- Fix: VS2010 debug build issue with reading in StructureConstruct.xml

- replaced a few hardcoded values with enums
- use TANK(...) macro instead of checking for bodytype by hand

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7959 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-08-05 19:01:11 +00:00
parent 90486b015b
commit 7dbff83e24
17 changed files with 163 additions and 162 deletions
+2 -2
View File
@@ -3012,7 +3012,7 @@ void SpreadEffect( INT32 sGridNo, UINT8 ubRadius, UINT16 usItem, UINT8 ubOwner,
//DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Explosion affects %d", uiNewSpot) );
// ok, do what we do here...
if ( ExpAffect( sGridNo, uiNewSpot, cnt / 2, usItem, ubOwner, fSubsequent, &fAnyMercHit, bLevel, iSmokeEffectID ) )
if ( ExpAffect( sGridNo, uiNewSpot, cnt / 2, usItem, ubOwner, fSubsequent, &fAnyMercHit, bLevel, iSmokeEffectID ) )
{
fRecompileMovement = TRUE;
}
@@ -3026,7 +3026,7 @@ void SpreadEffect( INT32 sGridNo, UINT8 ubRadius, UINT16 usItem, UINT8 ubOwner,
uiBranchSpot = uiNewSpot;
// figure the branch direction - which is one dir clockwise
ubBranchDir = (ubDir + 1) % 8;
ubBranchDir = (ubDir + 1) % NUM_WORLD_DIRECTIONS;
if (ubBranchDir & 1)
{