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- Fix: VS2010 debug build issue with reading in StructureConstruct.xml
- replaced a few hardcoded values with enums - use TANK(...) macro instead of checking for bodytype by hand git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7959 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -193,7 +193,7 @@ INT32 FindClosestClimbPoint( SOLDIERTYPE *pSoldier, INT32 sStartGridNo, INT32 sD
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// Found a climb point for this building
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if (fClimbUp)
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{
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for (ubTestDir = 0; ubTestDir < 8; ubTestDir += 2)
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for (ubTestDir = 0; ubTestDir < NUM_WORLD_DIRECTIONS; ubTestDir += 2)
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{
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sTestGridNo = NewGridNo( sGridNo, DirectionInc( ubTestDir));
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if (gpWorldLevelData[ sTestGridNo ].ubExtFlags[0] & MAPELEMENT_EXT_CLIMBPOINT)
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@@ -216,7 +216,7 @@ INT32 FindClosestClimbPoint( SOLDIERTYPE *pSoldier, INT32 sStartGridNo, INT32 sD
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}
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else
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{
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for (ubTestDir = 0; ubTestDir < 8; ubTestDir += 2)
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for (ubTestDir = 0; ubTestDir < NUM_WORLD_DIRECTIONS; ubTestDir += 2)
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{
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sTestGridNo = NewGridNo( sGridNo, DirectionInc( ubTestDir));
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if (gpWorldLevelData[ sTestGridNo ].ubExtFlags[0] & MAPELEMENT_EXT_CLIMBPOINT)
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