- Fix: VS2010 debug build issue with reading in StructureConstruct.xml

- replaced a few hardcoded values with enums
- use TANK(...) macro instead of checking for bodytype by hand

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7959 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-08-05 19:01:11 +00:00
parent 90486b015b
commit 7dbff83e24
17 changed files with 163 additions and 162 deletions
+1 -1
View File
@@ -1759,7 +1759,7 @@ INT32 FindNearestAvailableGridNoForCorpse( ROTTING_CORPSE_DEFINITION *pDef, INT8
}
else
{
for( cnt3 = 0; cnt3 < 8; cnt3++ )
for ( cnt3 = 0; cnt3 < NUM_WORLD_DIRECTIONS; ++cnt3 )
{
if ( OkayToAddStructureToWorld( sGridNo, pDef->bLevel, &(pStructureFileRef->pDBStructureRef[gOneCDirection[ cnt3 ]]), INVALID_STRUCTURE_ID ) )
{