Fixed (by Buggler)

- Externalized victory sector and gridno
- Fixed initial game loading screen not using file specified in SectorLoadscreens.xml when starting other than A9 sector
- Fixed no time delay for interrogation meanwhile scene
- Added space to 'moveitem' string 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6518 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-10-21 12:24:45 +00:00
parent 3346fddf09
commit 8007db56dc
13 changed files with 65 additions and 66 deletions
+9 -14
View File
@@ -121,21 +121,16 @@ UINT8 GetLoadScreenID(INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ)
/* User made system - BEGIN */
if (gGameExternalOptions.gfUseExternalLoadscreens)
{
if (bSectorZ != 0)
{
szSector = szSectorMap [sSectorY][sSectorX]; // not really necessary, I guess
return UNDERGROUND;
}
szSector = szSectorMap [sSectorY][sSectorX];
if (DidGameJustStart())
return DidGameJustStart() ? HELI : (fNight ? NIGHT : DAY);
switch( ubSectorID )
{
case SEC_A9:
szSector = "A9";
return DidGameJustStart() ? HELI : (fNight ? NIGHT : DAY);
default:
szSector = szSectorMap [sSectorY][sSectorX];
return fNight ? NIGHT : DAY;
}
else if (bSectorZ != 0)
return UNDERGROUND;
else
return fNight ? NIGHT : DAY;
} /* WANNE: User made System - END */
/* WANNE: Sir-Tech System - BEGIN */