- bug fix: Space selects next squad: next merc was not selected when in interrupt

- changed scope ranges to be % of base visible range



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@170 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-06-05 01:03:17 +00:00
parent d0ea612fb3
commit 7da7984951
5 changed files with 46 additions and 45 deletions
+15 -15
View File
@@ -190,11 +190,11 @@ typedef struct
BOOLEAN gfVSync;
//Animation settings
UINT8 gubPlayerTurnSpeedUpFactor;
UINT8 gubEnemyTurnSpeedUpFactor;
UINT8 gubCreatureTurnSpeedUpFactor;
UINT8 gubMilitiaTurnSpeedUpFactor;
UINT8 gubCivilianTurnSpeedUpFactor;
UINT32 gubPlayerTurnSpeedUpFactor;
UINT32 gubEnemyTurnSpeedUpFactor;
UINT32 gubCreatureTurnSpeedUpFactor;
UINT32 gubMilitiaTurnSpeedUpFactor;
UINT32 gubCivilianTurnSpeedUpFactor;
//Sound settings
UINT32 guiWeaponSoundEffectsVolume;
@@ -217,15 +217,15 @@ typedef struct
//Sight range
UINT8 ubStraightSightRange;
UINT32 ubStraightSightRange;
UINT32 ubVisDistDecreasePerRainIntensity;
BOOLEAN gfAllowLimitedVision;
// Rain settings
BOOLEAN gfAllowRain;
UINT16 gusRainChancePerDay;
UINT16 gusRainMinLength;
UINT16 gusRainMaxLength;
UINT32 gusRainChancePerDay;
UINT32 gusRainMinLength;
UINT32 gusRainMaxLength;
UINT32 guiMaxRainDrops;
UINT32 ubWeaponReliabilityReductionPerRainIntensity;
double ubBreathGainReductionPerRainIntensity;
@@ -239,12 +239,12 @@ typedef struct
UINT32 guiChanceToDoLightningBetweenTurns;
//Gameplay settings
UINT8 ubGameProgressStartMadlabQuest;
UINT8 ubGameProgressMikeAvailable;
UINT8 ubGameProgressIggyAvaliable;
UINT8 ubExplosivesDamageMultiplier;
UINT8 ubGunDamageMultiplier;
UINT8 ubMeleeDamageMultiplier;
UINT32 ubGameProgressStartMadlabQuest;
UINT32 ubGameProgressMikeAvailable;
UINT32 ubGameProgressIggyAvaliable;
UINT32 ubExplosivesDamageMultiplier;
UINT32 ubGunDamageMultiplier;
UINT32 ubMeleeDamageMultiplier;
UINT32 ubEasyEnemyStartingAlertLevel;
UINT32 ubNormalEnemyStartingAlertLevel;