ASD: don't change reinforcement pool when unlimited reinforcements enabled.

Interrogate prisoner: don't change reinforcement pool when unlimited reinforcements enabled.
EvaluateQueenSituation:
- allow recruiting when pool size drops below iQueenPoolIncrementPerDifficultyLevel, this should result in more stable strategic AI behavior
- with default values, recruiting can result in up to 8 days of doing nothing, I think that skipping once cycle of decisions should be enough

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8787 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-04-20 16:43:14 +00:00
parent 2f576684ac
commit 8051e9b064
3 changed files with 18 additions and 13 deletions
+6 -4
View File
@@ -56,8 +56,8 @@
extern INT32 giReinforcementPool;
extern BOOLEAN gfTacticalDoHeliRun;
extern BOOLEAN gfUnlimitedTroops;
// Arulco special division decision code
@@ -488,11 +488,13 @@ void ASDDecideHeliOperations()
{
// attack this sector!
heli.SetHeliFlightPath( (*it).first );
heli.troopcount = gEnemyHeliMaxTroops;
giReinforcementPool -= gEnemyHeliMaxTroops;
heli.flagmask |= ENEMYHELI_ORDER_DROPTROOPS;
// sevenfm: don't change reinforcement pool when unlimited reinforcements enabled
if (!gfUnlimitedTroops)
giReinforcementPool -= gEnemyHeliMaxTroops;
heli.flagmask |= ENEMYHELI_ORDER_DROPTROOPS;
AddStrategicEvent( EVENT_ENEMY_HELI_UPDATE, GetWorldTotalMin( ) + gEnemyHeliTravelTimePerSector, id );
break;