diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index f1263329b..d241f3e18 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -2005,6 +2005,63 @@ BACKPACKWEIGHT_LOWERS_AP = TRUE ;****************************************************************************************************************************** ;****************************************************************************************************************************** +[Tactical Enemy Role Settings] + +;****************************************************************************************************************************** +; These settings allow enemy soldiers to gain certain abilities that will allow them to play a number of roles and make combat harder. +;****************************************************************************************************************************** + +; allow enemy roles, required for the following settings +ENEMYROLES = TRUE + +; If player mercs observe enemy soldiers, they can uncover their role once they have been seen a least this many turns. +; The following roles will be indicated by small icon next to the soldiers (can be toggled in the [CTRL] + [c] menu): +; - officers +; - medics +; - radio operators +; - snipers +; - mortarmen +ENEMYROLES_TURNSTOUNCOVER = 6 + +; allow AI medics for the enemy team. A soldier spawning with a first aid or med kit can become a doctor. +; AI doctors bandage their wounded comrades and perform surgery on them. They do so much faster than the player mercs. +; Requires ENEMYROLES to be TRUE. +ENEMY_MEDICS = TRUE + +; As the AI will likely have a much higher consumption of medical supplies, you can reduce the med kit drain +; This allows the AI to heal more wounded before its medkits run out +; 0.1 means drain is only 10%. Default 0.1, values between 0.01 and 1.0. +ENEMY_MEDICS_MEDKITDRAINFACTOR = 0.1 + +; radius in which a medic searches for patients. Targets farer away are ignored. It is required that the medic sees the patient +; Default 20, values between 5 and 60. +ENEMY_MEDICS_SEARCHRAIUS = 20 + +; allow AI officers for the AI team. An officer is a soldier with the squadleader trait. There are two stages of this: +; a officer with squadleader trait is considered a lieutnant, an officer with squadleader(expert) is a captain. +; For now, a officer grants 2 boni to the entire enemy team present: +; - a bonus to suppression resistance +; - a percentage bonus to morale +; Important: Only the bonus of the highest officer present counts. +; Requires ENEMYROLES to be TRUE. +ENEMY_OFFICERS = TRUE + +; for every officer, the enemy team needs at least this many soldiers total +ENEMY_OFFICERS_REQUIREDTEAMSIZE = 10 + +; maximum number of officers the enemy team may ever have +ENEMY_OFFICERS_MAX = 4 + +; The boni listed here are for lieutnant, they are doubled for captains. +; bonus to suppression resistance of the entire enemy team if officer is present. Default 10, values between 0 and 50. +ENEMY_OFFICERS_SUPPRESSION_RESISTANCE_BONUS = 10 + +; bonus to morale of the entire enemy team if officer is present. 0.1 means a 10% bonus. Default 0.1, values between 0.0 and 1.0. +ENEMY_OFFICERS_MORALE_MODIFIER = 0.1 + +;****************************************************************************************************************************** +;****************************************************************************************************************************** + [Tactical Cover System Settings] ;******************************************************************************************************************************