( ubPurchaseNumber < gubPurchaseAtTopOfList )
{
gubPurchaseAtTopOfList--;
}
if( ubPurchaseNumber > gubPurchaseAtTopOfList )
{
gubPurchaseAtTopOfList++;
}
}
else if (iReason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT)
{
UINT8 ubPurchaseNumber = (UINT8)MSYS_GetRegionUserData( pRegion, 0 );
pRegion->uiFlags |= BUTTON_CLICKED_ON ;
if( ubPurchaseNumber < gubPurchaseAtTopOfList )
{
gubPurchaseAtTopOfList--;
}
if( ubPurchaseNumber > gubPurchaseAtTopOfList )
{
gubPurchaseAtTopOfList++;
}
gfReDrawBobbyOrder = TRUE;
gfBobbyRShipmentsDirty = TRUE;
InvalidateRegion(pRegion->RegionTopLeftX, pRegion->RegionTopLeftY, pRegion->RegionBottomRightX, pRegion->RegionBottomRightY);
}
}
void SelectUpDownArrowOnGridScrollAreaRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
{
if (iReason & MSYS_CALLBACK_REASON_INIT)
{
}
else if( iReason & MSYS_CALLBACK_REASON_LBUTTON_UP || iReason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
{
UINT8 ubDownArrow = (UINT8)MSYS_GetRegionUserData( pRegion, 0 );
if( ubDownArrow )
{
if( gubPurchaseAtTopOfList < guidivisor-1 )
{
gubPurchaseAtTopOfList++;
}
}
else
{
if( gubPurchaseAtTopOfList > 0 )
gubPurchaseAtTopOfList--;
}
gfReDrawBobbyOrder = TRUE;
gfBobbyRShipmentsDirty = TRUE;
InvalidateRegion(pRegion->RegionTopLeftX, pRegion->RegionTopLeftY, pRegion->RegionBottomRightX, pRegion->RegionBottomRightY);
}
}
void DrawOrderGoldRectangle (UINT16 usGridX, UINT16 usGridY)
{
if (guidivisor == 1) return;
UINT32 uiDestPitchBYTES;
UINT8 *pDestBuf;
UINT16 usWidth, usTempHeight, usTempPosY, usHeight;
UINT16 usPosX, usPosY;
UINT16 temp;
usTempPosY = usGridY + BOBBYR_GRID_SCROLL_UP_ARROW_Y + BOBBYR_SCROLL_ARROW_HEIGHT;
usPosX = usGridX + BOBBYR_GRID_SCROLL_COLUMN_X + 2;
usWidth = BOBBYR_GRID_SCROLL_COLUMN_WIDTH - 5;
usTempHeight = ( BOBBYR_GRID_SCROLL_COLUMN_HEIGHT - 2 * BOBBYR_SCROLL_ARROW_HEIGHT );
usHeight = usTempHeight / guidivisor;
usPosY = usTempPosY + (UINT16)( ( ( BOBBYR_GRID_SCROLL_COLUMN_HEIGHT - 2 * BOBBYR_SCROLL_ARROW_HEIGHT ) / (FLOAT)(guidivisor) ) * gubPurchaseAtTopOfList );
temp = usGridY + BOBBYR_GRID_SCROLL_COLUMN_Y + BOBBYR_GRID_SCROLL_COLUMN_HEIGHT - BOBBYR_SCROLL_ARROW_HEIGHT - usHeight - 1;
if( usPosY >= temp )
usPosY = usGridY + BOBBYR_GRID_SCROLL_COLUMN_Y + BOBBYR_GRID_SCROLL_COLUMN_HEIGHT - BOBBYR_SCROLL_ARROW_HEIGHT - usHeight - 5;
ColorFillVideoSurfaceArea( FRAME_BUFFER, usPosX, usPosY, usPosX+usWidth, usPosY+usHeight, Get16BPPColor( FROMRGB( 186, 165, 68 ) ) );
//display the line
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
// draw the shadow line around the rectangle
LineDraw(FALSE, usPosX, usPosY, usPosX+usWidth, usPosY, Get16BPPColor( FROMRGB( 65, 49, 6) ), pDestBuf);
LineDraw(FALSE, usPosX, usPosY, usPosX, usPosY+usHeight, Get16BPPColor( FROMRGB( 65, 49, 6 ) ), pDestBuf);
LineDraw(FALSE, usPosX, usPosY+usHeight, usPosX+usWidth, usPosY+usHeight, Get16BPPColor( FROMRGB( 65, 49, 6 ) ), pDestBuf);
LineDraw(FALSE, usPosX+usWidth, usPosY, usPosX+usWidth, usPosY+usHeight, Get16BPPColor( FROMRGB( 65, 49, 6 ) ), pDestBuf);
// unlock frame buffer
UnLockVideoSurface( FRAME_BUFFER );
}
UINT32 CalcCostFromWeightOfPackage( UINT8 ubTypeOfService )
{
@@ -2001,7 +2271,7 @@ UINT32 CalcCostFromWeightOfPackage( UINT8 ubTypeOfService )
//Get the package's weight
uiTotalWeight = CalcPackageTotalWeight();
/* for(i=0; i<MAX_PURCHASE_AMOUNT; i++)
/* for(i=0; i<gGameExternalOptions.ubBobbyRayMaxPurchaseAmount; i++)
{
//if the item was purchased
if( BobbyRayPurchases[ i ].ubNumberPurchased )
@@ -2145,7 +2415,7 @@ void PurchaseBobbyOrder()
/*
ubCount = 0;
for(i=0; i<MAX_PURCHASE_AMOUNT; i++)
for(i=0; i<gGameExternalOptions.ubBobbyRayMaxPurchaseAmount; i++)
{
//if the item was purchased
if( BobbyRayPurchases[ i ].ubNumberPurchased )
@@ -2192,12 +2462,12 @@ void PurchaseBobbyOrder()
void AddJohnsGunShipment()
{
BobbyRayPurchaseStruct Temp[ MAX_PURCHASE_AMOUNT ];
BobbyRayPurchaseStruct Temp[ 100 ];
// UINT8 cnt;
INT8 bDaysAhead;
//clear out the memory
memset( Temp, 0, sizeof( BobbyRayPurchaseStruct ) * MAX_PURCHASE_AMOUNT );
memset( Temp, 0, sizeof( BobbyRayPurchaseStruct ) * gGameExternalOptions.ubBobbyRayMaxPurchaseAmount );
/*
//if we need to add more array elements for the Order Array
@@ -2279,7 +2549,7 @@ void ConfirmBobbyRPurchaseMessageBoxCallBack( UINT8 bExitValue )
void EnterInitBobbyRayOrder()
{
memset(&BobbyRayPurchases, 0, sizeof(BobbyRayPurchaseStruct) * MAX_PURCHASE_AMOUNT);
memset(&BobbyRayPurchases, 0, sizeof(BobbyRayPurchaseStruct) * gGameExternalOptions.ubBobbyRayMaxPurchaseAmount);
if (is_networked)
gubSelectedLight = 2; //hayden
@@ -2295,6 +2565,9 @@ void EnterInitBobbyRayOrder()
gubCityAtTopOfList = 0;
gfDrawGridArrowMouseRegions = FALSE;
gfDrawGridColumnMouseRegion = FALSE;
gubPurchaseAtTopOfList = 0;
//Get rid of the city drop dowm, if it is being displayed
gubDropDownAction = BR_DROP_DOWN_DESTROY;
@@ -2309,7 +2582,7 @@ UINT32 CalcPackageTotalWeight()
UINT32 uiTotalWeight=0;
//loop through all the packages
for(i=0; i<MAX_PURCHASE_AMOUNT; i++)
for(i=0; i<gGameExternalOptions.ubBobbyRayMaxPurchaseAmount; i++)
{
//if the item was purchased
if( BobbyRayPurchases[ i ].ubNumberPurchased )
@@ -2454,7 +2727,7 @@ BOOLEAN AddNewBobbyRShipment( BobbyRayPurchaseStruct *pPurchaseStruct, UINT8 ubD
//count the number of purchases
ubItemCount = 0;
for(i=0; i<MAX_PURCHASE_AMOUNT; i++)
for(i=0; i<gGameExternalOptions.ubBobbyRayMaxPurchaseAmount; i++)
{
//if the item was purchased
if( pPurchaseStruct[ i ].ubNumberPurchased )
@@ -2503,7 +2776,7 @@ BOOLEAN AddNewBobbyRShipment( BobbyRayPurchaseStruct *pPurchaseStruct, UINT16 us
else
usID = gPostalService.CreateNewShipment(usDeliveryLoc, 2, JOHN_KULBA_SENDER_ID);
for(int i=0; i < MAX_PURCHASE_AMOUNT && pPurchaseStruct[i].usItemIndex > 0; i++)
for(int i=0; i < gGameExternalOptions.ubBobbyRayMaxPurchaseAmount && pPurchaseStruct[i].usItemIndex > 0; i++)
{
gPostalService.AddPackageToShipment(usID, pPurchaseStruct[i].usItemIndex, pPurchaseStruct[i].ubNumberPurchased, pPurchaseStruct[i].bItemQuality);
}
+1 -1
View File
@@ -59,7 +59,7 @@ typedef struct
BOOLEAN fActive;
UINT8 ubDeliveryLoc; // the city the shipment is going to
UINT8 ubDeliveryMethod; // type of delivery: next day, 2 days ...
