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New feature: bloodcat/zombie/bandit raids on player-controlled sectors
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154 Requires GameDir >= r2420 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -689,6 +689,21 @@ typedef struct
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UINT16 gEnemyHeliSAMDamage_Var;
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UINT16 gEnemyHeliMANPADSDamage_Base;
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UINT16 gEnemyHeliMANPADSDamage_Var;
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// Flugente: raids
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BOOLEAN gRaid_Bloodcats;
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BOOLEAN gRaid_Zombies;
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BOOLEAN gRaid_Bandits;
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UINT8 gRaidReplenish_BaseValue;
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UINT16 gRaidMaxSize_Bloodcats;
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UINT16 gRaidMaxSize_Zombies;
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UINT16 gRaidMaxSize_Bandits;
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UINT8 gRaid_MaxAttackPerNight_Bloodcats;
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UINT8 gRaid_MaxAttackPerNight_Zombies;
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UINT8 gRaid_MaxAttackPerNight_Bandits;
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INT32 ubEnemiesItemDrop;
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