- Sandbags no longer need to be filled.

- Item flags 1 and 4 (EMPTY_SANDAG and SHOVEL) are no longer used.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7968 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-08-12 21:14:48 +00:00
parent 80bdeff0e4
commit 7fed5fd5dd
20 changed files with 84 additions and 234 deletions
+2 -2
View File
@@ -1296,7 +1296,7 @@ BOOLEAN RetreatBandagingPending()
}
// return the ID of best doctor that has a medkit and is travelling with pPatient
UINT8 GetBestRetreatingMercDoctor( SOLDIERTYPE* pPatient )
UINT16 GetBestRetreatingMercDoctor( SOLDIERTYPE* pPatient )
{
// if this is a travelling, bleeding merc, can somebody who travels with him bandage him/her?
if ( pPatient && pPatient->bActive && pPatient->flags.fBetweenSectors && pPatient->bBleeding )
@@ -1341,7 +1341,7 @@ void HandleRetreatBandaging()
BOOLEAN needhelpinsector = FALSE;
INT16 sX = -1;
INT16 sY = -1;
UINT8 possiblepatient = NOBODY;
UINT16 possiblepatient = NOBODY;
UINT16 cnt = gTacticalStatus.Team[OUR_TEAM].bFirstID;
SOLDIERTYPE* pSoldier = NULL;