BobbyRayPurchaseStruct BobbyRayPurchase[ MAX_PURCHASE_AMOUNT ];
BobbyRayPurchaseStruct BobbyRayPurchase[ 100 ];
UINT8 ubNumberPurchases;
UINT32 uiPackageWeight;
+56 -11
View File
@@ -69,8 +69,14 @@
//#define BOBBYR_SHIPMENT_
extern UINT8 gubPurchaseAtTopOfList;
extern BOOLEAN gfDrawGridArrowMouseRegions;
extern BOOLEAN gfDrawGridColumnMouseRegion;
extern MOUSE_REGION gSelectedUpDownArrowOnGridScrollAreaRegion[2];
extern void SelectUpDownArrowOnGridScrollAreaRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
extern MOUSE_REGION *gSelectedGridScrollColumnRegion;
extern void SelectGridScrollColumnRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
extern void SelectGridScrollColumnMovementCallBack(MOUSE_REGION * pRegion, INT32 iReason );
UINT32 guiBobbyRShipmentGrid;
@@ -107,8 +113,8 @@ INT32 CountNumberValidShipmentForTheShipmentsPage();
//ppp
extern CPostalService gPostalService;
extern vector<PShipmentStruct> gShipmentTable;
extern UINT32 guiGoldArrowImages;
extern UINT32 guiBobbyROrderGrid;
//
// Function
//
@@ -130,6 +136,10 @@ BOOLEAN EnterBobbyRShipments()
FilenameForBPP("LAPTOP\\BobbyRay_OnOrder.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiBobbyRShipmentGrid));
// Gold Arrow for the scroll area
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
FilenameForBPP( "LAPTOP\\GoldArrows.sti", VObjectDesc.ImageFile );
CHECKF( AddVideoObject( &VObjectDesc, &guiGoldArrowImages ) );
guiBobbyRShipmentBackImage = LoadButtonImage("LAPTOP\\CatalogueButton.sti", -1,0,-1,1,-1 );
guiBobbyRShipmetBack = CreateIconAndTextButton( guiBobbyRShipmentBackImage, BobbyROrderFormText[BOBBYR_BACK], BOBBYR_GUNS_BUTTON_FONT,
@@ -153,6 +163,7 @@ BOOLEAN EnterBobbyRShipments()
CreateBobbyRayOrderTitle();
giBobbyRShipmentSelectedShipment = -1;
gubPurchaseAtTopOfList = 0;
/*
//if there are shipments
@@ -194,7 +205,20 @@ BOOLEAN EnterBobbyRShipments()
}
}
if (gfDrawGridArrowMouseRegions == TRUE)
{
MSYS_DisableRegion( &gSelectedUpDownArrowOnGridScrollAreaRegion[0]);
MSYS_DisableRegion( &gSelectedUpDownArrowOnGridScrollAreaRegion[1]);
MSYS_RemoveRegion( &gSelectedUpDownArrowOnGridScrollAreaRegion[0]);
MSYS_RemoveRegion( &gSelectedUpDownArrowOnGridScrollAreaRegion[1]);
gfDrawGridArrowMouseRegions = FALSE;
}
if (gfDrawGridColumnMouseRegion == TRUE)
{
MSYS_DisableRegion( gSelectedGridScrollColumnRegion);
MSYS_RemoveRegion( gSelectedGridScrollColumnRegion);
gfDrawGridColumnMouseRegion = FALSE;
}
CreatePreviousShipmentsMouseRegions();
return( TRUE );
@@ -206,6 +230,7 @@ void ExitBobbyRShipments()
DestroyBobbyROrderTitle();
DeleteVideoObjectFromIndex(guiBobbyRShipmentGrid);
DeleteVideoObjectFromIndex(guiGoldArrowImages);
UnloadButtonImage( guiBobbyRShipmentBackImage );
UnloadButtonImage( giBobbyRShipmentHomeImage );
@@ -213,6 +238,20 @@ void ExitBobbyRShipments()
RemoveButton( guiBobbyRShipmentHome );
RemovePreviousShipmentsMouseRegions();
if (gfDrawGridArrowMouseRegions == TRUE)
{
MSYS_DisableRegion( &gSelectedUpDownArrowOnGridScrollAreaRegion[0]);
MSYS_DisableRegion( &gSelectedUpDownArrowOnGridScrollAreaRegion[1]);
MSYS_RemoveRegion( &gSelectedUpDownArrowOnGridScrollAreaRegion[0]);
MSYS_RemoveRegion( &gSelectedUpDownArrowOnGridScrollAreaRegion[1]);
gfDrawGridArrowMouseRegions = FALSE;
}
if (gfDrawGridColumnMouseRegion == TRUE)
{
MSYS_DisableRegion( gSelectedGridScrollColumnRegion);
MSYS_RemoveRegion( gSelectedGridScrollColumnRegion);
gfDrawGridColumnMouseRegion = FALSE;
}
}
void HandleBobbyRShipments()
@@ -230,8 +269,8 @@ void RenderBobbyRShipments()
// HVOBJECT hPixHandle;
// Dealtar: this must be static as this is accessed after this function has returned
static BobbyRayPurchaseStruct brps[MAX_PURCHASE_AMOUNT];
for(int i = 0; i < MAX_PURCHASE_AMOUNT; i++)
static BobbyRayPurchaseStruct brps[100];
for(int i = 0; i < 100; i++) //JMich
{
memset(&brps[i], 0, sizeof(BobbyRayPurchaseStruct));
}
@@ -363,15 +402,20 @@ void BtnBobbyRShipmentHomeCallback(GUI_BUTTON *btn,INT32 reason)
void DisplayShipmentGrid()
{
HVOBJECT hPixHandle;
HVOBJECT hPixHandle, hPixGrid;
VOBJECT_DESC VObjectDesc;
GetVideoObject(&hPixHandle, guiBobbyRShipmentGrid);
// Shipment Order Grid
BltVideoObject(FRAME_BUFFER, hPixHandle, 0, BOBBYR_SHIPMENT_DELIVERY_GRID_X, BOBBYR_SHIPMENT_DELIVERY_GRID_Y, VO_BLT_SRCTRANSPARENCY,NULL);
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\BobbyOrderGrid.sti", VObjectDesc.ImageFile);
AddVideoObject(&VObjectDesc, &guiBobbyROrderGrid);
GetVideoObject(&hPixGrid, guiBobbyROrderGrid);
BltVideoObject(FRAME_BUFFER, hPixGrid, 0, BOBBYR_SHIPMENT_ORDER_GRID_X, BOBBYR_SHIPMENT_ORDER_GRID_Y, VO_BLT_SRCTRANSPARENCY,NULL);
// Order Grid
BltVideoObject(FRAME_BUFFER, hPixHandle, 1, BOBBYR_SHIPMENT_ORDER_GRID_X, BOBBYR_SHIPMENT_ORDER_GRID_Y, VO_BLT_SRCTRANSPARENCY,NULL);
//BltVideoObject(FRAME_BUFFER, hPixGrid, 0, BOBBYR_SHIPMENT_ORDER_GRID_X, BOBBYR_SHIPMENT_ORDER_GRID_Y, VO_BLT_SRCTRANSPARENCY,NULL);
}
@@ -497,6 +541,7 @@ void SelectPreviousShipmentsRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason
}
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
gubPurchaseAtTopOfList = 0;
INT32 iSlotID = MSYS_GetRegionUserData( pRegion, 0 );
+1 -1
View File
@@ -426,7 +426,7 @@ void GetPlayerKeyBoardInputForBriefingRoomHomePage( void )
GetCursorPos(&MousePos);
ScreenToClient(ghWindow, &MousePos); // In window coords!
while (DequeueEvent(&InputEvent) == TRUE)
while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
{
// HOOK INTO MOUSE HOOKS
/*
+1 -1
View File
@@ -493,7 +493,7 @@ void GetPlayerKeyBoardInputForBriefingRoomEnterHomePage( void )
GetCursorPos(&MousePos);
ScreenToClient(ghWindow, &MousePos); // In window coords!
