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- Updated (added/deleted) a few HAM properties in the Ja2_Options.INI. These properties are still used by the game
- Added tags to some XML files which is used by the SpreadPatterns MOD (latest SVN EXE does not include Spread Patterns MOD) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1155 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -5611,6 +5611,7 @@
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<BR_UsedInventory>1</BR_UsedInventory>
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<RangeBonus>20</RangeBonus>
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<Duckbill>1</Duckbill>
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<spreadPattern>DuckbillSpread</spreadPattern>
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</ITEM>
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<ITEM>
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<uiIndex>245</uiIndex>
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@@ -16591,6 +16592,7 @@
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<BR_NewInventory>4</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>24</BR_ROF>
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<spreadPattern>SawedoffSpread</spreadPattern>
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</ITEM>
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<ITEM>
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<uiIndex>712</uiIndex>
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@@ -17210,6 +17212,7 @@
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<BR_ROF>28</BR_ROF>
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<BurstToHitBonus>5</BurstToHitBonus>
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<AutoFireToHitBonus>5</AutoFireToHitBonus>
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<spreadPattern>SawedoffSpread</spreadPattern>
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</ITEM>
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<ITEM>
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<uiIndex>733</uiIndex>
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@@ -31216,4 +31219,84 @@
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<TwoHanded>1</TwoHanded>
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<AmmoCrate>1</AmmoCrate>
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</ITEM>
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<!--
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Shotgun attachment ideas, not implemented
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- - - -
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<ITEM>
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<uiIndex></uiIndex>
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<szItemName>Imp. Mod. Choke</szItemName>
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<szLongItemName>Imp. Mod. Shotgun Choke</szLongItemName>
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<szItemDesc>When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group tighter, permiting longer range and more shot to hit the target.</szItemDesc>
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<szBRName>Imp. Mod. Shotgun Choke</szBRName>
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<szBRDesc>When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group tighter, permiting longer range and more shot to hit the target.</szBRDesc>
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<usItemClass>268435456</usItemClass>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>134</ubGraphicNum>
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<ubWeight>2</ubWeight>
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<ubPerPocket>4</ubPerPocket>
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<ItemSize>1</ItemSize>
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<usPrice>100</usPrice>
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<ubCoolness>2</ubCoolness>
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<bRepairEase>5</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<Metal>1</Metal>
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<Attachment>1</Attachment>
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<BR_NewInventory>5</BR_NewInventory>
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<BR_UsedInventory>2</BR_UsedInventory>
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<RangeBonus>30</RangeBonus>
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<spreadPattern>ChokeImpModSpread</spreadPattern>
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</ITEM>
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<ITEM>
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<uiIndex></uiIndex>
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<szItemName>Full Choke</szItemName>
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<szLongItemName>Full Shotgun Choke</szLongItemName>
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<szItemDesc>When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group much tighter, permiting longer range and more shot to hit the target. Not for use with slugs!</szItemDesc>
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<szBRName>Full Shotgun Choke</szBRName>
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<szBRDesc>When attached to the end of a shotgun barrel, causes shot fired from the shotgun to group much tighter, permiting longer range and more shot to hit the target. Not for use with slugs!</szBRDesc>
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<usItemClass>268435456</usItemClass>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>134</ubGraphicNum>
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<ubWeight>2</ubWeight>
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<ubPerPocket>4</ubPerPocket>
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<ItemSize>1</ItemSize>
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<usPrice>100</usPrice>
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<ubCoolness>2</ubCoolness>
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<bRepairEase>5</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<Metal>1</Metal>
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<Attachment>1</Attachment>
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<BR_NewInventory>5</BR_NewInventory>
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<BR_UsedInventory>2</BR_UsedInventory>
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<RangeBonus>40</RangeBonus>
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<spreadPattern>ChokeFullSpread</spreadPattern>
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</ITEM>
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<ITEM>
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<uiIndex></uiIndex>
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<szItemName>Rifled Choke</szItemName>
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<szLongItemName>Rifled Shotgun Choke</szLongItemName>
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<szItemDesc>When attached to the end of a shotgun barrel, causes slugs to fire more accurately and farther. However, shot will fire in a very wide, ineffective pattern.</szItemDesc>
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<szBRName>Rifled Shotgun Choke</szBRName>
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<szBRDesc>Makes your slugs to fire long and straight, but throws shot all over tarnation!</szBRDesc>
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<usItemClass>268435456</usItemClass>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>134</ubGraphicNum>
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<ubWeight>2</ubWeight>
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<ubPerPocket>4</ubPerPocket>
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<ItemSize>1</ItemSize>
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<usPrice>100</usPrice>
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<ubCoolness>2</ubCoolness>
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<bRepairEase>5</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<Metal>1</Metal>
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<Attachment>1</Attachment>
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<BR_NewInventory>5</BR_NewInventory>
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<BR_UsedInventory>2</BR_UsedInventory>
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<RangeBonus>60</RangeBonus>
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<ToHitBonus>20</ToHitBonus>
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<spreadPattern>ChokeRifledSpread</spreadPattern>
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</ITEM>
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-->
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</ITEMLIST>
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