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https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
- Fix: VS2010 debug build issue with reading in StructureConstruct.xml
- replaced a few hardcoded values with enums - use TANK(...) macro instead of checking for bodytype by hand git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7959 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5119,7 +5119,7 @@ UINT16 SelectFireAnimation( SOLDIERTYPE *pSoldier, UINT8 ubHeight )
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return(TANK_SHOOT);
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}
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if ( pSoldier->ubBodyType == TANK_NW || pSoldier->ubBodyType == TANK_NE )
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if ( TANK(pSoldier) )
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{
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return(TANK_BURST);
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}
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@@ -5471,7 +5471,7 @@ UINT16 PickSoldierReadyAnimation( SOLDIERTYPE *pSoldier, BOOLEAN fEndReady, BOOL
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return(INVALID_ANIMATION);
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}
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if ( pSoldier->ubBodyType == TANK_NW || pSoldier->ubBodyType == TANK_NE )
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if ( TANK(pSoldier) )
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{
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return(INVALID_ANIMATION);
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}
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@@ -8023,8 +8023,7 @@ void SOLDIERTYPE::TurnSoldier( void )
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if ( ((gAnimControl[this->usAnimState].uiFlags & ANIM_FIREREADY) &&
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this->flags.bTurningFromPronePosition == TURNING_FROM_PRONE_OFF) ||
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this->ubBodyType == ROBOTNOWEAPON ||
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this->ubBodyType == TANK_NW ||
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this->ubBodyType == TANK_NE )
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TANK(this) )
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{
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String( "TurnSoldier: EVENT_InitNewSoldierAnim" ) );
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this->EVENT_InitNewSoldierAnim( SelectFireAnimation( this, gAnimControl[this->usAnimState].ubEndHeight ), 0, FALSE );
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@@ -8104,7 +8103,7 @@ void SOLDIERTYPE::TurnSoldier( void )
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// Don't do anything if we are at dest direction!
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if ( this->ubDirection == this->pathing.bDesiredDirection )
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{
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if ( this->ubBodyType == TANK_NW || this->ubBodyType == TANK_NE )
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if ( TANK(this) )
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{
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if ( this->iTuringSoundID != NO_SAMPLE )
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{
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@@ -8241,7 +8240,7 @@ void SOLDIERTYPE::TurnSoldier( void )
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this->ubHiResDirection = (UINT8)sDirection;
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// Are we at a multiple of a 'cardnal' direction?
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for ( cnt = 0; cnt < 8; cnt++ )
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for ( cnt = 0; cnt < NUM_WORLD_DIRECTIONS; ++cnt )
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{
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if ( sDirection == ubExtDirection[cnt] )
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{
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@@ -8253,7 +8252,7 @@ void SOLDIERTYPE::TurnSoldier( void )
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}
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}
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if ( this->ubBodyType == TANK_NW || this->ubBodyType == TANK_NE )
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if ( TANK(this) )
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{
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if ( this->iTuringSoundID == NO_SAMPLE )
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{
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@@ -9816,19 +9815,19 @@ UINT8 SOLDIERTYPE::SoldierTakeDamage( INT8 bHeight, INT16 sLifeDeduct, INT16 sBr
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{
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//sLifeDeduct = (sLifeDeduct * 2) / 3;
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}
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else
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{
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if ( ubReason == TAKE_DAMAGE_GUNFIRE )
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else
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{
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if ( ubReason == TAKE_DAMAGE_GUNFIRE )
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{
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sLifeDeduct /= 3;
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}
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else if ( ubReason == TAKE_DAMAGE_EXPLOSION && sLifeDeduct > 50 )
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{
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// boom!
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sLifeDeduct *= 2;
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// boom!
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sLifeDeduct *= 2;
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}
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}
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}
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VehicleTakeDamage( this->bVehicleID, ubReason, sLifeDeduct, this->sGridNo, ubAttacker );
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HandleTakeDamageDeath( this, bOldLife, ubReason );
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return(0);
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