while (DequeueEvent(&InputEvent) == TRUE)
while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
{
// HOOK INTO MOUSE HOOKS
/*
+33 -21
View File
@@ -56,8 +56,9 @@ BOOLEAN ResetVal = FALSE;
UINT32 IDPageEncyData;
void InitData ( BOOLEAN bInit );
#define ENCYCLOPEDIA_LOCATION_PAGE1_X LAPTOP_SCREEN_UL_X + 100
#define ENCYCLOPEDIA_LOCATION_PAGE1_Y LAPTOP_SCREEN_WEB_UL_Y + 357
#define ENCYCLOPEDIA_LOCATION_PAGE1_X (LAPTOP_SCREEN_UL_X + 100)
#define ENCYCLOPEDIA_LOCATION_PAGE1_Y (LAPTOP_SCREEN_WEB_UL_Y + 357)
#define ENCYCLOPEDIA_LOCATION_FILTER_Y (LAPTOP_SCREEN_WEB_UL_Y + 10)
#define ENCYCLOPEDIA_LOCATION_PAGE_COLOR_UP FONT_MCOLOR_DKWHITE
#define ENCYCLOPEDIA_LOCATION_PAGE_COLOR_DOWN 138
#define ENCYCLOPEDIA_LOCATION_PAGE_FONT FONT10ARIAL
@@ -708,7 +709,7 @@ void InitSoundButtons()
UINT16 usPosY, i;
guiSoundButtonsImage = LoadButtonImage("BriefingRoom\\BUTTONF.sti", -1,0,-1,1,-1 );
usPosY = ENCYCLOPEDIA_LOCATION_PAGE1_X+15;
usPosY = ENCYCLOPEDIA_LOCATION_FILTER_Y;
for(i=0; i<MAX_MISSION_BUTTONS; i++)
{
guiSoundButtons[i] = CreateIconAndTextButton( guiSoundButtonsImage, pOtherButtonsText[i], ENCYCLOPEDIA_LOCATION_PAGE_FONT,
@@ -728,17 +729,19 @@ void InitSoundButtons()
void InitLocationFiltrButtons()
{
UINT16 usPosY, i;
UINT16 usPosX, usPosY, i;
guiFiltrPageButtonImage = LoadButtonImage("ENCYCLOPEDIA\\BUTTONF.sti", -1,0,-1,1,-1 );
usPosY = ENCYCLOPEDIA_LOCATION_PAGE1_X+10;
usPosX = ENCYCLOPEDIA_LOCATION_PAGE1_X-92;
usPosY = ENCYCLOPEDIA_LOCATION_FILTER_Y;
for(i=0; i<MAX_FILTR_LOCATION_BUTTONS; i++)
{
guiFiltrPageButton[i] = CreateIconAndTextButton( guiFiltrPageButtonImage, pEncyclopediaSkrotyText[i], ENCYCLOPEDIA_LOCATION_PAGE_FONT,
ENCYCLOPEDIA_LOCATION_PAGE_COLOR_UP, DEFAULT_SHADOW,
ENCYCLOPEDIA_LOCATION_PAGE_COLOR_DOWN, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
ENCYCLOPEDIA_LOCATION_PAGE1_X-92, usPosY, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
usPosX, usPosY, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
DEFAULT_MOVE_CALLBACK, SelectFiltrButtonsRegionCallBack);
SetButtonCursor(guiFiltrPageButton[i], CURSOR_WWW);
MSYS_SetBtnUserData( guiFiltrPageButton[i], 0, i);
@@ -751,17 +754,19 @@ void InitLocationFiltrButtons()
void InitCharacterFiltrButtons()
{
UINT16 usPosY, i;
UINT16 usPosX, usPosY, i;
guiFiltrPageButtonImage = LoadButtonImage("ENCYCLOPEDIA\\BUTTONF.sti", -1,0,-1,1,-1 );
usPosY = ENCYCLOPEDIA_LOCATION_PAGE1_X+15;
usPosX = ENCYCLOPEDIA_LOCATION_PAGE1_X-92;
usPosY = ENCYCLOPEDIA_LOCATION_FILTER_Y;
for(i=0; i<FILTR_BUTTONS_CHARACTER; i++)
{
guiFiltrPageButton[i] = CreateIconAndTextButton( guiFiltrPageButtonImage, pEncyclopediaShortCharacterText[i], ENCYCLOPEDIA_LOCATION_PAGE_FONT,
ENCYCLOPEDIA_LOCATION_PAGE_COLOR_UP, DEFAULT_SHADOW,
ENCYCLOPEDIA_LOCATION_PAGE_COLOR_DOWN, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
ENCYCLOPEDIA_LOCATION_PAGE1_X-92, usPosY, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
usPosX, usPosY, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
DEFAULT_MOVE_CALLBACK, SelectFiltrButtonsRegionCallBack);
SetButtonCursor(guiFiltrPageButton[i], CURSOR_WWW);
MSYS_SetBtnUserData( guiFiltrPageButton[i], 0, i);
@@ -776,17 +781,19 @@ void InitCharacterFiltrButtons()
void InitInventoryFiltrButtons()
{
UINT16 usPosY, i;
UINT16 usPosX, usPosY, i;
guiFiltrInventoryButtonImage = LoadButtonImage("ENCYCLOPEDIA\\BUTTONF.sti", -1,0,-1,1,-1 );
usPosY = ENCYCLOPEDIA_LOCATION_PAGE1_X+15;
usPosX = ENCYCLOPEDIA_LOCATION_PAGE1_X-92;
usPosY = ENCYCLOPEDIA_LOCATION_FILTER_Y;
for(i=0; i<FILTR_INVENTORY_BUTTONS; i++)
{
guiFiltrInventoryButton[i] = CreateIconAndTextButton( guiFiltrInventoryButtonImage, pEncyclopediaShortInventoryText[i], ENCYCLOPEDIA_LOCATION_PAGE_FONT,
ENCYCLOPEDIA_LOCATION_PAGE_COLOR_UP, DEFAULT_SHADOW,
ENCYCLOPEDIA_LOCATION_PAGE_COLOR_DOWN, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
ENCYCLOPEDIA_LOCATION_PAGE1_X-92, usPosY, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
usPosX, usPosY, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
DEFAULT_MOVE_CALLBACK, SelectFiltrButtonsRegionCallBack);
SetButtonCursor(guiFiltrInventoryButton[i], CURSOR_WWW);
MSYS_SetBtnUserData( guiFiltrInventoryButton[i], 0, i);
@@ -800,27 +807,28 @@ void InitInventoryFiltrButtons()
//Add inventory buttons
void InitAddInventoryFiltrButtons( UINT32 Butons, UINT32 Type, BOOLEAN bDisableButton)
{
UINT16 usPosY,i,iHelp;
UINT16 usPosX, usPosY,i,iHelp;
guiFiltrAddInventoryButtonImage = LoadButtonImage("ENCYCLOPEDIA\\BUTTONF.sti", -1,0,-1,1,-1 );
//ButtonsID = Butons;
usPosY = ENCYCLOPEDIA_LOCATION_PAGE1_X-30;
usPosX = ENCYCLOPEDIA_LOCATION_PAGE1_X-40;
usPosY = ENCYCLOPEDIA_LOCATION_PAGE1_Y+22;
for(i=0; i<Butons; i++)
{
iHelp = i + Type;
iHelp = i + Type;
guiFiltrAddInventoryButton[i] = CreateIconAndTextButton( guiFiltrAddInventoryButtonImage, BoxFilter[iHelp], ENCYCLOPEDIA_LOCATION_PAGE_FONT,
ENCYCLOPEDIA_LOCATION_PAGE_COLOR_UP, DEFAULT_SHADOW,
ENCYCLOPEDIA_LOCATION_PAGE_COLOR_DOWN, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
usPosY, ENCYCLOPEDIA_LOCATION_PAGE1_X+70, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
usPosX, usPosY, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
DEFAULT_MOVE_CALLBACK, SelectInventoryFiltrButtonsRegionCallBack);
SetButtonCursor(guiFiltrAddInventoryButton[i], CURSOR_WWW);
MSYS_SetBtnUserData( guiFiltrAddInventoryButton[i], 0, i);
usPosY += ENCYCLOPEDIA_FILTR_BUTTON_GAP + 25;
usPosX += ENCYCLOPEDIA_FILTR_BUTTON_GAP + 25;
SetRegionFastHelpText( &gSelectedEncyclopediaAddInventoryTextRegion[ i ], BobbyRFilter[iHelp] );
SetButtonFastHelpText( guiFiltrAddInventoryButton[ i ], BobbyRFilter[iHelp] );
}
@@ -900,7 +908,7 @@ void InitData ( BOOLEAN bInit)
BOOLEAN EnterEncyclopediaLocation()
{
UINT16 usPosX, i;
UINT16 usPosX, usPosY, i;
/*
IDimage = 1;
MaxImages = 1;
@@ -958,13 +966,15 @@ BOOLEAN EnterEncyclopediaLocation()
guiEncyclopediaLocationPageButtonImage = LoadButtonImage("ENCYCLOPEDIA\\BottomButtons2.sti", -1,0,-1,1,-1 );
usPosX = ENCYCLOPEDIA_LOCATION_PAGE1_X+15;
usPosY = ENCYCLOPEDIA_LOCATION_PAGE1_Y;
for(i=0; i<3; i++)
{
guiEncyclopediaLocationPageButton[i] = CreateIconAndTextButton( guiEncyclopediaLocationPageButtonImage, pSectorPageText[i], ENCYCLOPEDIA_LOCATION_PAGE_FONT,
ENCYCLOPEDIA_LOCATION_PAGE_COLOR_UP, DEFAULT_SHADOW,
ENCYCLOPEDIA_LOCATION_PAGE_COLOR_DOWN, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
usPosX, ENCYCLOPEDIA_LOCATION_PAGE1_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
usPosX, usPosY, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
DEFAULT_MOVE_CALLBACK, SelectEncyclopediaLocationRegionCallBack);
SetButtonCursor(guiEncyclopediaLocationPageButton[i], CURSOR_WWW);
MSYS_SetBtnUserData( guiEncyclopediaLocationPageButton[i], 0, i);
@@ -976,13 +986,15 @@ BOOLEAN EnterEncyclopediaLocation()
guiEncyclopediaiPageButtonImage = LoadButtonImage("ENCYCLOPEDIA\\BottomButtons2.sti", -1,0,-1,1,-1 );
usPosX = ENCYCLOPEDIA_LOCATION_PAGE1_X-44;
usPosY = ENCYCLOPEDIA_LOCATION_PAGE1_Y-130;
for(i=0; i<3; i++)
{
guiEncyclopediaPageButton[i] = CreateIconAndTextButton( guiEncyclopediaiPageButtonImage, pLocationPageText[i], ENCYCLOPEDIA_LOCATION_PAGE_FONT,
ENCYCLOPEDIA_LOCATION_PAGE_COLOR_UP, DEFAULT_SHADOW,
ENCYCLOPEDIA_LOCATION_PAGE_COLOR_DOWN, DEFAULT_SHADOW,
TEXT_CJUSTIFIED,
usPosX, ENCYCLOPEDIA_LOCATION_PAGE1_Y-130, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
usPosX, usPosY, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
DEFAULT_MOVE_CALLBACK, SelectEncyclopediaLocationPageRegionCallBack);
SetButtonCursor(guiEncyclopediaPageButton[i], CURSOR_WWW);
MSYS_SetBtnUserData( guiEncyclopediaPageButton[i], 0, i);
+1 -19
View File
@@ -455,26 +455,8 @@ void GetPlayerKeyBoardInputForIMPBeginScreen( void )
ScreenToClient(ghWindow, &MousePos); // In window coords!
