Added missing files to the Data folder, so the xml editor will work when selecting the Data folder in the XMLEditorInit.xml.

The xml editor can only read from STI files and not from SLF-Archiv.
Some xml files in the Data\TableData folder are invalid for the xml editor, so they needs to be corrected first to use the xml editor.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@864 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2007-08-25 16:40:27 +00:00
parent a671931ceb
commit 7cf994b19d
208 changed files with 416 additions and 0 deletions
@@ -0,0 +1,27 @@
<?xml version="1.0" standalone="yes"?>
<JA2Data>
<ArmourClass>
<id>0</id>
<name>Helmet</name>
</ArmourClass>
<ArmourClass>
<id>1</id>
<name>Vest</name>
</ArmourClass>
<ArmourClass>
<id>2</id>
<name>Leggings</name>
</ArmourClass>
<ArmourClass>
<id>3</id>
<name>Plate</name>
</ArmourClass>
<ArmourClass>
<id>4</id>
<name>Monster</name>
</ArmourClass>
<ArmourClass>
<id>5</id>
<name>Vehicle</name>
</ArmourClass>
</JA2Data>
+95
View File
@@ -0,0 +1,95 @@
<?xml version="1.0" standalone="yes"?>
<JA2Data>
<Cursor>
<id>0</id>
<name>Invalid</name>
</Cursor>
<Cursor>
<id>1</id>
<name>Quest</name>
</Cursor>
<Cursor>
<id>2</id>
<name>Punch</name>
</Cursor>
<Cursor>
<id>3</id>
<name>Target</name>
</Cursor>
<Cursor>
<id>4</id>
<name>Knife</name>
</Cursor>
<Cursor>
<id>5</id>
<name>Aid</name>
</Cursor>
<Cursor>
<id>6</id>
<name>Toss</name>
</Cursor>
<Cursor>
<id>8</id>
<name>Mine</name>
</Cursor>
<Cursor>
<id>9</id>
<name>Lockpick</name>
</Cursor>
<Cursor>
<id>10</id>
<name>Metal Detector</name>
</Cursor>
<Cursor>
<id>11</id>
<name>Crowbar</name>
</Cursor>
<Cursor>
<id>12</id>
<name>Surveillance Camera</name>
</Cursor>
<Cursor>
<id>13</id>
<name>Camera</name>
</Cursor>
<Cursor>
<id>14</id>
<name>Key</name>
</Cursor>
<Cursor>
<id>15</id>
<name>Saw</name>
</Cursor>
<Cursor>
<id>16</id>
<name>Wirecutter</name>
</Cursor>
<Cursor>
<id>17</id>
<name>Remote</name>
</Cursor>
<Cursor>
<id>18</id>
<name>Bomb</name>
</Cursor>
<Cursor>
<id>19</id>
<name>Repair</name>
</Cursor>
<Cursor>
<id>20</id>
<name>Trajectory</name>
</Cursor>
<Cursor>
<id>21</id>
<name>Jar</name>
</Cursor>
<Cursor>
<id>22</id>
<name>Tin can</name>
</Cursor>
<Cursor>
<id>23</id>
<name>Refuel</name>
</Cursor>
</JA2Data>
@@ -0,0 +1,43 @@
<?xml version="1.0" standalone="yes"?>
<JA2Data>
<ExplosionType>
<id>0</id>
<name>Normal</name>
</ExplosionType>
<ExplosionType>
<id>1</id>
<name>Stun</name>
</ExplosionType>
<ExplosionType>
<id>2</id>
<name>Tear Gas</name>
</ExplosionType>
<ExplosionType>
<id>3</id>
<name>Mustard Gas</name>
</ExplosionType>
<ExplosionType>
<id>4</id>
<name>Flare</name>
</ExplosionType>
<ExplosionType>
<id>5</id>
<name>Noise</name>
</ExplosionType>
<ExplosionType>
<id>6</id>
<name>Smoke</name>
</ExplosionType>
<ExplosionType>
<id>7</id>
<name>Creature Gas</name>
</ExplosionType>
<ExplosionType>
<id>8</id>
<name>Fire</name>
</ExplosionType>
<ExplosionType>
<id>9</id>
<name>Flashbang</name>
</ExplosionType>
</JA2Data>
@@ -0,0 +1,75 @@
<?xml version="1.0" standalone="yes"?>
<JA2Data>
<ItemClass>
<id>1</id>
<name>Nothing</name>
</ItemClass>
<ItemClass>
<id>2</id>
<name>Gun</name>
</ItemClass>
<ItemClass>
<id>4</id>
<name>Knife</name>
</ItemClass>
<ItemClass>
<id>8</id>
<name>Throwing Knife</name>
</ItemClass>
<ItemClass>
<id>16</id>
<name>Launcher</name>
</ItemClass>
<ItemClass>
<id>32</id>
<name>Tentacle</name>
</ItemClass>
<ItemClass>
<id>64</id>
<name>Thrown Weapon</name>
</ItemClass>
<ItemClass>
<id>128</id>
<name>Blunt Weapon</name>
</ItemClass>
<ItemClass>
<id>256</id>
<name>Grenade</name>
