diff --git a/Strategic/Assignments.cpp b/Strategic/Assignments.cpp index aa341556..e73187f9 100644 --- a/Strategic/Assignments.cpp +++ b/Strategic/Assignments.cpp @@ -21088,10 +21088,10 @@ BOOLEAN DisplayMoveItemsMenu( SOLDIERTYPE *pSoldier ) else if ( townid == BLANK_SECTOR ) { // check whether adjacent sectors belong to the town we search for - if ( GetTownIdForSector( min( sectorX + 1, MAP_WORLD_X - 2 ), sectorY ) == townid ) goodsector = TRUE; - if ( GetTownIdForSector( max( sectorX - 1, 1 ), sectorY ) == townid ) goodsector = TRUE; - if ( GetTownIdForSector( sectorX, min( sectorY + 1, MAP_WORLD_Y - 2 ) ) == townid ) goodsector = TRUE; - if ( GetTownIdForSector( sectorX, max( sectorY - 1, 1 ) ) == townid ) goodsector = TRUE; + if ( GetTownIdForSector( min( sectorX + 1, MAP_WORLD_X - 2 ), sectorY ) == bTownId ) goodsector = TRUE; + if ( GetTownIdForSector( max( sectorX - 1, 1 ), sectorY ) == bTownId ) goodsector = TRUE; + if ( GetTownIdForSector( sectorX, min( sectorY + 1, MAP_WORLD_Y - 2 ) ) == bTownId ) goodsector = TRUE; + if ( GetTownIdForSector( sectorX, max( sectorY - 1, 1 ) ) == bTownId ) goodsector = TRUE; } if ( goodsector ) @@ -21138,10 +21138,10 @@ BOOLEAN DisplayMoveItemsMenu( SOLDIERTYPE *pSoldier ) else if ( townid == BLANK_SECTOR ) { // check whether adjacent sectors belong to the town we search for - if ( GetTownIdForSector( min( sectorX + 1, MAP_WORLD_X - 2 ), sectorY ) == townid ) goodsector = TRUE; - if ( GetTownIdForSector( max( sectorX - 1, 1 ), sectorY ) == townid ) goodsector = TRUE; - if ( GetTownIdForSector( sectorX, min( sectorY + 1, MAP_WORLD_Y - 2 ) ) == townid ) goodsector = TRUE; - if ( GetTownIdForSector( sectorX, max( sectorY - 1, 1 ) ) == townid ) goodsector = TRUE; + if ( GetTownIdForSector( min( sectorX + 1, MAP_WORLD_X - 2 ), sectorY ) == bTownId ) goodsector = TRUE; + if ( GetTownIdForSector( max( sectorX - 1, 1 ), sectorY ) == bTownId ) goodsector = TRUE; + if ( GetTownIdForSector( sectorX, min( sectorY + 1, MAP_WORLD_Y - 2 ) ) == bTownId ) goodsector = TRUE; + if ( GetTownIdForSector( sectorX, max( sectorY - 1, 1 ) ) == bTownId ) goodsector = TRUE; } if ( goodsector )