// handle input events
while( DequeueEvent(&InputEvent) )
while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
{
/*
// HOOK INTO MOUSE HOOKS
switch(InputEvent.usEvent)
{
case LEFT_BUTTON_DOWN:
MouseSystemHook(LEFT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
break;
case LEFT_BUTTON_UP:
MouseSystemHook(LEFT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y ,_LeftButtonDown, _RightButtonDown);
break;
case RIGHT_BUTTON_DOWN:
MouseSystemHook(RIGHT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
break;
case RIGHT_BUTTON_UP:
MouseSystemHook(RIGHT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
break;
}
*/
if( !HandleTextInput( &InputEvent ) && (InputEvent.usEvent == KEY_DOWN || InputEvent.usEvent == KEY_REPEAT) )
{
switch( InputEvent.usParam )
+6 -2
View File
@@ -592,7 +592,9 @@ UINT32 cnt;
if( fCharacterIsMale )
{
gMercProfiles[ LaptopSaveInfo.iIMPIndex ].ubFaceIndex = 200 + ( UINT8 )iPortraitNumber;
//gMercProfiles[ LaptopSaveInfo.iIMPIndex ].ubFaceIndex = 200 + ( UINT8 )iPortraitNumber;
gMercProfiles[ LaptopSaveInfo.iIMPIndex ].ubFaceIndex = ( UINT8 )iPortraitNumber;
// eyes
gMercProfiles[ LaptopSaveInfo.iIMPIndex ].usEyesX = sFacePositions[ gIMPMaleValues[iPortraitNumber].uiEyeXPositions ][ 0 ];
@@ -604,7 +606,9 @@ UINT32 cnt;
}
else
{
gMercProfiles[ LaptopSaveInfo.iIMPIndex ].ubFaceIndex = 200 + ( UINT8 )iPortraitNumber;
//gMercProfiles[ LaptopSaveInfo.iIMPIndex ].ubFaceIndex = 200 + ( UINT8 )iPortraitNumber;
gMercProfiles[ LaptopSaveInfo.iIMPIndex ].ubFaceIndex = ( UINT8 )iPortraitNumber;
// eyes
gMercProfiles[ LaptopSaveInfo.iIMPIndex ].usEyesX = sFacePositions[ gIMPFemaleValues[iPortraitNumber].uiEyeXPositions ][ 0 ];
+30 -8
View File
@@ -41,6 +41,8 @@
#include <vfs/Core/vfs.h>
#include <vfs/Aspects/vfs_settings.h>
#include "Soldier Profile.h"
// Changed by ADB (rev 1513) to resolve IMPs created prior to structural changes
//#define IMP_FILENAME_SUFFIX ".dat"
#define OLD_IMP_FILENAME_SUFFIX ".dat"
@@ -52,7 +54,7 @@
typedef struct
{
UINT16 inv;
UINT8 iSize;
UINT16 iSize;
UINT32 iClass;
UINT8 iStatus;
UINT8 iNumber;
@@ -67,10 +69,10 @@ UINT32 giIMPConfirmButton[ 2 ];
UINT32 giIMPConfirmButtonImage[ 2 ];
BOOLEAN fNoAlreadySelected = FALSE;
IMP_FACE_VALUES gIMPFaceValues[200];
IMP_FACE_VALUES gIMPFaceValues[NUM_PROFILES];
IMP_FEMALE_VALUES gIMPFemaleValues[200];
IMP_MALE_VALUES gIMPMaleValues[200];
IMP_FEMALE_VALUES gIMPFemaleValues[NUM_PROFILES];
IMP_MALE_VALUES gIMPMaleValues[NUM_PROFILES];
/*
UINT16 uiEyeXPositions[ ]={
@@ -965,8 +967,8 @@ void MakeProfileInvItemAnySlot(MERCPROFILESTRUCT *pProfile, UINT16 usItem, UINT8
// CHRISL: New function to move initial gear into LBE pockets when LBE items are given during creation
void RedistributeStartingItems(MERCPROFILESTRUCT *pProfile, UINT16 usItem, UINT8 sPocket)
{
UINT16 lbeIndex;
UINT8 lbeClass, iSize;
UINT16 lbeIndex, iSize;
UINT8 lbeClass;
UINT16 inv[NUM_INV_SLOTS], istatus[NUM_INV_SLOTS], inumber[NUM_INV_SLOTS];
lbeIndex = Item[usItem].ubClassIndex;
@@ -1577,10 +1579,12 @@ BOOLEAN LoadImpCharacter( STR nickName )
void ResetIMPCharactersEyesAndMouthOffsets( UINT8 ubMercProfileID )
{
// ATE: Check boundary conditions!
if( ( ( gMercProfiles[ ubMercProfileID ].ubFaceIndex - 200 ) > MAX_NEW_IMP_PORTRAITS ) || ( ubMercProfileID >= PROF_HUMMER ) ) // 16
/*
if( ( ( gMercProfiles[ ubMercProfileID ].ubFaceIndex - 200 ) > MAX_NEW_IMP_PORTRAITS ) || ( ubMercProfileID >= PROF_HUMMER ) ) // 16
{
return;
}
*/
/*
gMercProfiles[ ubMercProfileID ].usEyesX = gIMPFaceValues[ gMercProfiles[ ubMercProfileID ].ubFaceIndex - 200 ].uiEyeXPositions;
gMercProfiles[ ubMercProfileID ].usEyesY = gIMPFaceValues[ gMercProfiles[ ubMercProfileID ].ubFaceIndex - 200 ].uiEyeYPositions;
@@ -1589,7 +1593,7 @@ void ResetIMPCharactersEyesAndMouthOffsets( UINT8 ubMercProfileID )
gMercProfiles[ ubMercProfileID ].usMouthY = gIMPFaceValues[ gMercProfiles[ ubMercProfileID ].ubFaceIndex - 200 ].uiMouthYPositions;
*/
/*
if( gMercProfiles[ ubMercProfileID ].bSex == 0 )
{
gMercProfiles[ ubMercProfileID ].usEyesX = gIMPMaleValues[ gMercProfiles[ ubMercProfileID ].ubFaceIndex - 200 ].uiEyeXPositions;
@@ -1606,7 +1610,25 @@ void ResetIMPCharactersEyesAndMouthOffsets( UINT8 ubMercProfileID )
gMercProfiles[ ubMercProfileID ].usMouthX = gIMPFemaleValues[ gMercProfiles[ ubMercProfileID ].ubFaceIndex - 200 ].uiMouthXPositions;
gMercProfiles[ ubMercProfileID ].usMouthY = gIMPFemaleValues[ gMercProfiles[ ubMercProfileID ].ubFaceIndex - 200 ].uiMouthYPositions;
}
*/
if( gMercProfiles[ ubMercProfileID ].bSex == 0 )
{
gMercProfiles[ ubMercProfileID ].usEyesX = gIMPMaleValues[ gMercProfiles[ ubMercProfileID ].ubFaceIndex ].uiEyeXPositions;
gMercProfiles[ ubMercProfileID ].usEyesY = gIMPMaleValues[ gMercProfiles[ ubMercProfileID ].ubFaceIndex ].uiEyeYPositions;
gMercProfiles[ ubMercProfileID ].usMouthX = gIMPMaleValues[ gMercProfiles[ ubMercProfileID ].ubFaceIndex ].uiMouthXPositions;
gMercProfiles[ ubMercProfileID ].usMouthY = gIMPMaleValues[ gMercProfiles[ ubMercProfileID ].ubFaceIndex ].uiMouthYPositions;
}
else
{
gMercProfiles[ ubMercProfileID ].usEyesX = gIMPFemaleValues[ gMercProfiles[ ubMercProfileID ].ubFaceIndex ].uiEyeXPositions;
gMercProfiles[ ubMercProfileID ].usEyesY = gIMPFemaleValues[ gMercProfiles[ ubMercProfileID ].ubFaceIndex ].uiEyeYPositions;
gMercProfiles[ ubMercProfileID ].usMouthX = gIMPFemaleValues[ gMercProfiles[ ubMercProfileID ].ubFaceIndex ].uiMouthXPositions;
gMercProfiles[ ubMercProfileID ].usMouthY = gIMPFemaleValues[ gMercProfiles[ ubMercProfileID ].ubFaceIndex ].uiMouthYPositions;
}
}
+6 -4
View File
@@ -1,12 +1,14 @@
#ifndef __IMP_CONFIRM_H
#define __IMP_CONFIRM_H
#include "Soldier Profile.h"
void EnterIMPConfirm( void );
void RenderIMPConfirm( void );
void ExitIMPConfirm( void );
void HandleIMPConfirm( void );
#define MAX_NEW_IMP_PORTRAITS 50
#define MAX_NEW_IMP_PORTRAITS NUM_PROFILES
typedef struct
{
@@ -27,7 +29,7 @@ typedef struct
} IMP_FACE_VALUES;
extern IMP_FACE_VALUES gIMPFaceValues[200];
extern IMP_FACE_VALUES gIMPFaceValues[NUM_PROFILES];
typedef struct
@@ -73,8 +75,8 @@ typedef struct
BOOLEAN bBadAss;
} IMP_FEMALE_VALUES;
extern IMP_FEMALE_VALUES gIMPFemaleValues[200];
extern IMP_MALE_VALUES gIMPMaleValues[200];
extern IMP_FEMALE_VALUES gIMPFemaleValues[NUM_PROFILES];
extern IMP_MALE_VALUES gIMPMaleValues[NUM_PROFILES];
BOOLEAN AddCharacterToPlayersTeam( void );
BOOLEAN LoadImpCharacter( STR fileName );
+6 -4
View File
@@ -325,8 +325,8 @@ void BtnIMPFinishDoneCallback(GUI_BUTTON *btn,INT32 reason)
{
if (btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
iCurrentImpPage = IMP_CONFIRM;
btn->uiFlags&=~(BUTTON_CLICKED_ON);
iCurrentImpPage = IMP_CONFIRM;
//CreateACharacterFromPlayerEnteredStats( );
fButtonPendingFlag = TRUE;
iCurrentProfileMode = IMP__REGISTRY;
@@ -668,14 +668,16 @@ BOOLEAN LoadCharacterPortrait( void )
{
if ( gIMPMaleValues[ iPortraitNumber ].Enabled == 1 )
{
sprintf( VObjectDesc.ImageFile, "Faces\\%02d.sti", gIMPMaleValues[ iPortraitNumber ].PortraitId );
//sprintf( VObjectDesc.ImageFile, "Faces\\%02d.sti", gIMPMaleValues[ iPortraitNumber ].PortraitId );
sprintf( VObjectDesc.ImageFile, "IMPFaces\\%02d.sti", gIMPMaleValues[ iPortraitNumber ].PortraitId );
}
}
else
{
if ( gIMPFemaleValues[ iPortraitNumber ].Enabled == 1 )
{
sprintf( VObjectDesc.ImageFile, "Faces\\%02d.sti", gIMPFemaleValues[ iPortraitNumber ].PortraitId );
//sprintf( VObjectDesc.ImageFile, "Faces\\%02d.sti", gIMPFemaleValues[ iPortraitNumber ].PortraitId );
sprintf( VObjectDesc.ImageFile, "IMPFaces\\%02d.sti", gIMPFemaleValues[ iPortraitNumber ].PortraitId );
}
}
+1 -19
View File
@@ -266,26 +266,8 @@ void GetPlayerKeyBoardInputForIMPHomePage( void )
GetCursorPos(&MousePos);
ScreenToClient(ghWindow, &MousePos); // In window coords!
