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Fixed vehicle body not properly removed when destroyed during ramming (#210)
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@@ -1914,10 +1914,10 @@ INT8 DamageStructure( STRUCTURE * pStructure, UINT8 ubDamage, UINT8 ubReason, IN
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//Since the structure is being damaged, set the map element that a structure is damaged
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gpWorldLevelData[ tmpgridno ].uiFlags |= MAPELEMENT_STRUCTURE_DAMAGED;
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// handle structure revenge - damage to vehicle
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// handle structure revenge - damage to vehicle - to be resolved after movement
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if ( ubOwner != NOBODY && MercPtrs[ubOwner] && !ARMED_VEHICLE( MercPtrs[ubOwner] ) )
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{
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MercPtrs[ ubOwner ]->SoldierTakeDamage( 0, Random(max(0,(ubBaseArmour-10)/5))+max(0,(ubBaseArmour-10)/5), 0, TAKE_DAMAGE_STRUCTURE_EXPLOSION, NOBODY, MercPtrs[ ubOwner ]->sGridNo, 0, TRUE );
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MercPtrs[ubOwner]->SoldierTakeDelayedDamage(0, Random(max(0,(ubBaseArmour-10)/5)) + max(0,(ubBaseArmour-10)/5), 0, TAKE_DAMAGE_STRUCTURE_EXPLOSION, NOBODY, MercPtrs[ ubOwner ]->sGridNo, 0, TRUE);
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}
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// recompile = TRUE means that we destroyed something
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