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Fixed (by Buggler)
- Externalized victory sector and gridno - Fixed initial game loading screen not using file specified in SectorLoadscreens.xml when starting other than A9 sector - Fixed no time delay for interrogation meanwhile scene - Added space to 'moveitem' string git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6518 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+9
-14
@@ -121,21 +121,16 @@ UINT8 GetLoadScreenID(INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ)
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/* User made system - BEGIN */
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if (gGameExternalOptions.gfUseExternalLoadscreens)
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{
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if (bSectorZ != 0)
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{
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szSector = szSectorMap [sSectorY][sSectorX]; // not really necessary, I guess
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return UNDERGROUND;
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}
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szSector = szSectorMap [sSectorY][sSectorX];
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if (DidGameJustStart())
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return DidGameJustStart() ? HELI : (fNight ? NIGHT : DAY);
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switch( ubSectorID )
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{
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case SEC_A9:
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szSector = "A9";
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return DidGameJustStart() ? HELI : (fNight ? NIGHT : DAY);
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default:
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szSector = szSectorMap [sSectorY][sSectorX];
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return fNight ? NIGHT : DAY;
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}
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else if (bSectorZ != 0)
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return UNDERGROUND;
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else
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return fNight ? NIGHT : DAY;
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} /* WANNE: User made System - END */
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/* WANNE: Sir-Tech System - BEGIN */
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