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- Fix: VS2010 debug build issue with reading in StructureConstruct.xml
- replaced a few hardcoded values with enums - use TANK(...) macro instead of checking for bodytype by hand git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7959 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+22
-23
@@ -379,7 +379,7 @@ INT32 FindGridNoFromSweetSpotWithStructData( SOLDIERTYPE *pSoldier, UINT16 usAni
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}
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// Check each struct in each direction
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for( cnt3 = 0; cnt3 < 8; cnt3++ )
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for ( cnt3 = 0; cnt3 < NUM_WORLD_DIRECTIONS; ++cnt3 )
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{
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if (OkayToAddStructureToWorld( sGridNo, pSoldier->pathing.bLevel, &(pStructureFileRef->pDBStructureRef[gOneCDirection[ cnt3 ]]), usOKToAddStructID ) )
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{
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@@ -501,7 +501,7 @@ INT32 FindGridNoFromSweetSpotWithStructDataUsingGivenDirectionFirst( SOLDIERTYPE
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{
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leftmost = ( ( sSweetGridNo + ( WORLD_COLS * cnt1 ) )/ WORLD_COLS ) * WORLD_COLS;
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for( cnt2 = sLeft; cnt2 <= sRight; cnt2++ )
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for( cnt2 = sLeft; cnt2 <= sRight; ++cnt2 )
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{
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sGridNo = sSweetGridNo + ( WORLD_COLS * cnt1 ) + cnt2;
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if( sGridNo >=0 && sGridNo < WORLD_MAX && sGridNo >= leftmost && sGridNo < ( leftmost + WORLD_COLS )
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@@ -545,34 +545,34 @@ INT32 FindGridNoFromSweetSpotWithStructDataUsingGivenDirectionFirst( SOLDIERTYPE
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if (OkayToAddStructureToWorld( sGridNo, pSoldier->pathing.bLevel, &(pStructureFileRef->pDBStructureRef[gOneCDirection[ bGivenDirection ]]), usOKToAddStructID ) )
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{
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fDirectionFound = TRUE;
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cnt3 = bGivenDirection;
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cnt3 = bGivenDirection;
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}
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else
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{
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// Check each struct in each direction
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for( cnt3 = 0; cnt3 < 8; cnt3++ )
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else
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{
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if ( cnt3 != bGivenDirection )
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{
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if (OkayToAddStructureToWorld( sGridNo, pSoldier->pathing.bLevel, &(pStructureFileRef->pDBStructureRef[gOneCDirection[ cnt3 ]]), usOKToAddStructID ) )
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{
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fDirectionFound = TRUE;
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break;
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}
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}
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// Check each struct in each direction
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for( cnt3 = 0; cnt3 <NUM_WORLD_DIRECTIONS; ++cnt3 )
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{
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if ( cnt3 != bGivenDirection )
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{
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if (OkayToAddStructureToWorld( sGridNo, pSoldier->pathing.bLevel, &(pStructureFileRef->pDBStructureRef[gOneCDirection[ cnt3 ]]), usOKToAddStructID ) )
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{
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fDirectionFound = TRUE;
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break;
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}
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}
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}
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}
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}
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if ( fDirectionFound )
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{
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if ( fClosestToMerc )
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{
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uiRange = FindBestPath( pSoldier, sGridNo, pSoldier->pathing.bLevel, pSoldier->usUIMovementMode, NO_COPYROUTE, 0 );
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uiRange = FindBestPath( pSoldier, sGridNo, pSoldier->pathing.bLevel, pSoldier->usUIMovementMode, NO_COPYROUTE, 0 );
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if (uiRange == 0 )
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{
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uiRange = 999;
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}
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if (uiRange == 0 )
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{
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uiRange = 999;
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}
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}
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else
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{
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@@ -702,14 +702,13 @@ INT32 FindGridNoFromSweetSpotWithStructDataFromSoldier( SOLDIERTYPE *pSoldier, U
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pStructureFileRef = GetAnimationStructureRef( pSoldier->ubID, usAnimSurface, usAnimState );
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// Check each struct in each direction
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for( cnt3 = 0; cnt3 < 8; cnt3++ )
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for ( cnt3 = 0; cnt3 < NUM_WORLD_DIRECTIONS; ++cnt3 )
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{
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if (OkayToAddStructureToWorld( sGridNo, pSoldier->pathing.bLevel, &(pStructureFileRef->pDBStructureRef[gOneCDirection[ cnt3 ]]), usOKToAddStructID ) )
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{
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fDirectionFound = TRUE;
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break;
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}
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}
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}
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else
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