- New Feature/exploit enhancement: enter hostile sector with helicopter and land mercs anywhere (see http://www.bears-pit.com/board/ubbthreads.php/topics/327879.html#Post327879)

- MP entry points are now much more and scale with mapsize

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6576 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-11-10 19:35:13 +00:00
parent 899d0f15a0
commit 7e5cbd126a
11 changed files with 444 additions and 293 deletions
+1 -1
View File
@@ -1688,7 +1688,7 @@ void LoadGameExternalOptions()
gGameExternalOptions.ubPrisonerInterrogationPoints[PRISONER_SPECIAL] = iniReader.ReadInteger("Strategic Gameplay Settings","PRISONER_INTERROGATION_POINTS_SPECIAL", 100, gGameExternalOptions.ubPrisonerInterrogationPoints[PRISONER_ELITE], 1000);
// CHRISL: Determine how Skyrider should handle landing in enemy occupied sectors
gGameExternalOptions.ubSkyriderHotLZ = iniReader.ReadInteger("Strategic Gameplay Settings", "ALLOW_SKYRIDER_HOT_LZ", 0);
gGameExternalOptions.ubSkyriderHotLZ = iniReader.ReadInteger("Strategic Gameplay Settings", "ALLOW_SKYRIDER_HOT_LZ", 0, 0, 3);
// enable all terrorists
gGameExternalOptions.fEnableAllTerrorists = iniReader.ReadBoolean("Strategic Gameplay Settings", "ENABLE_ALL_TERRORISTS", TRUE);