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- Fix: VS2010 debug build issue with reading in StructureConstruct.xml
- replaced a few hardcoded values with enums - use TANK(...) macro instead of checking for bodytype by hand git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7959 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1423,7 +1423,7 @@ BOOLEAN AllMercsLookForDoor( INT32 sGridNo, BOOLEAN fUpdateValue )
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}
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// Now try other adjacent gridnos...
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for ( cnt2 = 0; cnt2 < 8; cnt2++ )
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for ( cnt2 = 0; cnt2 < NUM_WORLD_DIRECTIONS; ++cnt2 )
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{
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usNewGridNo = NewGridNo( sGridNo, DirectionInc( bDirs[ cnt2 ] ) );
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// and we can trace a line of sight to his x,y coordinates?
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@@ -1482,7 +1482,7 @@ BOOLEAN MercLooksForDoors( SOLDIERTYPE *pSoldier, BOOLEAN fUpdateValue )
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}
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// Now try other adjacent gridnos...
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for ( cnt2 = 0; cnt2 < 8; cnt2++ )
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for ( cnt2 = 0; cnt2 < NUM_WORLD_DIRECTIONS; ++cnt2 )
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{
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usNewGridNo = NewGridNo( sGridNo, DirectionInc( bDirs[ cnt2 ] ) );
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// and we can trace a line of sight to his x,y coordinates?
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