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- Sandbags no longer need to be filled.
- Item flags 1 and 4 (EMPTY_SANDAG and SHOVEL) are no longer used. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7968 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3157,7 +3157,6 @@ void LoadGameAPBPConstants()
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APBPConstants[AP_JUMPOFFWALL] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_JUMPOFFWALL",24),24);
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APBPConstants[AP_FORTIFICATION] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_FORTIFICATION", 250), 250);
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APBPConstants[AP_REMOVE_FORTIFICATION] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_REMOVE_FORTIFICATION", 150), 150);
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APBPConstants[AP_FILL_SANDBAG] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_FILL_SANDBAG", 200), 200);
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APBPConstants[AP_EAT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_EAT",80),80);
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APBPConstants[AP_CLEANINGKIT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_CLEANINGKIT",80),80);
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APBPConstants[AP_DISGUISE] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_DISGUISE",80),80);
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@@ -3228,7 +3227,6 @@ void LoadGameAPBPConstants()
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APBPConstants[BP_JUMPWALL] = iniReader.ReadInteger("BPConstants","BP_JUMPWALL",500);
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APBPConstants[BP_FORTIFICATION] = iniReader.ReadInteger("BPConstants","BP_FORTIFICATION", 700);
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APBPConstants[BP_REMOVE_FORTIFICATION] = iniReader.ReadInteger("BPConstants","BP_REMOVE_FORTIFICATION", 400);
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APBPConstants[BP_FILL_SANDBAG] = iniReader.ReadInteger("BPConstants","BP_FILL_SANDBAG", 500);
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APBPConstants[BP_HANDCUFF] = iniReader.ReadInteger("BPConstants","BP_HANDCUFF", 100);
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APBPConstants[BP_APPLYITEM] = iniReader.ReadInteger("BPConstants","BP_APPLYITEM", 50);
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APBPConstants[BP_INVENTORY_ARM] = iniReader.ReadInteger("BPConstants","BP_INVENTORY_ARM", 10);
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