while (DequeueEvent(&InputEvent) == TRUE)
while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
{
// HOOK INTO MOUSE HOOKS
/*
switch(InputEvent.usEvent)
{
case LEFT_BUTTON_DOWN:
MouseSystemHook(LEFT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
break;
case LEFT_BUTTON_UP:
MouseSystemHook(LEFT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y ,_LeftButtonDown, _RightButtonDown);
break;
case RIGHT_BUTTON_DOWN:
MouseSystemHook(RIGHT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
break;
case RIGHT_BUTTON_UP:
MouseSystemHook(RIGHT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
break;
}
*/
if( !HandleTextInput( &InputEvent ) && (InputEvent.usEvent == KEY_DOWN || InputEvent.usEvent == KEY_REPEAT || InputEvent.usEvent == KEY_UP ) )
{
switch( InputEvent.usParam )
+4 -2
View File
@@ -1124,14 +1124,16 @@ BOOLEAN LoadCharacterPortraitForMainPage( void )
{
if ( gIMPMaleValues[ iPortraitNumber ].Enabled == 1 )
{
sprintf( VObjectDesc.ImageFile, "Faces\\%02d.sti", gIMPMaleValues[ iPortraitNumber ].PortraitId );
// sprintf( VObjectDesc.ImageFile, "Faces\\%02d.sti", gIMPMaleValues[ iPortraitNumber ].PortraitId );
sprintf( VObjectDesc.ImageFile, "IMPFaces\\%02d.sti", gIMPMaleValues[ iPortraitNumber ].PortraitId );
}
}
else
{
if ( gIMPFemaleValues[ iPortraitNumber ].Enabled == 1 )
{
sprintf( VObjectDesc.ImageFile, "Faces\\%02d.sti", gIMPFemaleValues[ iPortraitNumber ].PortraitId );
//sprintf( VObjectDesc.ImageFile, "Faces\\%02d.sti", gIMPFemaleValues[ iPortraitNumber ].PortraitId );
sprintf( VObjectDesc.ImageFile, "IMPFaces\\%02d.sti", gIMPFemaleValues[ iPortraitNumber ].PortraitId );
}
}
//FilenameForBPP( pPlayerSelectedFaceFileNames[ iPortraitNumber ] , VObjectDesc.ImageFile);
+1 -1
View File
@@ -1255,7 +1255,7 @@ void AssignMinorTraitHelpText( UINT8 ubNumber )
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[2], gSkillTraitValues.ubSTStealthBonus, L"%");
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSTReducedAPsRegistered != 0 && gGameExternalOptions.fImprovedInterruptSystem )
if( gSkillTraitValues.ubSTReducedAPsRegistered != 0 && gGameOptions.fImprovedInterruptSystem )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[4], gSkillTraitValues.ubSTReducedAPsRegistered, L"%");
wcscat( apStr, atStr );
+4 -2
View File
@@ -131,7 +131,8 @@ BOOLEAN RenderPortrait( INT16 sX, INT16 sY )
if ( gIMPMaleValues[ iCurrentPortrait ].Enabled == 1 )
{
sprintf( VObjectDesc.ImageFile, "Faces\\BigFaces\\%02d.sti", gIMPMaleValues[ iCurrentPortrait ].PortraitId );
///sprintf( VObjectDesc.ImageFile, "Faces\\BigFaces\\%02d.sti", gIMPMaleValues[ iCurrentPortrait ].PortraitId );
sprintf( VObjectDesc.ImageFile, "IMPFaces\\BigFaces\\%02d.sti", gIMPMaleValues[ iCurrentPortrait ].PortraitId );
}
@@ -157,7 +158,8 @@ BOOLEAN RenderPortrait( INT16 sX, INT16 sY )
if ( gIMPFemaleValues[ iCurrentPortrait ].Enabled == 1 )
{
sprintf( VObjectDesc.ImageFile, "Faces\\BigFaces\\%02d.sti", gIMPFemaleValues[ iCurrentPortrait ].PortraitId );
// sprintf( VObjectDesc.ImageFile, "Faces\\BigFaces\\%02d.sti", gIMPFemaleValues[ iCurrentPortrait ].PortraitId );
sprintf( VObjectDesc.ImageFile, "IMPFaces\\BigFaces\\%02d.sti", gIMPFemaleValues[ iCurrentPortrait ].PortraitId );
}
+2 -2
View File
@@ -2148,7 +2148,7 @@ void AssignSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLevel )
wcscat( apStr, atStr );
}
}
if( gSkillTraitValues.ubMAReducedAPsRegisteredWhenMoving != 0 && gGameExternalOptions.fImprovedInterruptSystem )
if( gSkillTraitValues.ubMAReducedAPsRegisteredWhenMoving != 0 && gGameOptions.fImprovedInterruptSystem )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[27], ( gSkillTraitValues.ubMAReducedAPsRegisteredWhenMoving * (fExpertLevel ? 2 : 1)), L"%");
wcscat( apStr, atStr );
@@ -2185,7 +2185,7 @@ void AssignSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLevel )
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[2], ( gSkillTraitValues.ubSLEffectiveLevelAsStandby * (fExpertLevel ? 2 : 1)));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLCollectiveInterruptsBonus != 0 && gGameExternalOptions.fImprovedInterruptSystem )
if( gSkillTraitValues.ubSLCollectiveInterruptsBonus != 0 && gGameOptions.fImprovedInterruptSystem )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[11], ( gSkillTraitValues.ubSLCollectiveInterruptsBonus * (fExpertLevel ? 2 : 1)), L"%");
wcscat( apStr, atStr );
+3 -3
View File
@@ -14,7 +14,7 @@ class SOLDIERTYPE;
#define MAX_PURCHASE_AMOUNT 10
//#define MAX_PURCHASE_AMOUNT 20
@@ -54,7 +54,7 @@ typedef struct
typedef struct
{
BOOLEAN fActive;
BobbyRayPurchaseStruct BobbyRayPurchase[ MAX_PURCHASE_AMOUNT ];
BobbyRayPurchaseStruct BobbyRayPurchase[ 100 ];
UINT8 ubNumberPurchases;
} BobbyRayOrderStruct;
@@ -170,7 +170,7 @@ typedef struct
extern LaptopSaveInfoStruct LaptopSaveInfo;
extern BobbyRayPurchaseStruct BobbyRayPurchases[ MAX_PURCHASE_AMOUNT ];
extern BobbyRayPurchaseStruct BobbyRayPurchases[ 100 ];
+4
View File
@@ -932,6 +932,10 @@
RelativePath=".\XML_IMPPortraits.cpp"
>
</File>
<File
RelativePath=".\XML_OldAIMArchive.cpp"
>
</File>
<File
RelativePath=".\XML_ShippingDestinations.cpp"
>
+4
View File
@@ -935,6 +935,10 @@
RelativePath=".\XML_IMPPortraits.cpp"
>
</File>
<File
RelativePath=".\XML_OldAIMArchive.cpp"
>
</File>
<File
RelativePath=".\XML_ShippingDestinations.cpp"
>
+11 -10
View File
@@ -173,6 +173,7 @@
<ClCompile Include="XML_EmailMercLevelUp.cpp" />
<ClCompile Include="XML_EncyclopediaLocation.cpp" />
<ClCompile Include="XML_IMPPortraits.cpp" />
<ClCompile Include="XML_OldAIMArchive.cpp" />
<ClCompile Include="XML_ShippingDestinations.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
@@ -239,24 +240,24 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>..\lib\VS2010\$(Configuration)\</OutDir>
<IntDir>..\build\VS2010\$(ProjectName)_$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)\lib\VS2010\$(JA2Config)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)\build\VS2010\$(JA2Config)\$(ProjectName)_$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MapEditorD|Win32'">
<OutDir>..\lib\VS2010\$(Configuration)\</OutDir>
<IntDir>..\build\VS2010\$(ProjectName)_$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)\lib\VS2010\$(JA2Config)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)\build\VS2010\$(JA2Config)\$(ProjectName)_$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IntDir>..\build\VS2010\$(ProjectName)_$(Configuration)\</IntDir>
<OutDir>..\lib\VS2010\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)\build\VS2010\$(JA2Config)\$(ProjectName)_$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)\lib\VS2010\$(JA2Config)\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MapEditor|Win32'">
<IntDir>..\build\VS2010\$(ProjectName)_$(Configuration)\</IntDir>
<OutDir>..\lib\VS2010\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)\build\VS2010\$(JA2Config)\$(ProjectName)_$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)\lib\VS2010\$(JA2Config)\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Relese_WithDebugInfo|Win32'">
<IntDir>..\build\VS2010\$(ProjectName)_$(Configuration)\</IntDir>
<OutDir>..\lib\VS2010\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)\build\VS2010\$(JA2Config)\$(ProjectName)_$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)\lib\VS2010\$(JA2Config)\$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
+3
View File
@@ -458,5 +458,8 @@
<ClCompile Include="XML_Email.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_OldAIMArchive.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
+14 -2
View File
@@ -55,6 +55,8 @@ extern StrategicMapElement StrategicMap[];
extern INT16 gusCurShipmentDestinationID;
/////////////////////////////////////////////////////
// CShipmentManipulator member implementation
/////////////////////////////////////////////////////
@@ -208,6 +210,7 @@ BOOLEAN CPostalService::AddPackageToShipment(UINT16 usShipmentID, UINT16 usItemI
BOOLEAN CPostalService::SendShipment(UINT16 usShipmentID)
