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- bug fix: Space selects next squad: next merc was not selected when in interrupt
- changed scope ranges to be % of base visible range git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@170 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+15
-15
@@ -190,11 +190,11 @@ typedef struct
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BOOLEAN gfVSync;
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//Animation settings
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UINT8 gubPlayerTurnSpeedUpFactor;
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UINT8 gubEnemyTurnSpeedUpFactor;
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UINT8 gubCreatureTurnSpeedUpFactor;
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UINT8 gubMilitiaTurnSpeedUpFactor;
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UINT8 gubCivilianTurnSpeedUpFactor;
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UINT32 gubPlayerTurnSpeedUpFactor;
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UINT32 gubEnemyTurnSpeedUpFactor;
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UINT32 gubCreatureTurnSpeedUpFactor;
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UINT32 gubMilitiaTurnSpeedUpFactor;
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UINT32 gubCivilianTurnSpeedUpFactor;
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//Sound settings
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UINT32 guiWeaponSoundEffectsVolume;
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@@ -217,15 +217,15 @@ typedef struct
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//Sight range
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UINT8 ubStraightSightRange;
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UINT32 ubStraightSightRange;
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UINT32 ubVisDistDecreasePerRainIntensity;
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BOOLEAN gfAllowLimitedVision;
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// Rain settings
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BOOLEAN gfAllowRain;
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UINT16 gusRainChancePerDay;
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UINT16 gusRainMinLength;
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UINT16 gusRainMaxLength;
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UINT32 gusRainChancePerDay;
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UINT32 gusRainMinLength;
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UINT32 gusRainMaxLength;
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UINT32 guiMaxRainDrops;
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UINT32 ubWeaponReliabilityReductionPerRainIntensity;
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double ubBreathGainReductionPerRainIntensity;
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@@ -239,12 +239,12 @@ typedef struct
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UINT32 guiChanceToDoLightningBetweenTurns;
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//Gameplay settings
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UINT8 ubGameProgressStartMadlabQuest;
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UINT8 ubGameProgressMikeAvailable;
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UINT8 ubGameProgressIggyAvaliable;
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UINT8 ubExplosivesDamageMultiplier;
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UINT8 ubGunDamageMultiplier;
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UINT8 ubMeleeDamageMultiplier;
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UINT32 ubGameProgressStartMadlabQuest;
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UINT32 ubGameProgressMikeAvailable;
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UINT32 ubGameProgressIggyAvaliable;
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UINT32 ubExplosivesDamageMultiplier;
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UINT32 ubGunDamageMultiplier;
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UINT32 ubMeleeDamageMultiplier;
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UINT32 ubEasyEnemyStartingAlertLevel;
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UINT32 ubNormalEnemyStartingAlertLevel;
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