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- Sandbags no longer need to be filled.
- Item flags 1 and 4 (EMPTY_SANDAG and SHOVEL) are no longer used. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7968 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1296,7 +1296,7 @@ BOOLEAN RetreatBandagingPending()
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}
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// return the ID of best doctor that has a medkit and is travelling with pPatient
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UINT8 GetBestRetreatingMercDoctor( SOLDIERTYPE* pPatient )
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UINT16 GetBestRetreatingMercDoctor( SOLDIERTYPE* pPatient )
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{
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// if this is a travelling, bleeding merc, can somebody who travels with him bandage him/her?
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if ( pPatient && pPatient->bActive && pPatient->flags.fBetweenSectors && pPatient->bBleeding )
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@@ -1341,7 +1341,7 @@ void HandleRetreatBandaging()
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BOOLEAN needhelpinsector = FALSE;
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INT16 sX = -1;
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INT16 sY = -1;
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UINT8 possiblepatient = NOBODY;
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UINT16 possiblepatient = NOBODY;
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UINT16 cnt = gTacticalStatus.Team[OUR_TEAM].bFirstID;
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SOLDIERTYPE* pSoldier = NULL;
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