{
static BOOLEAN BR_FAST_SHIP = gGameExternalOptions.fBobbyRayFastShipments;
if( usShipmentID > _UsedShipmentIDList.size() ||
!_UsedShipmentIDList[usShipmentID])
{
@@ -238,9 +241,18 @@ BOOLEAN CPostalService::SendShipment(UINT16 usShipmentID)
}
else
{
AddFutureDayStrategicEvent( EVENT_POSTAL_SERVICE_SHIPMENT, (8 + Random(4) ) * 60, usShipmentID,
SHIPMENT(sli).pDestinationDeliveryInfo->bDaysAhead);
//JMich
//Jenilee: now faster shipments
if (!BR_FAST_SHIP)
{
AddFutureDayStrategicEvent( EVENT_POSTAL_SERVICE_SHIPMENT, (8 + Random(4) ) * 60, usShipmentID, SHIPMENT(sli).pDestinationDeliveryInfo->bDaysAhead);
}
else
{
AddStrategicEvent(EVENT_POSTAL_SERVICE_SHIPMENT, GetWorldTotalMin() + ((SHIPMENT(sli).pDestinationDeliveryInfo->bDaysAhead * (5 + Random(3))) * 60), usShipmentID);
}
}
return TRUE;
}
+68 -1
View File
@@ -172,7 +172,7 @@ BOOLEAN LoadGraphicForItem( ENCYCLOPEDIA_LOCATION *pEncy, UINT32 i )
sprintf( zName, "p2item%d", ubGraphic );
}
}
else
else if ( Item[i].ubGraphicType == 3 )
{
if ( ubGraphic < 10 )
{
@@ -183,6 +183,73 @@ BOOLEAN LoadGraphicForItem( ENCYCLOPEDIA_LOCATION *pEncy, UINT32 i )
sprintf( zName, "p3item%d", ubGraphic );
}
}
//MM: New item tileslots start here
else if ( Item[i].ubGraphicType == 4 )
{
if ( ubGraphic < 10 )
{
sprintf( zName, "p4item0%d", ubGraphic );
}
else
{
sprintf( zName, "p4item%d", ubGraphic );
}
}
else if ( Item[i].ubGraphicType == 5 )
{
if ( ubGraphic < 10 )
{
sprintf( zName, "p5item0%d", ubGraphic );
}
else
{
sprintf( zName, "p5item%d", ubGraphic );
}
}
else if ( Item[i].ubGraphicType == 6 )
{
if ( ubGraphic < 10 )
{
sprintf( zName, "p6item0%d", ubGraphic );
}
else
{
sprintf( zName, "p6item%d", ubGraphic );
}
}
else if ( Item[i].ubGraphicType == 7 )
{
if ( ubGraphic < 10 )
{
sprintf( zName, "p7item0%d", ubGraphic );
}
else
{
sprintf( zName, "p7item%d", ubGraphic );
}
}
else if ( Item[i].ubGraphicType == 8 )
{
if ( ubGraphic < 10 )
{
sprintf( zName, "p8item0%d", ubGraphic );
}
else
{
sprintf( zName, "p8item%d", ubGraphic );
}
}
else
{
if ( ubGraphic < 10 )
{
sprintf( zName, "p9item0%d", ubGraphic );
}
else
{
sprintf( zName, "p9item%d", ubGraphic );
}
}
//Load item
sprintf( zString, "BIGITEMS\\%s%s", zName, ext );
+3 -2
View File
@@ -8,6 +8,7 @@
#include "Interface.h"
#include "IMP Confirm.h"
#include "IMP Portraits.h"
#include "Soldier Profile.h"
#endif
struct
@@ -268,7 +269,7 @@ UINT32 cnt;
UINT32 cnt2 = 0;
UINT32 cnt3 = 0;
for ( cnt = 0; cnt < 200; cnt++ )
for ( cnt = 0; cnt < NUM_PROFILES; cnt++ )
{
if (gIMPFaceValues[cnt].bSex == 1 && gIMPFaceValues[cnt].PortraitId !=0)
{
@@ -291,7 +292,7 @@ UINT32 cnt3 = 0;
}
}
for ( cnt = 0; cnt < 200; cnt++ )
for ( cnt = 0; cnt < NUM_PROFILES; cnt++ )
{
if (gIMPFaceValues[cnt].bSex == 0 && gIMPFaceValues[cnt].PortraitId !=0)
{
+216
View File
@@ -0,0 +1,216 @@
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#include "Interface.h"
#include "AimArchives.h"
#endif
struct
{
PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
OLD_MERC_ARCHIVES_VALUES curAimOldArchives;
OLD_MERC_ARCHIVES_VALUES * curArray;
UINT32 maxArraySize;
UINT32 curIndex;
UINT32 currentDepth;
UINT32 maxReadDepth;
}
typedef aimOldArchivesParseData;
BOOLEAN AimOldArchives_TextOnly;
static void XMLCALL
aimOldArchivesStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
aimOldArchivesParseData * pData = (aimOldArchivesParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "OLD_MERC") == 0 && pData->curElement == ELEMENT_NONE)
{
pData->curElement = ELEMENT_LIST;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "MERC") == 0 && pData->curElement == ELEMENT_LIST)
{
pData->curElement = ELEMENT;
pData->maxReadDepth++; //we are not skipping this element
}
else if(pData->curElement == ELEMENT &&
(strcmp(name, "uiIndex") == 0 ||
strcmp(name, "NickName") == 0 ||
strcmp(name, "Name") == 0 ||
strcmp(name, "Bio") == 0 ||
strcmp(name, "FaceID") == 0 ))
{
pData->curElement = ELEMENT_PROPERTY;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
aimOldArchivesCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
aimOldArchivesParseData * pData = (aimOldArchivesParseData *)userData;
if( (pData->currentDepth <= pData->maxReadDepth) &&
(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
){
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
}
static void XMLCALL
aimOldArchivesEndElementHandle(void *userData, const XML_Char *name)
{
aimOldArchivesParseData * pData = (aimOldArchivesParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth)
{
if(strcmp(name, "OLD_MERC") == 0)
{
pData->curElement = ELEMENT_NONE;
}
else if(strcmp(name, "MERC") == 0)
{
pData->curElement = ELEMENT_LIST;
if (!AimOldArchives_TextOnly)
{
gAimOldArchives[pData->curAimOldArchives.uiIndex].uiIndex = pData->curAimOldArchives.uiIndex;
gAimOldArchives[pData->curAimOldArchives.uiIndex].FaceID = pData->curAimOldArchives.FaceID;
wcscpy(gAimOldArchives[pData->curAimOldArchives.uiIndex].szBio, pData->curAimOldArchives.szBio);
wcscpy(gAimOldArchives[pData->curAimOldArchives.uiIndex].szName, pData->curAimOldArchives.szName);
wcscpy(gAimOldArchives[pData->curAimOldArchives.uiIndex].szNickName, pData->curAimOldArchives.szNickName);
}
else
{
// gAimOldArchives[pData->curAimOldArchives.uiIndex].uiIndex = pData->curAimOldArchives.uiIndex;
// gAimOldArchives[pData->curAimOldArchives.uiIndex].FaceID = pData->curAimOldArchives.FaceID;
wcscpy(gAimOldArchives[pData->curAimOldArchives.uiIndex].szBio, pData->curAimOldArchives.szBio);
wcscpy(gAimOldArchives[pData->curAimOldArchives.uiIndex].szName, pData->curAimOldArchives.szName);
wcscpy(gAimOldArchives[pData->curAimOldArchives.uiIndex].szNickName, pData->curAimOldArchives.szNickName);
}
}
else if(strcmp(name, "uiIndex") == 0)
{
pData->curElement = ELEMENT;
pData->curAimOldArchives.uiIndex = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "NickName") == 0)
{
pData->curElement = ELEMENT;
MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curAimOldArchives.szNickName, sizeof(pData->curAimOldArchives.szNickName)/sizeof(pData->curAimOldArchives.szNickName[0]) );
pData->curAimOldArchives.szNickName[sizeof(pData->curAimOldArchives.szNickName)/sizeof(pData->curAimOldArchives.szNickName[0]) - 1] = '\0';
}
else if(strcmp(name, "Name") == 0)
{
pData->curElement = ELEMENT;
MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curAimOldArchives.szName, sizeof(pData->curAimOldArchives.szName)/sizeof(pData->curAimOldArchives.szName[0]) );
pData->curAimOldArchives.szName[sizeof(pData->curAimOldArchives.szName)/sizeof(pData->curAimOldArchives.szName[0]) - 1] = '\0';
}
else if(strcmp(name, "Bio") == 0)
{
pData->curElement = ELEMENT;
MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curAimOldArchives.szBio, sizeof(pData->curAimOldArchives.szBio)/sizeof(pData->curAimOldArchives.szBio[0]) );
pData->curAimOldArchives.szBio[sizeof(pData->curAimOldArchives.szBio)/sizeof(pData->curAimOldArchives.szBio[0]) - 1] = '\0';
}
else if(strcmp(name, "FaceID") == 0)
{
pData->curElement = ELEMENT;
pData->curAimOldArchives.FaceID = (INT16) atol(pData->szCharData);
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInAimOldArchive(STR fileName, BOOLEAN localizedVersion)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
aimOldArchivesParseData pData;
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading OldAIMArchive.xml" );
AimOldArchives_TextOnly = localizedVersion;
// Open file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return( localizedVersion );
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, aimOldArchivesStartElementHandle, aimOldArchivesEndElementHandle);
XML_SetCharacterDataHandler(parser, aimOldArchivesCharacterDataHandle);
memset(&pData,0,sizeof(pData));
XML_SetUserData(parser, &pData);
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in OldAIMArchive.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return( TRUE );
}
+4 -1
View File
@@ -5596,13 +5596,16 @@ void PreProcessEmail( EmailPtr pMail )
// WANNE: Get the text and replace name!
