mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- Fix: VS2010 debug build issue with reading in StructureConstruct.xml
- replaced a few hardcoded values with enums - use TANK(...) macro instead of checking for bodytype by hand git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7959 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -3012,7 +3012,7 @@ void SpreadEffect( INT32 sGridNo, UINT8 ubRadius, UINT16 usItem, UINT8 ubOwner,
|
||||
|
||||
//DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Explosion affects %d", uiNewSpot) );
|
||||
// ok, do what we do here...
|
||||
if ( ExpAffect( sGridNo, uiNewSpot, cnt / 2, usItem, ubOwner, fSubsequent, &fAnyMercHit, bLevel, iSmokeEffectID ) )
|
||||
if ( ExpAffect( sGridNo, uiNewSpot, cnt / 2, usItem, ubOwner, fSubsequent, &fAnyMercHit, bLevel, iSmokeEffectID ) )
|
||||
{
|
||||
fRecompileMovement = TRUE;
|
||||
}
|
||||
@@ -3026,7 +3026,7 @@ void SpreadEffect( INT32 sGridNo, UINT8 ubRadius, UINT16 usItem, UINT8 ubOwner,
|
||||
uiBranchSpot = uiNewSpot;
|
||||
|
||||
// figure the branch direction - which is one dir clockwise
|
||||
ubBranchDir = (ubDir + 1) % 8;
|
||||
ubBranchDir = (ubDir + 1) % NUM_WORLD_DIRECTIONS;
|
||||
|
||||
if (ubBranchDir & 1)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user