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Fixed (by Buggler)
- Externalized victory sector and gridno - Fixed initial game loading screen not using file specified in SectorLoadscreens.xml when starting other than A9 sector - Fixed no time delay for interrogation meanwhile scene - Added space to 'moveitem' string git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6518 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2530,6 +2530,10 @@ void LoadModSettings(){
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gModSettings.ubMeanwhileAddMadlabSector3Y = iniReader.ReadInteger("Meanwhile", "ADD_MADLAB_SECTOR_3_Y", 9);
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gModSettings.ubMeanwhileAddMadlabSector4X = iniReader.ReadInteger("Meanwhile", "ADD_MADLAB_SECTOR_4_X", 4);
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gModSettings.ubMeanwhileAddMadlabSector4Y = iniReader.ReadInteger("Meanwhile", "ADD_MADLAB_SECTOR_4_Y", 5);
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gModSettings.ubEndGameVictorySectorX = iniReader.ReadInteger("End Game", "VICTORY_SECTOR_X", 3);
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gModSettings.ubEndGameVictorySectorY = iniReader.ReadInteger("End Game", "VICTORY_SECTOR_Y", 16);
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gModSettings.iEndGameVictoryGridNo = iniReader.ReadInteger("End Game", "VICTORY_POSITION", 5687);
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}
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// silversurfer: load item property modifiers
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