int iNew113MERCMerc = 0;
int iNew113AIMMerc = 0;
int iEmailMERCMessage = 0;
int iEmailAIMMessage = 0;
int iEmailOther = 0;
int iEmailBobbyRMessage = 0;
int iEmailInsurance = 0;
int iNew113CustomUserMerc = 0;
if ( pMail->EmailVersion == TYPE_EMAIL_EMAIL_EDT )
if ( pMail->EmailVersion == TYPE_EMAIL_EMAIL_EDT )
{
if (pMail->usLength == MERC_UP_LEVEL_GASTON || pMail->usLength == MERC_UP_LEVEL_STOGIE ||
pMail->usLength == MERC_UP_LEVEL_TEX || pMail->usLength == MERC_UP_LEVEL_BIGGENS)
+1 -1
View File
@@ -1257,7 +1257,7 @@ void HandleFloristOrderKeyBoardInput()
{
InputAtom InputEvent;
while (DequeueEvent(&InputEvent) == TRUE)
while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
{
if( !HandleTextInput( &InputEvent ) && InputEvent.usEvent == KEY_DOWN )
{
+38 -14
View File
@@ -502,6 +502,9 @@ BOOLEAN gfWWWaitSubSitesVisitedFlags[LAPTOP_MODE_SIRTECH - LAPTOP_MODE_WWW ];
//INT32 iBookMarkList[MAX_BOOKMARKS];
// flag to see if mouse is captured in the laptop's area or not
BOOLEAN fMouseCaptured;
// mouse regions
MOUSE_REGION gEmailRegion;
MOUSE_REGION gWWWRegion;
@@ -821,6 +824,8 @@ UINT32 LaptopScreenInit()
gfAtLeastOneMercWasHired = FALSE;
fMouseCaptured = TRUE;
//No longer inits the laptop screens, now InitLaptopAndLaptopScreens() does
#ifdef JA2UB
InitJa25SaveStruct();
@@ -1117,6 +1122,7 @@ void ExitLaptop()
//}
// release cursor
fMouseCaptured = false;
FreeMouseCursor( );
// set the fact we are currently not in laptop, for rendering purposes
@@ -2059,16 +2065,16 @@ UINT32 LaptopScreenHandle()
//created in LaptopScreenInit()
// Correct the minor cosmetic bug (laptop zooming start not correct)
if (iResolution == 0)
if (iResolution >= _640x480 && iResolution < _800x600)
{
sXOffset = -2;
sYOffset = -2;
}
else if (iResolution == 1)
else if (iResolution < _1024x768)
{
sYOffset = -1;
}
else if (iResolution == 2)
else
{
sXOffset = 2;
sYOffset = 1;
@@ -2122,17 +2128,16 @@ UINT32 LaptopScreenHandle()
DstRect.iTop = iScreenHeightOffset; //0
DstRect.iRight = iScreenWidthOffset + 640; //640
DstRect.iBottom = iScreenHeightOffset + 480; //480
iLaptopMonitorCenterX = SCREEN_WIDTH - 184 + 19 + sXOffset;
iLaptopMonitorCenterX = SCREEN_WIDTH - 184 + 19 + sXOffset - xResOffset;
iLaptopMonitorCenterY = SCREEN_HEIGHT - 70 + 16 + sYOffset;
uiTimeRange = 1000;
iPercentage = iRealPercentage = 0;
uiStartTime = GetJA2Clock();
BlitBufferToBuffer( FRAME_BUFFER, guiSAVEBUFFER, iScreenWidthOffset, iScreenHeightOffset,
640, 480 );
// Lesh: moved into loop
//BlitBufferToBuffer( guiEXTRABUFFER, FRAME_BUFFER, iScreenWidthOffset, iScreenHeightOffset,
// SCREEN_WIDTH - iScreenWidthOffset, SCREEN_HEIGHT - iScreenHeightOffset );
PlayJA2SampleFromFile( "SOUNDS\\Laptop power up (8-11).wav", RATE_11025, HIGHVOLUME, 1, MIDDLEPAN );
@@ -2195,7 +2200,10 @@ UINT32 LaptopScreenHandle()
RestoreBackgroundRects();
// lock cursor to screen
RestrictMouseCursor( &LaptopScreenRect );
if ( fMouseCaptured == TRUE )
{
RestrictMouseCursor( &LaptopScreenRect );
}
@@ -2399,7 +2407,6 @@ UINT32 LaptopScreenHandle()
UINT32 RenderLaptopPanel()
{
@@ -2763,16 +2770,16 @@ BOOLEAN LeaveLapTopScreen( void )
INT16 sXOffset = 0;
// Correct the minor cosmetic bug (laptop zooming start not correct)
if (iResolution == 0)
if (iResolution >= _640x480 && iResolution < _800x600)
{
sXOffset = -2;
sYOffset = -2;
}
else if (iResolution == 1)
else if (iResolution < _1024x768)
{
sYOffset = -1;
}
else if (iResolution == 2)
else
{
sXOffset = 2;
sYOffset = 1;
@@ -2837,8 +2844,10 @@ BOOLEAN LeaveLapTopScreen( void )
DstRect.iTop = iScreenHeightOffset + 0; // 0
DstRect.iRight = iScreenWidthOffset + 640; // 640
DstRect.iBottom = iScreenHeightOffset + 480; // 480
iLaptopMonitorCenterX = SCREEN_WIDTH - 184 + 19 + sXOffset;
iLaptopMonitorCenterX = SCREEN_WIDTH - 184 + 19 + sXOffset - xResOffset;
iLaptopMonitorCenterY = SCREEN_HEIGHT - 70 + 16 + sYOffset;
uiTimeRange = 1000;
iPercentage = iRealPercentage = 100;
uiStartTime = GetJA2Clock();
@@ -2901,7 +2910,6 @@ BOOLEAN LeaveLapTopScreen( void )
return( TRUE );
}
BOOLEAN HandleExit( void )
{
// static BOOLEAN fSentImpWarningAlready = FALSE;
@@ -6025,7 +6033,23 @@ void HandleKeyBoardShortCutsForLapTop( UINT16 usEvent, UINT32 usParam, UINT16 us
MarkButtonsDirty( );
}
}
else if( ( ( usEvent == KEY_DOWN ) || ( usEvent == KEY_REPEAT ) ) && ( ( usParam == 'z' ) || ( usParam == 'Z' ) || ( usParam == 'y' ) || ( usParam == 'Y' ) ) )
{
if ( usKeyState & CTRL_DOWN )
{
if ( fMouseCaptured == TRUE )
{
fMouseCaptured = FALSE;
FreeMouseCursor( );
}
else
{
fMouseCaptured = TRUE;
RestrictMouseCursor( &LaptopScreenRect );
}
}
}
#ifdef JA2TESTVERSION
else if ((usEvent == KEY_DOWN )&& ( usParam == 'd' ))
Binary file not shown.
