- Fix: VS2010 debug build issue with reading in StructureConstruct.xml

- replaced a few hardcoded values with enums
- use TANK(...) macro instead of checking for bodytype by hand

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7959 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-08-05 19:01:11 +00:00
parent 90486b015b
commit 7dbff83e24
17 changed files with 163 additions and 162 deletions
+2 -2
View File
@@ -1423,7 +1423,7 @@ BOOLEAN AllMercsLookForDoor( INT32 sGridNo, BOOLEAN fUpdateValue )
}
// Now try other adjacent gridnos...
for ( cnt2 = 0; cnt2 < 8; cnt2++ )
for ( cnt2 = 0; cnt2 < NUM_WORLD_DIRECTIONS; ++cnt2 )
{
usNewGridNo = NewGridNo( sGridNo, DirectionInc( bDirs[ cnt2 ] ) );
// and we can trace a line of sight to his x,y coordinates?
@@ -1482,7 +1482,7 @@ BOOLEAN MercLooksForDoors( SOLDIERTYPE *pSoldier, BOOLEAN fUpdateValue )
}
// Now try other adjacent gridnos...
for ( cnt2 = 0; cnt2 < 8; cnt2++ )
for ( cnt2 = 0; cnt2 < NUM_WORLD_DIRECTIONS; ++cnt2 )
{
usNewGridNo = NewGridNo( sGridNo, DirectionInc( bDirs[ cnt2 ] ) );
// and we can trace a line of sight to his x,y coordinates?