- Updated (added/deleted) a few HAM properties in the Ja2_Options.INI. These properties are still used by the game

- Added tags to some XML files which is used by the SpreadPatterns MOD (latest SVN EXE does not include Spread Patterns MOD)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1155 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2009-06-25 18:18:43 +00:00
parent a49af32753
commit 7d52385f6e
5 changed files with 372 additions and 6 deletions
+83
View File
@@ -5611,6 +5611,7 @@
<BR_UsedInventory>1</BR_UsedInventory>
<RangeBonus>20</RangeBonus>
<Duckbill>1</Duckbill>
<spreadPattern>DuckbillSpread</spreadPattern>
</ITEM>
<ITEM>
<uiIndex>245</uiIndex>
@@ -16591,6 +16592,7 @@
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>24</BR_ROF>
<spreadPattern>SawedoffSpread</spreadPattern>
</ITEM>
<ITEM>
<uiIndex>712</uiIndex>
@@ -17210,6 +17212,7 @@
<BR_ROF>28</BR_ROF>
<BurstToHitBonus>5</BurstToHitBonus>
<AutoFireToHitBonus>5</AutoFireToHitBonus>
<spreadPattern>SawedoffSpread</spreadPattern>
</ITEM>
<ITEM>
<uiIndex>733</uiIndex>
@@ -31216,4 +31219,84 @@
<TwoHanded>1</TwoHanded>
<AmmoCrate>1</AmmoCrate>
</ITEM>
<!--
Shotgun attachment ideas, not implemented
- - - -
<ITEM>
<uiIndex></uiIndex>
<szItemName>Imp. Mod. Choke</szItemName>
<szLongItemName>Imp. Mod. Shotgun Choke</szLongItemName>
<szItemDesc>When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group tighter, permiting longer range and more shot to hit the target.</szItemDesc>
<szBRName>Imp. Mod. Shotgun Choke</szBRName>
<szBRDesc>When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group tighter, permiting longer range and more shot to hit the target.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>134</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>1</ItemSize>
<usPrice>100</usPrice>
<ubCoolness>2</ubCoolness>
<bRepairEase>5</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Attachment>1</Attachment>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>2</BR_UsedInventory>
<RangeBonus>30</RangeBonus>
<spreadPattern>ChokeImpModSpread</spreadPattern>
</ITEM>
<ITEM>
<uiIndex></uiIndex>
<szItemName>Full Choke</szItemName>
<szLongItemName>Full Shotgun Choke</szLongItemName>
<szItemDesc>When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group much tighter, permiting longer range and more shot to hit the target. Not for use with slugs!</szItemDesc>
<szBRName>Full Shotgun Choke</szBRName>
<szBRDesc>When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group much tighter, permiting longer range and more shot to hit the target. Not for use with slugs!</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>134</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>1</ItemSize>
<usPrice>100</usPrice>
<ubCoolness>2</ubCoolness>
<bRepairEase>5</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Attachment>1</Attachment>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>2</BR_UsedInventory>
<RangeBonus>40</RangeBonus>
<spreadPattern>ChokeFullSpread</spreadPattern>
</ITEM>
<ITEM>
<uiIndex></uiIndex>
<szItemName>Rifled Choke</szItemName>
<szLongItemName>Rifled Shotgun Choke</szLongItemName>
<szItemDesc>When attached to the end of a shotgun barrel, causes slugs to fire more accurately and farther. However, shot will fire in a very wide, ineffective pattern.</szItemDesc>
<szBRName>Rifled Shotgun Choke</szBRName>
<szBRDesc>Makes your slugs to fire long and straight, but throws shot all over tarnation!</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>134</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>1</ItemSize>
<usPrice>100</usPrice>
<ubCoolness>2</ubCoolness>
<bRepairEase>5</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Attachment>1</Attachment>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>2</BR_UsedInventory>
<RangeBonus>60</RangeBonus>
<ToHitBonus>20</ToHitBonus>
<spreadPattern>ChokeRifledSpread</spreadPattern>
</ITEM>
-->
</ITEMLIST>