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New feature: bloodcat/zombie/bandit raids on player-controlled sectors
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154 Requires GameDir >= r2420 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -168,6 +168,8 @@ Incident_Stats::AddStat( SOLDIERTYPE* pSoldier, UINT8 aType )
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case CREATURE_TEAM:
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if ( pSoldier->IsZombie() )
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group = CAMPAIGNHISTORY_SD_ZOMBIE;
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else if ( pSoldier->ubSoldierClass == SOLDIER_CLASS_BANDIT )
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group = CAMPAIGNHISTORY_SD_ENEMY_ADMIN;
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else
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group = CAMPAIGNHISTORY_SD_CREATURE;
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break;
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+6
-1
@@ -181,7 +181,12 @@ typedef struct
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UINT32 usMapIntelFlags;
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INT16 sIntelInfoForThisHour[INTELINFO_MAXNUMBER];
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UINT8 bPadding[ 48 ];
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// Flugente: raid
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INT32 sRaidBloodcats;
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INT32 sRaidZombies;
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INT32 sRaidBandits;
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UINT8 bPadding[ 36 ];
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} LaptopSaveInfoStruct;
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