Fix IMPs having 0 need to sleep (#26)

This commit is contained in:
rftrdev
2022-11-16 23:28:24 -08:00
committed by GitHub
parent 468756d93f
commit 7fb55752fa
+2
View File
@@ -35,6 +35,7 @@
// how many times should a 'die' be rolled for skills of the same type?
#define HOW_MANY_ROLLS_FOR_SAME_SKILL_CHECK 20
#define IMP_NEED_FOR_SLEEP 7
INT32 AttitudeList[ ATTITUDE_LIST_SIZE ];
INT32 iLastElementInAttitudeList = 0;
@@ -191,6 +192,7 @@ void CreateACharacterFromPlayerEnteredStats( void )
gMercProfiles[LaptopSaveInfo.iIMPIndex].usVoiceIndex = iSelectedIMPVoiceSet;
gMercProfiles[LaptopSaveInfo.iIMPIndex].Type = PROFILETYPE_IMP;
gMercProfiles[LaptopSaveInfo.iIMPIndex].ubNeedForSleep = IMP_NEED_FOR_SLEEP;
// WDS: Advanced start
//gMercProfiles[ LaptopSaveInfo.iIMPIndex ].bExpLevel = gGameExternalOptions.ubIMPStartingLevel;