mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
New Feature: Improved ambushes have mercs face the enemy and be somewhat scattered, while the enemy encircles the player but is not at point-blank range.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7846 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2625,7 +2625,7 @@ void PrepareLoadedSector()
|
||||
|
||||
if( gubEnemyEncounterCode == ENEMY_AMBUSH_CODE || gubEnemyEncounterCode == BLOODCAT_AMBUSH_CODE )
|
||||
{
|
||||
if( gMapInformation.sCenterGridNo != -1 )
|
||||
if( gMapInformation.sCenterGridNo != NOWHERE )
|
||||
{
|
||||
CallAvailableEnemiesTo( gMapInformation.sCenterGridNo );
|
||||
}
|
||||
@@ -3118,11 +3118,25 @@ void UpdateMercsInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
|
||||
{
|
||||
if( !(gTacticalStatus.uiFlags & LOADING_SAVED_GAME ) )
|
||||
{
|
||||
if( gMapInformation.sCenterGridNo != -1 && gfBlitBattleSectorLocator &&
|
||||
if( gMapInformation.sCenterGridNo != NOWHERE && gfBlitBattleSectorLocator &&
|
||||
(gubEnemyEncounterCode == ENEMY_AMBUSH_CODE || gubEnemyEncounterCode == BLOODCAT_AMBUSH_CODE) && pSoldier->bTeam != CIV_TEAM )
|
||||
{
|
||||
pSoldier->ubStrategicInsertionCode = INSERTION_CODE_GRIDNO;
|
||||
pSoldier->usStrategicInsertionData = gMapInformation.sCenterGridNo;
|
||||
// Flugente: improved ambush
|
||||
if ( gGameExternalOptions.fAmbushSpreadMercs )
|
||||
{
|
||||
UINT8 ubDirection;
|
||||
|
||||
pSoldier->ubStrategicInsertionCode = INSERTION_CODE_GRIDNO;
|
||||
pSoldier->usStrategicInsertionData = FindRandomGridNoFromSweetSpotExcludingSweetSpot( pSoldier, gMapInformation.sCenterGridNo, gGameExternalOptions.usAmbushSpreadRadiusMercs, &ubDirection );
|
||||
|
||||
// have the merc look outward. We add + 100 because later on we use this to signify that we want really enforce this direction
|
||||
pSoldier->ubInsertionDirection = (UINT8)GetDirectionToGridNoFromGridNo( gMapInformation.sCenterGridNo, pSoldier->usStrategicInsertionData ) + 100;
|
||||
}
|
||||
else
|
||||
{
|
||||
pSoldier->ubStrategicInsertionCode = INSERTION_CODE_GRIDNO;
|
||||
pSoldier->usStrategicInsertionData = gMapInformation.sCenterGridNo;
|
||||
}
|
||||
}
|
||||
else if( gfOverrideInsertionWithExitGrid )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user