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synced 2026-07-29 13:52:17 +02:00
- Fix: VS2010 debug build issue with reading in StructureConstruct.xml
- replaced a few hardcoded values with enums - use TANK(...) macro instead of checking for bodytype by hand git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7959 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1926,7 +1926,7 @@ INT8 DecideActionYellow(SOLDIERTYPE *pSoldier)
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if ( pSoldier->flags.lastFlankLeft )
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{
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if ( origDir > currDir )
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origDir -= 8;
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origDir -= NUM_WORLD_DIRECTIONS;
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if ( (currDir - origDir) >= 4 )
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{
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@@ -1944,7 +1944,7 @@ INT8 DecideActionYellow(SOLDIERTYPE *pSoldier)
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else
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{
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if ( origDir < currDir )
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origDir += 8;
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origDir += NUM_WORLD_DIRECTIONS;
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if ( (origDir - currDir) >= 4 )
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{
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@@ -3354,7 +3354,7 @@ INT8 DecideActionRed(SOLDIERTYPE *pSoldier, UINT8 ubUnconsciousOK)
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if ( pSoldier->flags.lastFlankLeft )
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{
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if ( origDir > currDir )
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origDir -= 8;
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origDir -= NUM_WORLD_DIRECTIONS;
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if ( (currDir - origDir) >= 4 )
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{
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@@ -3373,7 +3373,7 @@ INT8 DecideActionRed(SOLDIERTYPE *pSoldier, UINT8 ubUnconsciousOK)
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else
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{
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if ( origDir < currDir )
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origDir += 8;
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origDir += NUM_WORLD_DIRECTIONS;
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if ( (origDir - currDir) >= 4 )
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{
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@@ -7141,7 +7141,7 @@ void DecideAlertStatus( SOLDIERTYPE *pSoldier )
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if ( pSoldier->flags.lastFlankLeft )
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{
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if ( origDir > currDir )
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origDir -= 8;
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origDir -= NUM_WORLD_DIRECTIONS;
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if ( (currDir - origDir) >= 4 )
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{
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@@ -7159,7 +7159,7 @@ void DecideAlertStatus( SOLDIERTYPE *pSoldier )
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else
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{
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if ( origDir < currDir )
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origDir += 8;
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origDir += NUM_WORLD_DIRECTIONS;
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if ( (origDir - currDir) >= 4 )
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{
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@@ -7296,7 +7296,7 @@ void DecideAlertStatus( SOLDIERTYPE *pSoldier )
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if ( pSoldier->flags.lastFlankLeft )
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{
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if ( origDir > currDir )
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origDir -= 8;
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origDir -= NUM_WORLD_DIRECTIONS;
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if ( (currDir - origDir) >= 4 )
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{
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@@ -7315,7 +7315,7 @@ void DecideAlertStatus( SOLDIERTYPE *pSoldier )
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else
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{
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if ( origDir < currDir )
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origDir += 8;
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origDir += NUM_WORLD_DIRECTIONS;
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if ( (origDir - currDir) >= 4 )
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{
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