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- In the vain hopes of finally killing that stupid "Battle Scope" bug, I have changed the inventory creation to do an extra check for attachment validity before creating the attachments w/out displaying any messages.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@205 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -666,7 +666,6 @@ void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponC
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usScopeIndex = PickARandomAttachment(SCOPE,usGunIndex,bAttachClass,FALSE);
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}
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}
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//Choose attachment
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if( bAttachClass && ( fAttachment ))
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{
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@@ -842,21 +841,21 @@ void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponC
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"ChooseWeaponForSoldierCreateStruct: Gun Created");
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if( usScopeIndex > 0 )
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if( usScopeIndex > 0 && ValidItemAttachment(&(pp->Inv[ HANDPOS ]),usScopeIndex,TRUE,FALSE) )
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{
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("ChooseWeaponForSoldierCreateStruct: Create Scope %d",usScopeIndex));
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CreateItem( usScopeIndex, 100, &Object );
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Object.fFlags |= OBJECT_UNDROPPABLE;
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AttachObject( NULL, &(pp->Inv[ HANDPOS ]), &Object );
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}
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if( usAttachIndex > 0 )
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if( usAttachIndex > 0 && ValidItemAttachment(&(pp->Inv[ HANDPOS ]),usAttachIndex,TRUE,FALSE))
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{
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("ChooseWeaponForSoldierCreateStruct: Create Attachment %d",usAttachIndex));
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CreateItem( usAttachIndex, 100, &Object );
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Object.fFlags |= OBJECT_UNDROPPABLE;
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AttachObject( NULL, &(pp->Inv[ HANDPOS ]), &Object );
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}
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if( usAttachIndex2 > 0 )
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if( usAttachIndex2 > 0 && ValidItemAttachment(&(pp->Inv[ HANDPOS ]),usAttachIndex2,TRUE,FALSE))
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{
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("ChooseWeaponForSoldierCreateStruct: Create 2nd Attachment %d",usAttachIndex2));
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CreateItem( usAttachIndex2, 100, &Object );
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