New feature: bloodcat/zombie/bandit raids on player-controlled sectors

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154

Requires GameDir >= r2420

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-04-15 14:42:01 +00:00
parent 1ea69989ed
commit 80674249cc
52 changed files with 1628 additions and 479 deletions
+16
View File
@@ -644,6 +644,22 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
case EVENT_INTEL_PHOTOFACT_VERIFY:
LuaVerifyPhotoState( (INT16)pEvent->uiParam );
break;
case EVENT_DAILY_RAID_EVENTS:
HandleRaidEventPlanning();
break;
case EVENT_BLOODCAT_ATTACK:
CreatureAttackTown_OtherCreatures( (UINT8)pEvent->uiParam, CREATURE_ATTACK_TYPE_BLOODCAT );
break;
case EVENT_ZOMBIE_ATTACK:
CreatureAttackTown_OtherCreatures( (UINT8)pEvent->uiParam, CREATURE_ATTACK_TYPE_ZOMBIE );
break;
case EVENT_BANDIT_ATTACK:
CreatureAttackTown_OtherCreatures( (UINT8)pEvent->uiParam, CREATURE_ATTACK_TYPE_BANDIT );
break;
}
gfPreventDeletionOfAnyEvent = fOrigPreventFlag;
return TRUE;