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- Sandbags no longer need to be filled.
- Item flags 1 and 4 (EMPTY_SANDAG and SHOVEL) are no longer used. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7968 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4511,21 +4511,6 @@ BOOLEAN UIMouseOnValidAttackLocation( SOLDIERTYPE *pSoldier )
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if ( pSoldier->pathing.bLevel == 0 )
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{
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if ( HasItemFlag( (&(pSoldier->inv[HANDPOS]))->usItem, (EMPTY_SANDBAG)) )
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{
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// check if we have a shovel in our second hand
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OBJECTTYPE* pShovelObj = &(pSoldier->inv[SECONDHANDPOS]);
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if ( pShovelObj && pShovelObj->exists() && HasItemFlag(pSoldier->inv[ SECONDHANDPOS ].usItem, (SHOVEL)) )
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{
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INT8 bOverTerrainType = GetTerrainType( usMapPos );
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if( bOverTerrainType == FLAT_GROUND || bOverTerrainType == DIRT_ROAD || bOverTerrainType == LOW_GRASS )
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{
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return( TRUE );
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}
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}
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}
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if ( IsFortificationPossibleAtGridNo( usMapPos ) && IsStructureConstructItem( pSoldier->inv[HANDPOS].usItem, usMapPos, pSoldier ) )
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{
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return(TRUE);
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