</ItemClass>
<ItemClass>
<id>512</id>
<name>Bomb</name>
</ItemClass>
<ItemClass>
<id>1024</id>
<name>Ammo</name>
</ItemClass>
<ItemClass>
<id>2048</id>
<name>Armour</name>
</ItemClass>
<ItemClass>
<id>4096</id>
<name>Medkit</name>
</ItemClass>
<ItemClass>
<id>8192</id>
<name>Kit</name>
</ItemClass>
<ItemClass>
<id>32768</id>
<name>Face Item</name>
</ItemClass>
<ItemClass>
<id>65536</id>
<name>Key</name>
</ItemClass>
<ItemClass>
<id>268435456</id>
<name>Misc</name>
</ItemClass>
<ItemClass>
<id>536870912</id>
<name>Money</name>
</ItemClass>
</JA2Data>
@@ -0,0 +1,35 @@
<?xml version="1.0" standalone="yes"?>
<JA2Data>
<MergeType>
<id>0</id>
<name>Destruction</name>
</MergeType>
<MergeType>
<id>1</id>
<name>Combine</name>
</MergeType>
<MergeType>
<id>2</id>
<name>Treat Armour</name>
</MergeType>
<MergeType>
<id>3</id>
<name>Explosive</name>
</MergeType>
<MergeType>
<id>4</id>
<name>Easy</name>
</MergeType>
<MergeType>
<id>5</id>
<name>Electronic</name>
</MergeType>
<MergeType>
<id>6</id>
<name>Use Item</name>
</MergeType>
<MergeType>
<id>7</id>
<name>Use Item (Hard)</name>
</MergeType>
</JA2Data>
@@ -0,0 +1,67 @@
<?xml version="1.0" standalone="yes"?>
<JA2Data>
<SkillCheckType>
<id>0</id>
<name>None</name>
</SkillCheckType>
<SkillCheckType>
<id>1</id>
<name>Lockpick</name>
</SkillCheckType>
<SkillCheckType>
<id>2</id>
<name>Elec. Lockpick</name>
</SkillCheckType>
<SkillCheckType>
<id>3</id>
<name>Attach Timed Detonator</name>
</SkillCheckType>
<SkillCheckType>
<id>4</id>
<name>Attach Remote Detonator</name>
</SkillCheckType>
<SkillCheckType>
<id>5</id>
<name>Plant Timed Bomb</name>
</SkillCheckType>
<SkillCheckType>
<id>6</id>
<name>Plant Remote Bomb</name>
</SkillCheckType>
<SkillCheckType>
<id>7</id>
<name>Open With Crowbar</name>
</SkillCheckType>
<SkillCheckType>
<id>8</id>
<name>Smash Door</name>
</SkillCheckType>
<SkillCheckType>
<id>9</id>
<name>Disarm Trap</name>
</SkillCheckType>
<SkillCheckType>
<id>10</id>
<name>Unjam Gun</name>
</SkillCheckType>
<SkillCheckType>
<id>11</id>
<name>Notice Dart</name>
</SkillCheckType>
<SkillCheckType>
<id>12</id>
<name>Lie to Queen</name>
</SkillCheckType>
<SkillCheckType>
<id>13</id>
<name>Attach Special Item</name>
</SkillCheckType>
<SkillCheckType>
<id>14</id>
<name>Attach Special Elec. Item</name>
</SkillCheckType>
<SkillCheckType>
<id>15</id>
<name>Disarm Elec. Trap</name>
</SkillCheckType>
</JA2Data>
@@ -0,0 +1,35 @@
<?xml version="1.0" standalone="yes"?>
<JA2Data>
<WeaponClass>
<id>0</id>
<name>None</name>
</WeaponClass>
<WeaponClass>
<id>1</id>
<name>Handgun</name>
</WeaponClass>
<WeaponClass>
<id>2</id>
<name>Submachinegun</name>
</WeaponClass>
<WeaponClass>
<id>3</id>
<name>Rifle</name>
</WeaponClass>
<WeaponClass>
<id>4</id>
<name>Machinegun</name>
</WeaponClass>
<WeaponClass>
<id>5</id>
<name>Shotgun</name>
</WeaponClass>
<WeaponClass>
<id>6</id>
<name>Knife</name>
</WeaponClass>
<WeaponClass>
<id>7</id>
<name>Monster</name>
</WeaponClass>
</JA2Data>
@@ -0,0 +1,39 @@
<?xml version="1.0" standalone="yes"?>
<JA2Data>
<WeaponType>
<id>0</id>
<name>None</name>
</WeaponType>
<WeaponType>
<id>1</id>
<name>Pistol</name>
</WeaponType>
<WeaponType>
<id>2</id>
<name>Machine Pistol</name>
</WeaponType>
<WeaponType>
<id>3</id>
<name>Submachinegun</name>
</WeaponType>
<WeaponType>
<id>4</id>
<name>Rifle</name>
</WeaponType>
<WeaponType>
<id>5</id>
<name>Sniper Rifle</name>
</WeaponType>
<WeaponType>
<id>6</id>
<name>Assault Rifle</name>
</WeaponType>
<WeaponType>
<id>7</id>
<name>Light Machinegun</name>
</WeaponType>
<WeaponType>
<id>8</id>
<name>Shotgun</name>
</WeaponType>
</JA2Data>