diff --git a/GameSettings.cpp b/GameSettings.cpp index c3b06f28b..b9bfc1adb 100644 --- a/GameSettings.cpp +++ b/GameSettings.cpp @@ -372,7 +372,7 @@ void LoadGameExternalOptions() gGameExternalOptions.gusRainMaxLength = iniReader.ReadInteger("JA2 Rain Settings","RAIN_MAX_LENGTH_IN_MINUTES",180); gGameExternalOptions.guiMaxRainDrops = iniReader.ReadInteger("JA2 Rain Settings","MAX_RAIN_DROPS",80); gGameExternalOptions.ubWeaponReliabilityReductionPerRainIntensity = iniReader.ReadInteger("JA2 Rain Settings","WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY",0); - + gGameExternalOptions.ubBreathGainReductionPerRainIntensity = iniReader.ReadInteger("JA2 Rain Settings","BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY",25); // Thunder settings gGameExternalOptions.guiMinLightningInterval = iniReader.ReadInteger("JA2 Thunder Settings","MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS",5); diff --git a/GameSettings.h b/GameSettings.h index 41cfb35e8..f8e2b38aa 100644 --- a/GameSettings.h +++ b/GameSettings.h @@ -217,6 +217,7 @@ typedef struct UINT16 gusRainMaxLength; UINT32 guiMaxRainDrops; UINT32 ubWeaponReliabilityReductionPerRainIntensity; + UINT32 ubBreathGainReductionPerRainIntensity; // Thunder settings UINT32 guiMinLightningInterval; diff --git a/GameVersion.cpp b/GameVersion.cpp index 9767380f5..d323ec10b 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" }; #else //RELEASE BUILD VERSION - INT16 zVersionLabel[256] = { L"Release v1.13.77 2006.05.21" }; + INT16 zVersionLabel[256] = { L"Release v1.13.78 2006.05.23" }; #endif diff --git a/JA2.vcproj b/JA2.vcproj index 07a0c65f6..2463ec66f 100644 --- a/JA2.vcproj +++ b/JA2.vcproj @@ -43,7 +43,7 @@ bLevel ||!FindStructure( pSoldier->sGridNo, STRUCTURE_ROOF ) ) && pSoldier->bBreath > 1) { - sBreathPerAP -= sBreathPerAP * gbCurrentRainIntensity * BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY / 100 ; + sBreathPerAP -= sBreathPerAP * gbCurrentRainIntensity * gGameExternalOptions.ubBreathGainReductionPerRainIntensity / 100 ; } //end rain