+80 -12
View File
@@ -81,6 +81,9 @@
#define FACES_DIR "FACES\\BIGFACES\\"
#define SMALL_FACES_DIR "FACES\\"
#define IMP_FACES_DIR "IMPFACES\\BIGFACES\\"
#define IMP_SMALL_FACES_DIR "IMPFACES\\"
#define NEXT_MERC_FACE_X LAPTOP_SCREEN_UL_X + 448
#define MERC_FACE_SCROLL_Y LAPTOP_SCREEN_UL_Y + 150
#define PREV_MERC_FACE_X LAPTOP_SCREEN_UL_X + 285
@@ -834,14 +837,23 @@ void RenderPersonnelFace(INT32 iId, INT32 iSlot, BOOLEAN fDead, BOOLEAN fFired,
// special case?..player generated merc
if (fCurrentTeamMode)
{
if( ( 50 < profileId )&&( 57 > profileId ) )
//if( ( 50 < profileId )&&( 57 > profileId ) )
if ( ( profileId >= 0 ) && ( profileId < 100 ) && ( gProfilesIMP[ profileId ].ProfilId == profileId ) )
{
sprintf( sTemp, "%s%03d.sti", FACES_DIR, gMercProfiles[profileId].ubFaceIndex );
sprintf( sTemp, "%s%02d.sti", IMP_FACES_DIR, gMercProfiles[profileId].ubFaceIndex );
}
else
else if ( ( profileId > 99 ) && ( gProfilesIMP[ profileId ].ProfilId == profileId ) )
{
sprintf(sTemp, "%s%03d.sti", IMP_FACES_DIR, gMercProfiles[profileId].ubFaceIndex);
}
else if ( ( profileId >= 0 ) && ( profileId < 100 ) )
{
sprintf(sTemp, "%s%02d.sti", FACES_DIR, gMercProfiles[profileId].ubFaceIndex);
}
else
{
sprintf(sTemp, "%s%03d.sti", FACES_DIR, gMercProfiles[profileId].ubFaceIndex);
}
// TODO: Check if needed!
if( MercPtrs[iSlot]->flags.uiStatusFlags & SOLDIER_VEHICLE )
@@ -857,7 +869,7 @@ void RenderPersonnelFace(INT32 iId, INT32 iSlot, BOOLEAN fDead, BOOLEAN fFired,
{
return;
}
/*
if( ( 50 < profileId )&&( 57 > profileId ) )
{
sprintf( sTemp, "%s%03d.sti", FACES_DIR, gMercProfiles[profileId].ubFaceIndex );
@@ -866,6 +878,24 @@ void RenderPersonnelFace(INT32 iId, INT32 iSlot, BOOLEAN fDead, BOOLEAN fFired,
{
sprintf(sTemp, "%s%02d.sti", FACES_DIR, gMercProfiles[profileId].ubFaceIndex );
}
*/
if ( ( profileId >= 0 ) && ( profileId < 100 ) && ( gProfilesIMP[ profileId ].ProfilId == profileId ) )
{
sprintf( sTemp, "%s%02d.sti", IMP_FACES_DIR, gMercProfiles[profileId].ubFaceIndex );
}
else if ( ( profileId > 99 ) && ( gProfilesIMP[ profileId ].ProfilId == profileId ) )
{
sprintf(sTemp, "%s%03d.sti", IMP_FACES_DIR, gMercProfiles[profileId].ubFaceIndex);
}
else if ( ( profileId >= 0 ) && ( profileId < 100 ) )
{
sprintf(sTemp, "%s%02d.sti", FACES_DIR, gMercProfiles[profileId].ubFaceIndex);
}
else
{
sprintf(sTemp, "%s%03d.sti", FACES_DIR, gMercProfiles[profileId].ubFaceIndex);
}
}
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
@@ -1778,7 +1808,7 @@ void DisplayCharStats(INT32 iId, INT32 iSlot)
for ( UINT8 ubCnt = 0; ubCnt < bNumSkillTraits; ubCnt++ )
{
if ( ubCnt >= 4 && bNumSkillTraits > 4 )
if ( ubCnt >= 4 && bNumSkillTraits > 5 )
{
fDisplayMoreTraits = TRUE;
swprintf( sString, L"%s\n", gzMercSkillTextNew[ ubTempSkillArray[ubCnt] ] );
@@ -2175,6 +2205,25 @@ void DisplayPicturesOfCurrentTeam( void )
} // if
SOLDIERTYPE *pSoldier = MercPtrs[currentTeamList[currentOnSreenIndex]];
if ( ( pSoldier->ubProfile >= 0 ) && ( pSoldier->ubProfile < 100 ) && ( gProfilesIMP[ pSoldier->ubProfile ].ProfilId == pSoldier->ubProfile ) )
{
sprintf( sTemp, "%s%02d.sti", IMP_SMALL_FACES_DIR, gMercProfiles[pSoldier->ubProfile].ubFaceIndex );
}
else if ( ( pSoldier->ubProfile > 99 ) && ( gProfilesIMP[ pSoldier->ubProfile ].ProfilId == pSoldier->ubProfile ) )
{
sprintf(sTemp, "%s%03d.sti", IMP_SMALL_FACES_DIR, gMercProfiles[pSoldier->ubProfile].ubFaceIndex);
}
else if ( ( pSoldier->ubProfile >= 0 ) && ( pSoldier->ubProfile < 100 ))
{
sprintf(sTemp, "%s%02d.sti", SMALL_FACES_DIR, gMercProfiles[pSoldier->ubProfile].ubFaceIndex);
}
else
{
sprintf(sTemp, "%s%03d.sti", SMALL_FACES_DIR, gMercProfiles[pSoldier->ubProfile].ubFaceIndex);
}
/*
if ((50 < pSoldier->ubProfile) && (57 > pSoldier->ubProfile))
{
sprintf( sTemp, "%s%03d.sti", SMALL_FACES_DIR, gMercProfiles[ pSoldier->ubProfile ].ubFaceIndex );
@@ -2190,7 +2239,7 @@ void DisplayPicturesOfCurrentTeam( void )
sprintf(sTemp, "%s%03d.sti", SMALL_FACES_DIR, gMercProfiles[ pSoldier->ubProfile ].ubFaceIndex);
} // else
} // else
*/
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP(sTemp, VObjectDesc.ImageFile);
CHECKV(AddVideoObject(&VObjectDesc, &guiFACE));
@@ -4730,7 +4779,26 @@ void DisplayPortraitOfPastMerc( INT32 iId , INT32 iCounter, BOOLEAN fDead, BOOLE
char sTemp[100];
HVOBJECT hFaceHandle;
VOBJECT_DESC VObjectDesc;
if ( ( iId >= 0 ) && ( iId < 100 ) && ( gProfilesIMP[ iId ].ProfilId == iId ) )
{
sprintf( sTemp, "%s%02d.sti", IMP_FACES_DIR, gMercProfiles[iId].ubFaceIndex );
}
else if ( ( iId > 99 ) && ( gProfilesIMP[ iId ].ProfilId == iId ) )
{
sprintf(sTemp, "%s%03d.sti", IMP_FACES_DIR, gMercProfiles[iId].ubFaceIndex);
}
else if ( ( iId >= 0 ) && ( iId < 100 ))
{
sprintf(sTemp, "%s%02d.sti", FACES_DIR, gMercProfiles[iId].ubFaceIndex);
}
else
{
sprintf(sTemp, "%s%03d.sti", FACES_DIR, gMercProfiles[iId].ubFaceIndex);
}
/*
if( ( 50 < iId )&&( 57 > iId ) )
{
sprintf( sTemp, "%s%03d.sti", SMALL_FACES_DIR, gMercProfiles[ iId ].ubFaceIndex );
@@ -4746,7 +4814,7 @@ void DisplayPortraitOfPastMerc( INT32 iId , INT32 iCounter, BOOLEAN fDead, BOOLE
sprintf(sTemp, "%s%03d.sti", SMALL_FACES_DIR, gMercProfiles[ iId ].ubFaceIndex );
}
}
*/
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP(sTemp, VObjectDesc.ImageFile);
CHECKV(AddVideoObject(&VObjectDesc, &guiFACE));
@@ -6351,7 +6419,7 @@ void HandlePersonnelKeyboard( void )
GetCursorPos(&MousePos);
ScreenToClient(ghWindow, &MousePos); // In window coords!
while (DequeueEvent(&InputEvent) == TRUE)
while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
{
if ( (InputEvent.usEvent == KEY_DOWN ) && (InputEvent.usParam >= '0' ) && ( InputEvent.usParam <= '9') )
{
@@ -7323,7 +7391,7 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
wcscat( apStr, atStr );
}
}
if( gSkillTraitValues.ubMAReducedAPsRegisteredWhenMoving != 0 && gGameExternalOptions.fImprovedInterruptSystem )
if( gSkillTraitValues.ubMAReducedAPsRegisteredWhenMoving != 0 && gGameOptions.fImprovedInterruptSystem )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[27], ( gSkillTraitValues.ubMAReducedAPsRegisteredWhenMoving * (fExpertLevel ? 2 : 1)), L"%");
wcscat( apStr, atStr );
@@ -7361,7 +7429,7 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[2], ( gSkillTraitValues.ubSLEffectiveLevelAsStandby * (fExpertLevel ? 2 : 1)));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLCollectiveInterruptsBonus != 0 && gGameExternalOptions.fImprovedInterruptSystem )
if( gSkillTraitValues.ubSLCollectiveInterruptsBonus != 0 && gGameOptions.fImprovedInterruptSystem )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[11], ( gSkillTraitValues.ubSLCollectiveInterruptsBonus * (fExpertLevel ? 2 : 1)), L"%");
wcscat( apStr, atStr );
@@ -7722,7 +7790,7 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[2], gSkillTraitValues.ubSTStealthBonus, L"%");
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSTReducedAPsRegistered != 0 && gGameExternalOptions.fImprovedInterruptSystem )
if( gSkillTraitValues.ubSTReducedAPsRegistered != 0 && gGameOptions.fImprovedInterruptSystem )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[4], gSkillTraitValues.ubSTReducedAPsRegistered, L"%");
wcscat( apStr, atStr );