Fix (by Sevenfm): breath points for walking with a weapon raised were calculated incorrectly

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8240 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2016-05-27 07:55:44 +00:00
parent 671b4527ac
commit 7f6d44183a
2 changed files with 9 additions and 9 deletions
+1 -1
View File
@@ -294,7 +294,7 @@ INT16 TerrainBreathPoints(SOLDIERTYPE * pSoldier, INT32 sGridNo, INT8 bDir, UINT
return(0);
}
if ( ubMovementCost == WALKING_WEAPON_RDY || ubMovementCost == WALKING_DUAL_RDY )
if ( usMovementMode == WALKING_WEAPON_RDY || usMovementMode == WALKING_DUAL_RDY )
{
iPoints += APBPConstants[BP_MOVEMENT_READY];
}